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! Statistics !!
 
! Statistics !!
 
|-
 
|-
| style="width: 50%;" | '''Demarunk (A)'''  
+
| '''Demarunk (A)'''  
 
'''T +3''' (Slipstream mastery)<br>
 
'''T +3''' (Slipstream mastery)<br>
 
'''E -3''' (Barren world (gravity, no atmosphere))<br>
 
'''E -3''' (Barren world (gravity, no atmosphere))<br>
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* Technology is a dangerous art
 
* Technology is a dangerous art
 
* The cluster slipknots are weaker than they seem, and we need to repair, maintain, and defend the network at all costs.
 
* The cluster slipknots are weaker than they seem, and we need to repair, maintain, and defend the network at all costs.
|| [[File:A_-_Demarunk.png|center]]<br>
+
|| [[File:A_-_Demarunk.png]]<br>
''Source: https://www.artstation.com/artwork/nQ11e''
+
Source: https://www.artstation.com/artwork/nQ11e
 
|-
 
|-
 
|}
 
|}
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! Statistics !!
 
! Statistics !!
 
|-
 
|-
| style="width: 50%;" | '''Qing (B)'''  
+
| '''Qing (B)'''  
 
'''T -1''' (Atomic power) Qing has advanced information technology, but lags elsewhere.<br>
 
'''T -1''' (Atomic power) Qing has advanced information technology, but lags elsewhere.<br>
 
'''E 0''' (One garden world (perhaps additional barren worlds))<br>
 
'''E 0''' (One garden world (perhaps additional barren worlds))<br>
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* Shadow Wars
 
* Shadow Wars
 
* The Only Source of Werve
 
* The Only Source of Werve
|| [[File:B_-_Qing.png|center]]<br>
+
|| [[File:B_-_Qing.png]]<br>
''Source: https://longislandweekly.com/the-future-was-here-the-1939-worlds-fair/''
+
Source: https://longislandweekly.com/the-future-was-here-the-1939-worlds-fair/
 
|-
 
|-
 
|}
 
|}
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! Statistics !!
 
! Statistics !!
 
|-
 
|-
| style="width: 50%;" | '''Yebon Domes (C)'''
+
| '''Demarunk (A)'''  
 
'''T -2''' (Industrialization)<br>
 
'''T -2''' (Industrialization)<br>
 
'''E -3''' (Barren world (gravity, no atmosphere))<br>
 
'''E -3''' (Barren world (gravity, no atmosphere))<br>
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* Convicts come in, but no one gets out
 
* Convicts come in, but no one gets out
 
* Rumbles of Revolution
 
* Rumbles of Revolution
|| [[File:C_-_Yebon_Domes.png|center]]<br>
+
|| [[File:C_-_Yebon_Domes.png]]<br>
''Source: https://www.dezeen.com/2013/01/31/foster-partners-to-3d-print-buildings-on-the-moon/''
+
Source: https://www.dezeen.com/2013/01/31/foster-partners-to-3d-print-buildings-on-the-moon/
 
|-
 
|-
 
|}
 
|}
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While most of the prisoners in the Yebon Domes are common criminals or leaders of organized crime groups, a sizable number are political prisoners. Leaving political prisoners largely unsupervised has turned out to be a bad idea (at least from the perspective of the people imprisoning them), since they have taken the opportunities presented by the Yebon Domes to politically educate and organize the prisoners. While in some domes, their efforts have been stymied by the leaders of criminal gangs, in others they have begun to be successful. These political prisoners and "ordinary" prisoners who have become politicized are now trying to build ties between the domes. The efforts to do this are slowed by the wide range of political ideologies and differing ideas about strategy (from terrorism to nonviolence) present, but they are slowly building links. And the powers-that-be remain largely oblivious to all of this, confident that their system is fool-proof.
 
While most of the prisoners in the Yebon Domes are common criminals or leaders of organized crime groups, a sizable number are political prisoners. Leaving political prisoners largely unsupervised has turned out to be a bad idea (at least from the perspective of the people imprisoning them), since they have taken the opportunities presented by the Yebon Domes to politically educate and organize the prisoners. While in some domes, their efforts have been stymied by the leaders of criminal gangs, in others they have begun to be successful. These political prisoners and "ordinary" prisoners who have become politicized are now trying to build ties between the domes. The efforts to do this are slowed by the wide range of political ideologies and differing ideas about strategy (from terrorism to nonviolence) present, but they are slowly building links. And the powers-that-be remain largely oblivious to all of this, confident that their system is fool-proof.
  
= Crossroads / Namahak - System D =
+
= Crossroads / Namahak- System D =
{| class="wikitable"
 
|-
 
! Statistics !!
 
|-
 
| style="width: 50%;" | '''Crossroads/Namahak (D)'''
 
'''T 0''' (Exploring the system)<br>
 
'''E 0''' (One garden world (perhaps additional barren worlds))<br>
 
'''R 0''' (Sustainable)
 
 
 
'''''Aspects:'''''
 
* Everything your heart desires is here, commoditised
 
* A powder keg in search of a spark
 
* Webs of Intrigue
 
|| [[File:D_-_Crossroads-Namahak.png|center]]<br>
 
''Source: https://www.space.com/2485-spaceport-singapore-stop-shopping-future-space-tourist.html''
 
|-
 
|}
 
Sitting at the nexus of five slipknots, Crossroads is a world divided. Traditionally, they exploit their position by essentially becoming a rest stop / trade station / vacation destination. There's something here for everyone: they provide trade and arbitrage services and paradise zones for visitors. But there are those malcontents who insist on noticing that while the planet may be paradise for a few, the vast majority of the locals are stuck producing luxuries which they'll never taste, serving in resorts they could never visit. The Namahak Movement wants to pull back from the easy riches foreigners bring in and try to make the planet self-sustaining again. As a result, while the spaceports, orbital stations, and resorts are all safe and pleasant and lean Traditional, 'backstage' (the rest of the planet) is closer to Namahak and potentially dangerous to offworlders. The gap between the two worlds can be startlingly small, too - take a wrong turn through a service door and suddenly the world of your dreams turns to bare concrete.
 
 
 
 
 
The conflict is constantly bubbling under the placid surface, and out of sight of visitors it often boils over into anything from fist-fights to riots. It's only a matter of time before that boils over into serious fighting, but so far neither side wants to upset the only current source of income the system has.
 
 
 
 
 
Between the Namahak Movement, Crossroad factions that want to squelch a threat to their income, and the natural results of a junction point where everything is for sale, spies, information brokers, and private agents are rife behind the scenes. The clash of plotter against plotter at some point may spill into the light, with consequences for the system.
 
 
 
= Free Eidolon - System E =
 
{| class="wikitable"
 
|-
 
! Statistics !!
 
|-
 
| style="width: 50%;" | '''Free Eidolon (E)'''
 
'''T +2''' (Slipstream use)<br>
 
'''E +2''' (One garden and several survivable worlds)<br>
 
'''R +2''' (One significant export)
 
 
 
'''''Aspects:'''''
 
* Laws? What laws?
 
* If ya cant find it here, its not for sale anywhere.
 
* (Eidolon Prime has) Tendrils in every system of the cluster.
 
|| [[File:E_-_Free_Eidolon.png|center]]<br>
 
''Source: https://www.deviantart.com/davidlinik/art/Double-Planets-811898450''
 
|-
 
|}
 
The sky is purple with black swirling clouds, and the people are short, squat, and hunched by the heavy gravity. Free eidolon is a place of refuge to pirates and smugglers of all stripes, and was originally a penal colony for the same, until a massive planet-wide revolt happened. The planet’s main exports are duranium and inter-system piracy
 
 
 
 
 
While Free Eidolon gets all the notoriety, visitors, and business, it's not the only inhabited planet in the system. Free Eidolon with its unpleasantly high gravity and grim weather is one of the "survivable" worlds. The garden world of the system is Eidolon Prime, but not many get to visit there. Eidolon Prime is the private reserve of the Rerzhun Corporation, run by the family of the same name. There are only 100,000 or so people on the world, and few visitors are invited. The Rerzhun Corporation has their hand in various businesses throughout the system. They are big shareholders in the firms that run the Yebon Domes. They administer several "protectorates" and "free trade zones" on Qing. They operate many concessions at Crossroads/Namahak. And they are quietly, but aggressively pushing to open Demarunk to more "scholarly archeological research" (i.e. plundering for lost super-tech).
 
 
 
 
 
The Rerzhun Corp. will sell or lease ships up to Tech+2 to anyone willing to pay. To maintain a fig leaf of propriety, they won't install weaponry on their ships, but the ships do have empty weapons bays ready to be fitted with weapons in-system at the more unsavory world of Free Eidolon--by companies that are believed to be run by Rerzhun shell corporations. When outsiders start complaining that the Rerzhun Corp. should clean up Free Eidolon, they claim that "Free Eidolon is a sovereign government. We can't interfere in their native laws--just as we expect outsiders not to interfere in Eidolon Prime's society."
 
 
 
 
 
= Felbyne aka "The Necklace" - System F =
 
{| class="wikitable"
 
|-
 
! Statistics !!
 
|-
 
| style="width: 50%;" | '''Felbyne aka "The Necklace" (F)'''
 
'''T +1''' (Exploiting the system)<br>
 
'''E +2''' (One garden and several survivable worlds)<br>
 
'''R -1''' (Almost viable)
 
 
 
'''''Aspects:'''''
 
* Singularity Rejects lost everything but the Will to Survive
 
* Cooperation keeps us Alive
 
* Outside Archaeological Prospectors
 
|| [[File:F_-_Felbyne_aka_The_Necklace.png|center]]<br>
 
''Source: https://www.shutterstock.com/nb/video/clip-17040571-fantasy-alien-planet-rocks-lake-3d-animation''
 
|-
 
|}
 
Long ago in this system an advanced civilization transcended to a different, some say "higher" form. But a few billion souls were... left behind. Overnight, their home planet and its companions shattered into several dozen smaller spheres-- all in impossible orbits around the local star, and those normal humans began a long, nightmarish struggle to stay alive in a strange new environment. 200 years later, there are 80 million of them remaining, eking out an existence on these planetoids, growing crops, manufacturing and trading essential material in chemical rocket ships or slower stable cycling hulls. Most of their history and culture disappeared in the intervening years as everything except survival programs were considered a waste of precious time. The system contains plentiful research opportunities-- many of the spheres have full gravity, atmosphere and solar aspect in a way that defies conventional physics, and mysterious artifacts from the forerunner civilization offer fantastic rewards and deadly hazards, often at the same time. The disparate societies all cooperate and stress service to the state above individualism, and culturally there is a great hunger for entertainment programs, literature, and histories from other systems.
 
 
 
 
 
Many left-overs of pre-collapse civilization remain in Felbyne. Some, the natives have figured out how to safely harness, particularly those technologies that are passive. But many of these technologies they have put an embargo on. Unfortunately, people from societies outside the system don't take the same wary attitude towards these artifacts. As a result, Felbyne attracts a wide range of archaeologists seeking to prospect these remnants of Old Felbyne (as the collapsed civilization is generally called). Some of them are small groups of marginal, poor people, hoping to strike it rich. And then many major polities and mega-corporations from outside Felbyne send more advanced prospecting teams, guarded by heavily armed mercenaries (for plausible deniability). The natives of Felbyne are not happy with this, but have tried to engage the issue constructively. With the smaller prospectors, they send agents, part-social workers and part-political activist, to their expeditions. They seek to help them with their most immediate problems to build good will, while also offering them a route to a better life by joining the larger Felbyne society in return for abandoning their prospecting. Some of the most enthusiastic of these new recruits have even returned to their home systems as missionaries for Felbyne's way of life. With the major powers, they offer their services as native guides, using their knowledge of the system to covertly direct the prospectors away from the most dangerous sites to the safer ones. Where this fails, they use sabotage, media campaigns, and other forms of activism to derail the most dangerous expeditions.
 
 
 
= Genov - System G =
 
 
 
= Heng Nyyep - System H =
 
 
 
= New Macau - System I =
 
 
 
= Velpen - System J =
 
 
 
= Kimdakewo - System K =
 
 
 
= Nalanda - System L =
 

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