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* Army Commander: Captain Robert Clarke
 
* Army Commander: Captain Robert Clarke
  
Once the sight of massive caravans heading into or coming from the empire was a daily occurrence. People are starting to move to other towns or cites. Like Portfast, Glakbyrgh is dying.  Portfast's Flame of the Sky cult found fertile ground in Glaksyrgh and has taken root.  Fear of the cult, along with economic depression, has lead to an atmosphere of paranoia and Glaksbyrgh has executed more people than it can afford to lose.
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Once the sight of massive caravans heading into or coming from the empire was a daily occurrence. People are starting to move to other towns or cites. Like Portfast, Glakbyrgh is dying.  Belfast's Flame of the Sky cult found fertile ground in Glaksyrgh and has taken root.  Fear of the cult, along with economic depression, has lead to an atmosphere of paranoia and Glaksbyrgh has executed more people than it can afford to lose.
  
 
==Norsbyrgh==
 
==Norsbyrgh==
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* Army Commander: Lieutenant Gary Knisely
 
* Army Commander: Lieutenant Gary Knisely
  
A large fishing village. Many people have moved here in recent years and it's really a town.  There is tension between the native families and the immigrants over the meaning of the cataclysm.  The native families tend to believe that the cataclysm was a punishment from Jupiter, warning humanity to turn away from sin.  The immigrants tend to think that it was just a random disaster.
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A large fishing village. Many people have moved here in recent years and it's really a town.
  
 
==Vinsbyrgh==
 
==Vinsbyrgh==
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* Army Commander: Major Anthony Rowley
 
* Army Commander: Major Anthony Rowley
  
A fishing village, and the southernmost point of the barony. Traffic to and from the other Borderlands has dwindled to nothing in the last few years.  The population of the village is falling through emigration, some north into the heart of the Barony but more into the wilderness, convinced that it is the only way to avoid a second cataclysm.
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A fishing village, and the southernmost point of the barony. Traffic to and from the other Borderlands has dwindled to nothing in the last few years.
  
 
=Society=
 
=Society=
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The army also has special forces units called Raiders. These groups operate in company or platoon strength much like the historical Rogers Rangers. They strike deep into the heartlands of the orcs, hoping to draw the orcs back to guard their own villages, and to get some payback for the crimes of the orcs. Because the orclands are badlands with little vegetation raiders don't usually have horses. Instead they are trained runners, fit and capable of running for hours at a time.
 
The army also has special forces units called Raiders. These groups operate in company or platoon strength much like the historical Rogers Rangers. They strike deep into the heartlands of the orcs, hoping to draw the orcs back to guard their own villages, and to get some payback for the crimes of the orcs. Because the orclands are badlands with little vegetation raiders don't usually have horses. Instead they are trained runners, fit and capable of running for hours at a time.
 
===Fighting Styles===
 
 
 
Abinbyrgh Axe-Fighting  4 points.
 
 
Taught only in the town of Abinbyrgh, this traditional art is looked on as strange and barbaric by the rest of Laesmor.  Abinbyrgh doesn’t care.  It is the style of their forefathers and it is brutally effective.
 
 
Skills:  Brawling, Melee Weapon (Axe/Mace), Shield.
 
Techniques: Target Attack (Axe/Mace / Leg).
 
Perks:  Grip Mastery (Axe/Mace), Weapon Bond.
 
 
 
Belfast School  4 points
 
 
The warriors of Belfast are famous for their courage and skill and the Belfast School has become popular beyond the confines of their town.  The Belfast School of fighting emphasizes being aggressive and unpredictable.
 
 
Skills:  Melee Weapon (Broadsword), Shield, Spear, Wrestling.
 
Techniques:  Arm Lock (Wrestling), Feint (Broadsword), Ground Fighting, Targeted Attack (Broadsword Swing / Head, Targeted Attack (Broadsword Swing / Neck).
 
Perks:  Grip Mastery (Broadsword), Ground Guard, Weapon Bond.
 
 
 
Classical  4 points
 
 
The art of swordsmanship is centuries old in Laesmoor and traditional fighting schools are found everywhere.  Masters of the classical style care nothing for fashion or gimmicks, trusting in proven techniques and skill.
 
 
Skills:  Melee Weapon (Broadsword), Riding, Shield, Spear.
 
Techniques:  Feint (Broadsword), Targeted Attack (Broadsword Swing / Neck).
 
Perks: Grip Mastery (Broadsword), Weapon Bond.
 
 
 
Lavernfast School  4 points
 
 
The warriors of Levernfast have proved themselves again and again on the battlefield and the sword style of Lavernfast has won reputation and popularity throughout Laesmoor.  Training emphasizes timing and perfect balance.
 
 
Skills:  Boxing, Melee Weapon (Broadsword), Shield, Spear.
 
Techniques:  Counterattack (Broadsword), Feint (Broadsword), Targeted Attack (Broadsword Swing / Arm), Targeted Attack (Broadsword Swing / Neck).
 
Perks: Grip Mastery (Broadsword), Weapon Bond.
 
 
 
Remen  4 points
 
 
Remen fighting survived the death of the empire, due to emulation by the nobility of the borderlands.  In Laesmoor, the army of Conwrightfast had already entirely adapted the Remen style of battle by the time the cataclysm destroyed the empire.  Involving more economy of movement than local styles, some look on it as decadent and mechanical.  Others romanticize it as a great lost secret of the Remen empire.
 
 
Skills:  Melee Weapon (Broadsword), Shield, Thrown Weapon (Spear).
 
Techniques:  Retain Weapon, Target Attack (Broadsword Thrust / Chinks Vitals).
 
Perks: Grip Mastery (Broadsword), Weapon Bond.
 
  
 
=The situation=
 
=The situation=
 
The Barony is in trouble. It is on war footing, just waiting for the next orc assault. It no longer has the annual wagons of gold coming from the Empire that was once its primary source of income. The Baron has finally exhausted his reserve funds, and the council of cities is threatening a veto if he raises taxes again. Right now the Baron and his advisors are casting about, looking for anything that might help them out of the looming crisis.
 
The Barony is in trouble. It is on war footing, just waiting for the next orc assault. It no longer has the annual wagons of gold coming from the Empire that was once its primary source of income. The Baron has finally exhausted his reserve funds, and the council of cities is threatening a veto if he raises taxes again. Right now the Baron and his advisors are casting about, looking for anything that might help them out of the looming crisis.
 
=Orc Tribes=
 
 
Many different tribes of Orc periodically invade the Barony of Laesmoor.  The following are five of the worst offenders.
 
 
 
==Bloody Eye Orc==
 
 
The Bloody Eye are particularly hated even by other Orcs.  What they lack in intelligence, they make up for in size, strength and sheer viciousness.  Bloody Eye plans rarely extend much further than destroying things and mutilating people.  Skin tends to be pinkish-grey and extremely warty while hair is black and patchy.  While they generally don’t care much for art, they do compete to see who can have the most body-piercings and are often interested in human jewelry.  Bloody Eye Orcs have the entire Orc package plus:
 
 
Attributes: ST +2, DX -1, IQ -1
 
Advantages:  DR 1 (Limitation: Tough Skin), Extra Hit Points (3).
 
 
Fighting Style:
 
Skills:  Brawling, Melee Weapon (Axe/Mace), Melee Weapon (Two-Handed Axe/Mace).
 
Techniques:  Eye-Gouging, Targeted Attack (Axe/Mace Swing / Neck).
 
Perks:  Grip Mastery (Axe/Mace), Grip Mastery (Two-Handed Axe/Mace)
 
 
==Wasp River Orc==
 
 
The Wasp River tribe breeds so prolifically that population pressure is always forcing fresh invasions of other lands, mostly Orcish but sometimes Human.  Natural hunters and scouts, they are famous for the terrible effectiveness of their archery.  Skin is a greenish-brown with hair growing on the back only.  When going into battle, they ritually cut and bleed over themselves for luck.  Wasp River Orcs have the entire Orc Package plus:
 
 
Attributes: ST -1, DX +1, IQ +1
 
 
Fighting Style:
 
Skills:  Brawling, Bow, Fast-Draw (Arrow), Knife, Stealth.
 
Techniques:  Targeted Attack (Bow / Vitals).
 
Perks:  Strongbow, Technique Adaptation (Targeted Attacks).
 
 
==Broken Fang Orc==
 
 
Instantly recognizable by their ritually smashed teeth, the Broken Fang are lead not by their warchiefs but by their shamans.  They say that the gods of the Orcs have promised them the lands of Laesmoor as their own.  They know that they will have to fight for it, but then, the gods of the Orcs never give anything away for free.  Skin ranges from light brown to pure black.  Hair is white, yellow or red and is worn long.  When marching into battle, they carry dead animals before them on long poles as a message to their enemy.  Wasp River Orcs have the entire Orc Package plus:
 
 
Attributes: ST +1, HT +1
 
Advantages:  Extra Fatigue (3), Extra Hit Points (2), Hard to Kill (1), High Pain Threshold.
 
 
Fighting Style:
 
Skills:  Brawling, Melee Weapon (Spear), Thrown Weapon (Spear).
 
Techniques:  Head Butt, Reverse Grip (Spear).
 
Perks:  Grip Mastery (Spear).
 
 
==Blood Drinker Orc==
 
 
It may be the tribe’s habit of drinking human blood that first gave rise to the rumor that blood drinkers have human blood, but there is something disturbingly manlike in their features.  It doesn’t make them any prettier.  If anything, the effect is just the opposite, as bestial features meld with human ones.  The Blood Drinkers themselves maintain that they are the original, pure-breed strain of Orc and all others are infected by cross-breading with lesser races.  Ironically, blood drinkers often copy human dress to emphasize their superiority to other Orcs.  Wasp River Orcs have the entire Orc Package plus:
 
 
Attributes:  IQ+1
 
Advantages:  Extra Hit Points (2).
 
 
Fighting Style:
 
Skills:  Brawling, Melee Weapon (Broadsword), Shield.
 
Techniques:  Feint (Broadsword), Targeted Attack (Swing / Leg), Targeted Attack (Thrust / Vitals).
 
Perks:  Sure-Footed (Uneven).
 
 
==Black Wolf Orc==
 
 
The Black Wolf Orcs may be small, but they are mean, crazy and attack in great numbers.  They aren’t known for surviving long and often show more zeal than skill, but nobody can doubt their courage.  A swarm of mad Black Wolf is a terrifying thing, made only worse by the screeches and howls of their shrill battle-songs.  Black Wolf Orcs are covered in brown-grey scales.  They have coarse black hair and glinting yellow eyes.  Ears are stretched from birth so that they can be distended on wooden frames for display.  Wasp River Orcs have the entire Orc Package plus:
 
 
Attributes: ST -2, DX +1.
 
Advantages:  Combat Reflexes.
 
Disadvantages: Beserk.
 
 
Fighting Style:
 
Skills:  Brawling, Melee Weapon (Knife).
 
Techniques: Disarming (Knife), Evade, Targeted Attack (Thrust / Vitals).
 
Perks:  Off-Hand Weapon Training, Teamwork.
 
 
  
  

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