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− | [[Heros Paths.]]
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− | The Cleric path. Those called to the path are usually inspired by great moments of emotional impact, combined with a need to understand the greater workings of an event or idea.
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− | Benefits of the class.
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− | *+4/20% bonus on resistances and saves or attribute rolls. This is +6/30% poisons, paralyzing agents and Death magics.
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− | *Clerics gain the ability to turn [or destroy/command] the undead. This is a pow vs pow conflict, with +1 to the clerics pow per degree of their path. success indicates 2-12 of the undead are affected.
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− | *Clerics gain spells. A beginning cleric has one spell plus any bonus spells for high pow. They may change these choices daily and may cast each spell once per day.
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− | *Clerics have +5% to use all blunt weapons. They may wear any armour but can only use blunt weapons. They are proficient [+10%] in two weapons.
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− | *They gain 1d8 of divine favour, which will reduce or negate the effects of successful damage once per day.
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| The stat for clerics is Pow, which will function as Wis for this game. Magic points only only reduce temporary power and do not effect clerical magics at all. A divine priest who is a cleric has a delicate balance to walk, as they need to sacrifice Pow for Divine Magic. | | The stat for clerics is Pow, which will function as Wis for this game. Magic points only only reduce temporary power and do not effect clerical magics at all. A divine priest who is a cleric has a delicate balance to walk, as they need to sacrifice Pow for Divine Magic. |
− | *Spirit combat, et al, will effect MP's only, not fixed Pow.
| + | Spirit combat, et al, will effect MP's only, not fixed Pow. |
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− | *The Cleric HeroPath.
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− | Degree, then number of hero points needed. Additional benefits listed
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− | *1st Degree: 1 HP. All listed benefits above.
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− | *2nd Degree: 3 HP. +1 divine Favour [per level hereafter].
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− | *3rd Degree: 6 HP. Attain second circle spells.
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− | *4th Degree: 15 HP. +10% all clerical weapons [per three levels hereafter]+1 weapon proficiency [per three levels hereafter]. +1/+5% to all resistances.
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− | *5th Degree: 30 HP. +1/+5% to all resistances. Attain third circle
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− | *6th Degree: 60 HP.
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− | *7th Degree: 110 HP. +1/+5% to all resistances. Attain fourth circle.
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− | *8th Degree: 220 HP. +1/+5% to all resistances.
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− | *9th Degree: +220 HP hereafter. Attain fifth circle. Become a High Priest/ess.
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− | *10th Degree
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− | *11th Degree
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− | *12th Degree
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