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* Army Commander: Major Sir Clement Howe
 
* Army Commander: Major Sir Clement Howe
  
The eastern point of the defensive gap known as the Rivergate. During the warm seasons her patrols are constantly skirmishing with orc raiders along the Baron's Road.  The warriors of Lavernfast have a rivalry with the warriors of Belfast, over who is tougher.  When both serve together in an army, it has become traditional to put Belfast on the right wing and Lavernfast on the left wing, to keep them apart.
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The eastern point of the defensive gap known as the Rivergate. During the warm seasons her patrols are constantly skirmishing with orc raiders along the Baron's Road.
  
 
==Midfast==
 
==Midfast==
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* Army Commander: Colonel Sir Thomas Highway
 
* Army Commander: Colonel Sir Thomas Highway
  
A fortified city that sits where the Empire's Road meets the Merchant's Road. Centrally located, its troops form the barony's central reserve.  The best horses in the Barony come from Midfast and the horsemen of Midfast are regarded as second to none.  The patron god of Midfast is Neptune, bringer of horses.
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A fortified city that sits where the Empire's Road meets the Merchant's Road. Centrally located, its troops form the barony's central reserve.  The best horses in the Barony come from Midfast and the horsemen of Midfast are regarded as second to none.
  
 
==Portfast==
 
==Portfast==
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* Army Commander: Admiral Raoul Courvosier
 
* Army Commander: Admiral Raoul Courvosier
  
Once bustling with traffic to and from the empire's western shore the barony's only port is become the realm's largest fishing village.  Perhaps more than anywhere else in the Barony, Portfast has been hardest hit by the fall of the Remen empire.  Severely economically depressed and often short on food, they cling to the memory of their glory days when life was prosperous and easy.  The patron God of Portfast is Mercury, although many if not most feel as if the god has abandoned them.  Portfast is believed to be the birthplace of the Flame of the Sky cult, a underground, nihilistic, mystical movement that believes that the catalysm that wiped out the Remen empire was merely the beginning of the end of the world.
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Once bustling with traffic to and from the empire's western shore the barony's only port is become the realm's largest fishing village.  Perhaps more than anywhere else in the Barony, Portfast has been hardest hit by the fall of the Remen empire.  Severely economically depressed and often short on food, they cling to the memory of their glory days when life was prosperous and easy.  The patron God of Portfast is Mercury, although many if not most feel as if the god has abandoned them.
  
 
==Hopsdeen==
 
==Hopsdeen==
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* Army Commander: Major Jasper Armstrong
 
* Army Commander: Major Jasper Armstrong
  
Blocking the largest ford on Mounts River, Hopsdeen is a essentially a fortified town.  Hopsdean is famous for its alcohol industry, one of the few industries not seriously hurt by the cataclysm.  While it produces a number of prestigious fine wines, it is dark, nutty beer that generates most of the trade wealth.
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Blocking the largest ford on Mounts River, Hopsdeen is a essentially a fortified town.
  
 
==Abinbyrgh==
 
==Abinbyrgh==
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* Army Commander: Captain James Walker
 
* Army Commander: Captain James Walker
  
The woodsmen here provide almost all of the lumber for the barony.  Warriors from Abinbyrgh are famous for their skill with their traditional weapon, the axe.  Proximity to the Elves has lead some to regard the people of Abinbyrgh with suspicion.  In fact, they tend to be very normal, down-to-earth people, though both madness and magery seem unusually common among them.  The patron god of Abinbyrgh is Diana, although many craftspeople now favor Vulcan instead.
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The woodsmen here provide almost all of the lumber for the barony.  Warriors from Abinbyrgh are famous for their skill with their traditional weapon, the axe.  Proximity to the Elves has lead some to regard the people of Abinbyrgh with suspicion.  In fact, they tend to be very normal, down-to-earth people, though both madness and magery seem unusually common among them.
  
 
==Bedsbyrgh==
 
==Bedsbyrgh==
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* Army Commander: Major Stanley Altmann
 
* Army Commander: Major Stanley Altmann
  
A low wall along the ford is manned day and night during the warm seasons. Occasionally patrols striking into the Orclands will stage from here.  Conflict with the Orcs has been draining for the little town and the population is falling.  Some fear that Bedsbyrgh is doomed.  The warriors of Bedsbyrgh have often been praised for their endurance, but increasingly, the soldiers who take the feild look too young or too old.
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A low wall along the ford is manned day and night during the warm seasons. Occasionally patrols striking into the Orclands will stage from here.
  
 
==Camsbyrgh==
 
==Camsbyrgh==
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* Army Commander: Captain Johnathan Rico
 
* Army Commander: Captain Johnathan Rico
  
With no ford orcs seldom cross the river here. Rather Camsbyrgh is a large market village. Though there are always more than enough soldiers around, just is case.  Camsyrgh has come out of the catalysm relatively well.  The destruction of the Remen empire required the rearrangement of trade routes and Camsyrgh was quick to capitalize on the opportunity.  Most of their wares are utilitarian items that they manufactor out of local or imported raw materials; especially clothes, tools and weapons.  There is resentment from some locals against immigrants, especially ambitious strangers from Conwrightfast or Belfast and refugees from Portfast or Glaksbyrgh.
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With no ford orcs seldom cross the river here. Rather Camsbyrgh is a large market village. Though there are always more than enough soldiers around, just is case.
  
 
==Geneesbrygh==
 
==Geneesbrygh==
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* Army Commander: Major Esteban Davis
 
* Army Commander: Major Esteban Davis
  
Though there is no ford here the stretch of river between here and Belfast is often the site of orc crossings. Or attempted crossings most of the time.  Protracted fighting has forced the town to turn to mercenaries in order to protect itself.  Many feel shamed by this and everyone recognizes that the mercenaries cause trouble around town.  Many are asking how Lord Mayer Alec Crawford is paying for it all, since the official treasury ran out long ago.
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Though there is no ford here the stretch of river between here and Belfast is often the site of orc crossings. Or attempted crossings most of the time.
  
 
==Glaksbyrgh==
 
==Glaksbyrgh==
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* Army Commander: Captain Robert Clarke
 
* Army Commander: Captain Robert Clarke
  
Once the sight of massive caravans heading into or coming from the empire was a daily occurrence. People are starting to move to other towns or cites. Like Portfast, Glakbyrgh is dying.  Portfast's Flame of the Sky cult found fertile ground in Glaksyrgh and has taken root.  Fear of the cult, along with economic depression, has lead to an atmosphere of paranoia and Glaksbyrgh has executed more people than it can afford to lose.
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Once the sight of massive caravans heading into or coming from the empire was a daily occurrence. People are starting to move to other towns or cites. Like Portfast, Glakbyrgh is dying.
  
 
==Norsbyrgh==
 
==Norsbyrgh==
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* Army Commander: Lieutenant Gary Knisely
 
* Army Commander: Lieutenant Gary Knisely
  
A large fishing village. Many people have moved here in recent years and it's really a town.  There is tension between the native families and the immigrants over the meaning of the cataclysm.  The native families tend to believe that the cataclysm was a punishment from Jupiter, warning humanity to turn away from sin.  The immigrants tend to think that it was just a random disaster.
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A large fishing village. Many people have moved here in recent years and it's really a town.
  
 
==Vinsbyrgh==
 
==Vinsbyrgh==
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* Army Commander: Major Anthony Rowley
 
* Army Commander: Major Anthony Rowley
  
A fishing village, and the southernmost point of the barony. Traffic to and from the other Borderlands has dwindled to nothing in the last few years.  The population of the village is falling through emigration, some north into the heart of the Barony but more into the wilderness, convinced that it is the only way to avoid a second cataclysm.
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A fishing village, and the southernmost point of the barony. Traffic to and from the other Borderlands has dwindled to nothing in the last few years.
  
 
=Society=
 
=Society=
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The army also has special forces units called Raiders. These groups operate in company or platoon strength much like the historical Rogers Rangers. They strike deep into the heartlands of the orcs, hoping to draw the orcs back to guard their own villages, and to get some payback for the crimes of the orcs. Because the orclands are badlands with little vegetation raiders don't usually have horses. Instead they are trained runners, fit and capable of running for hours at a time.
 
The army also has special forces units called Raiders. These groups operate in company or platoon strength much like the historical Rogers Rangers. They strike deep into the heartlands of the orcs, hoping to draw the orcs back to guard their own villages, and to get some payback for the crimes of the orcs. Because the orclands are badlands with little vegetation raiders don't usually have horses. Instead they are trained runners, fit and capable of running for hours at a time.
 
===Fighting Styles===
 
 
 
Abinbyrgh Axe-Fighting  4 points.
 
 
Taught only in the town of Abinbyrgh, this traditional art is looked on as strange and barbaric by the rest of Laesmor.  Abinbyrgh doesn’t care.  It is the style of their forefathers and it is brutally effective.
 
 
Skills:  Brawling, Melee Weapon (Axe/Mace), Shield.
 
Techniques: Target Attack (Axe/Mace / Leg).
 
Perks:  Grip Mastery (Axe/Mace), Weapon Bond.
 
 
 
Belfast School  4 points
 
 
The warriors of Belfast are famous for their courage and skill and the Belfast School has become popular beyond the confines of their town.  The Belfast School of fighting emphasizes being aggressive and unpredictable.
 
 
Skills:  Melee Weapon (Broadsword), Shield, Spear, Wrestling.
 
Techniques:  Arm Lock (Wrestling), Feint (Broadsword), Ground Fighting, Targeted Attack (Broadsword Swing / Head, Targeted Attack (Broadsword Swing / Neck).
 
Perks:  Grip Mastery (Broadsword), Ground Guard, Weapon Bond.
 
 
 
Classical  4 points
 
 
The art of swordsmanship is centuries old in Laesmoor and traditional fighting schools are found everywhere.  Masters of the classical style care nothing for fashion or gimmicks, trusting in proven techniques and skill.
 
 
Skills:  Melee Weapon (Broadsword), Riding, Shield, Spear.
 
Techniques:  Feint (Broadsword), Targeted Attack (Broadsword Swing / Neck).
 
Perks: Grip Mastery (Broadsword), Weapon Bond.
 
 
 
Lavernfast School  4 points
 
 
The warriors of Levernfast have proved themselves again and again on the battlefield and the sword style of Lavernfast has won reputation and popularity throughout Laesmoor.  Training emphasizes timing and perfect balance.
 
 
Skills:  Boxing, Melee Weapon (Broadsword), Shield, Spear.
 
Techniques:  Counterattack (Broadsword), Feint (Broadsword), Targeted Attack (Broadsword Swing / Arm), Targeted Attack (Broadsword Swing / Neck).
 
Perks: Grip Mastery (Broadsword), Weapon Bond.
 
 
 
Remen  4 points
 
 
Remen fighting survived the death of the empire, due to emulation by the nobility of the borderlands.  In Laesmoor, the army of Conwrightfast had already entirely adapted the Remen style of battle by the time the cataclysm destroyed the empire.  Involving more economy of movement than local styles, some look on it as decadent and mechanical.  Others romanticize it as a great lost secret of the Remen empire.
 
 
Skills:  Melee Weapon (Broadsword), Shield, Thrown Weapon (Spear).
 
Techniques:  Retain Weapon, Target Attack (Broadsword Thrust / Chinks Vitals).
 
Perks: Grip Mastery (Broadsword), Weapon Bond.
 
  
 
=The situation=
 
=The situation=
 
The Barony is in trouble. It is on war footing, just waiting for the next orc assault. It no longer has the annual wagons of gold coming from the Empire that was once its primary source of income. The Baron has finally exhausted his reserve funds, and the council of cities is threatening a veto if he raises taxes again. Right now the Baron and his advisors are casting about, looking for anything that might help them out of the looming crisis.
 
The Barony is in trouble. It is on war footing, just waiting for the next orc assault. It no longer has the annual wagons of gold coming from the Empire that was once its primary source of income. The Baron has finally exhausted his reserve funds, and the council of cities is threatening a veto if he raises taxes again. Right now the Baron and his advisors are casting about, looking for anything that might help them out of the looming crisis.
 
=Orc Tribes=
 
 
Many different tribes of Orc periodically invade the Barony of Laesmoor.  The following are five of the worst offenders.
 
 
 
==Bloody Eye Orc==
 
 
The Bloody Eye are particularly hated even by other Orcs.  What they lack in intelligence, they make up for in size, strength and sheer viciousness.  Bloody Eye plans rarely extend much further than destroying things and mutilating people.  Skin tends to be pinkish-grey and extremely warty while hair is black and patchy.  While they generally don’t care much for art, they do compete to see who can have the most body-piercings and are often interested in human jewelry.  Bloody Eye Orcs have the entire Orc package plus:
 
 
Attributes: ST +2, DX -1, IQ -1
 
Advantages:  DR 1 (Limitation: Tough Skin), Extra Hit Points (3).
 
 
Fighting Style:
 
Skills:  Brawling, Melee Weapon (Axe/Mace), Melee Weapon (Two-Handed Axe/Mace).
 
Techniques:  Eye-Gouging, Targeted Attack (Axe/Mace Swing / Neck).
 
Perks:  Grip Mastery (Axe/Mace), Grip Mastery (Two-Handed Axe/Mace)
 
 
==Wasp River Orc==
 
 
The Wasp River tribe breeds so prolifically that population pressure is always forcing fresh invasions of other lands, mostly Orcish but sometimes Human.  Natural hunters and scouts, they are famous for the terrible effectiveness of their archery.  Skin is a greenish-brown with hair growing on the back only.  When going into battle, they ritually cut and bleed over themselves for luck.  Wasp River Orcs have the entire Orc Package plus:
 
 
Attributes: ST -1, DX +1, IQ +1
 
 
Fighting Style:
 
Skills:  Brawling, Bow, Fast-Draw (Arrow), Knife, Stealth.
 
Techniques:  Targeted Attack (Bow / Vitals).
 
Perks:  Strongbow, Technique Adaptation (Targeted Attacks).
 
 
==Broken Fang Orc==
 
 
Instantly recognizable by their ritually smashed teeth, the Broken Fang are lead not by their warchiefs but by their shamans.  They say that the gods of the Orcs have promised them the lands of Laesmoor as their own.  They know that they will have to fight for it, but then, the gods of the Orcs never give anything away for free.  Skin ranges from light brown to pure black.  Hair is white, yellow or red and is worn long.  When marching into battle, they carry dead animals before them on long poles as a message to their enemy.  Wasp River Orcs have the entire Orc Package plus:
 
 
Attributes: ST +1, HT +1
 
Advantages:  Extra Fatigue (3), Extra Hit Points (2), Hard to Kill (1), High Pain Threshold.
 
 
Fighting Style:
 
Skills:  Brawling, Melee Weapon (Spear), Thrown Weapon (Spear).
 
Techniques:  Head Butt, Reverse Grip (Spear).
 
Perks:  Grip Mastery (Spear).
 
 
==Blood Drinker Orc==
 
 
It may be the tribe’s habit of drinking human blood that first gave rise to the rumor that blood drinkers have human blood, but there is something disturbingly manlike in their features.  It doesn’t make them any prettier.  If anything, the effect is just the opposite, as bestial features meld with human ones.  The Blood Drinkers themselves maintain that they are the original, pure-breed strain of Orc and all others are infected by cross-breading with lesser races.  Ironically, blood drinkers often copy human dress to emphasize their superiority to other Orcs.  Wasp River Orcs have the entire Orc Package plus:
 
 
Attributes:  IQ+1
 
Advantages:  Extra Hit Points (2).
 
 
Fighting Style:
 
Skills:  Brawling, Melee Weapon (Broadsword), Shield.
 
Techniques:  Feint (Broadsword), Targeted Attack (Swing / Leg), Targeted Attack (Thrust / Vitals).
 
Perks:  Sure-Footed (Uneven).
 
 
==Black Wolf Orc==
 
 
The Black Wolf Orcs may be small, but they are mean, crazy and attack in great numbers.  They aren’t known for surviving long and often show more zeal than skill, but nobody can doubt their courage.  A swarm of mad Black Wolf is a terrifying thing, made only worse by the screeches and howls of their shrill battle-songs.  Black Wolf Orcs are covered in brown-grey scales.  They have coarse black hair and glinting yellow eyes.  Ears are stretched from birth so that they can be distended on wooden frames for display.  Wasp River Orcs have the entire Orc Package plus:
 
 
Attributes: ST -2, DX +1.
 
Advantages:  Combat Reflexes.
 
Disadvantages: Beserk.
 
 
Fighting Style:
 
Skills:  Brawling, Melee Weapon (Knife).
 
Techniques: Disarming (Knife), Evade, Targeted Attack (Thrust / Vitals).
 
Perks:  Off-Hand Weapon Training, Teamwork.
 
 
  
  

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