Difference between revisions of "The Cluster Falk: Notes"

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The Viceroyalty of Benjamelio fits somewhere in the galactic eastern borders of the expanding Third Imperium, among the many client states and pocket empires scattered through the region.
 
The Viceroyalty of Benjamelio fits somewhere in the galactic eastern borders of the expanding Third Imperium, among the many client states and pocket empires scattered through the region.
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The so-called Water Wall of the three close water worlds (Leghansky, Lamor and Bevelind) forms a natural strategic barrier dividing the Viceroyalty's core worlds from its frontier. The water worlds make excellent naval bases and fuel depots,
  
 
*Ancients site
 
*Ancients site

Revision as of 16:51, 24 December 2023

Notes page for The Cluster Falk


The Viceroyalty of Benjamelio fits somewhere in the galactic eastern borders of the expanding Third Imperium, among the many client states and pocket empires scattered through the region.

The so-called Water Wall of the three close water worlds (Leghansky, Lamor and Bevelind) forms a natural strategic barrier dividing the Viceroyalty's core worlds from its frontier. The water worlds make excellent naval bases and fuel depots,

  • Ancients site
  • Minor, confined site
  • Monument
  • Practical dome
  • Fleshlike
  • Perfectly preserved
  • Reactive lighting responds to your presence
  • Generation or transformation of energy
  • Inscrutable object lies dark and silent
  • Dire warning left by other explorers
  • Insight into the nature or history of this site
  • Simulated or illusionary environment
  • Scene of hideous violence or death
  • Deeper insight into the history or nature of this site


fuel costs for jumps is typically 0.1 M / Jn, where M is the tonnage of the chip

so are 200 ton three Trader will consume 40 resource points for a 2 passing jump.


a ship will almost always have fuel capacity for two times it's maximum jump capability.

ships can refuel for free from oceans or gas giants. however this requires a successful pilot roll and engineer role for processing the fuel. inhabited Worlds are unlikely to allow free use of their oceans, accept possibly ocean Worlds.

a ship can typically jump safely twice per month. ideally each jump requires a wheat down time and dry dog afterwards. pushing this rate requires a successful engineering role. if the role is failed the ship will start to take damage.

docking fees for a ship are typically 0.01 M per week in resource points.


https://wiki.rpg.net/index.php/The_Cluster_Falk