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Missiles can be fired both outside and inside an engagement. If fired or entering an engagement, they have to reach the same level on the [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder] to successfully detonate. If their target is destroyed or shakes them off before they detonate, they explode, doing damage to all ships, friendly or hostile, at the same level in the [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder].
 
Missiles can be fired both outside and inside an engagement. If fired or entering an engagement, they have to reach the same level on the [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder] to successfully detonate. If their target is destroyed or shakes them off before they detonate, they explode, doing damage to all ships, friendly or hostile, at the same level in the [https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Engagement_Ladder engagement ladder].
  
== '''Starship Weapons and Equipment''' ==
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== '''Starship Weapons''' ==
  
Following are the current roster of available weapons and gear for general non-naval starships.  
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Following are the current roster of available weapons for general non-naval starships.  
  
 
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Military grade sensor suite: 15 RP
 
 
Stealth coating: Tonnage x 0.1 RP
 
 
Armour: Tonnage x 0.05 RP per Armour Point
 
 
Microgravity haulage drone: 4 RP
 
  
 
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== '''Back to main page''' ==

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