Editing The Cluster Falk:StarshipRules
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 34: | Line 34: | ||
''' | ''' | ||
β | A hyperspace jump requires a starship to be at least 100 diameters distant from a planet, or any object as large as a small planetoid. Calculations for the jump to lightspeed, made with the ship's Navigate skill, take at least one | + | A hyperspace jump requires a starship to be at least 100 diameters distant from a planet, or any object as large as a small planetoid. Calculations for the jump to lightspeed, made with the ship's Navigate skill, take at least one round of calculations. |
A standard hyperspace jump can cover roughly 1 parsec (3.26 ly or 1 hex on a subsector map) per Jump drive rating. The relevant roll is dictated by the ship's Jump drive, and other factors. So, a 1-parsec jump requires a -10% success, a 2-parsec jump a -20% success, and so on. This total can be influenced by external environmental factors. For instance, a hyperspace lane typically lowers the difficulty (increases the range) of a jump by 10%, or even 20%, while a miscalculated jump or local environmental interference may raise the difficulty by 40% or even more. | A standard hyperspace jump can cover roughly 1 parsec (3.26 ly or 1 hex on a subsector map) per Jump drive rating. The relevant roll is dictated by the ship's Jump drive, and other factors. So, a 1-parsec jump requires a -10% success, a 2-parsec jump a -20% success, and so on. This total can be influenced by external environmental factors. For instance, a hyperspace lane typically lowers the difficulty (increases the range) of a jump by 10%, or even 20%, while a miscalculated jump or local environmental interference may raise the difficulty by 40% or even more. |