Difference between revisions of "The Cluster Falk: Notes"

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<table><thead><tr><th>Category</th> <th>Name</th> <th style="text-align:center;">Base %</th> <th style="text-align:center;">STR</th> <th style="text-align:center;">DEX</th> <th style="text-align:center;">Damage</th> <th style="text-align:center;">HP</th> <th style="text-align:center;">ENC</th> <th style="text-align:center;">Length</th> <th style="text-align:center;">SR</th> <th style="text-align:center;">Type</th></tr></thead> <tbody><tr><td>Lasso</td> <td>Pole Lasso</td> <td style="text-align:center;">05</td> <td style="text-align:center;">9</td> <td style="text-align:center;">13</td> <td style="text-align:center;">—*</td> <td style="text-align:center;">4</td> <td style="text-align:center;">3</td> <td style="text-align:center;">3</td> <td style="text-align:center;">1/MR</td> <td style="text-align:center;">—</td></tr></tbody></table></div></div>  
 
<table><thead><tr><th>Category</th> <th>Name</th> <th style="text-align:center;">Base %</th> <th style="text-align:center;">STR</th> <th style="text-align:center;">DEX</th> <th style="text-align:center;">Damage</th> <th style="text-align:center;">HP</th> <th style="text-align:center;">ENC</th> <th style="text-align:center;">Length</th> <th style="text-align:center;">SR</th> <th style="text-align:center;">Type</th></tr></thead> <tbody><tr><td>Lasso</td> <td>Pole Lasso</td> <td style="text-align:center;">05</td> <td style="text-align:center;">9</td> <td style="text-align:center;">13</td> <td style="text-align:center;">—*</td> <td style="text-align:center;">4</td> <td style="text-align:center;">3</td> <td style="text-align:center;">3</td> <td style="text-align:center;">1/MR</td> <td style="text-align:center;">—</td></tr></tbody></table></div></div>  
  
<table><thead><tr><th>Category</th> <th>Name</th> <th style="text-align:center;">Base %</th> <th style="text-align:center;">STR</th> <th style="text-align:center;">DEX</th> <th style="text-align:center;">Damage</th> <th style="text-align:center;">HP</th> <th style="text-align:center;">ENC</th> <th style="text-align:center;">Length</th> <th style="text-align:center;">SR</th> <th style="text-align:center;">Type</th></tr></thead> <tbody><tr><td>Small pistol</td> <td>Small slug gun</td> <td style="text-align:center;">05</td> <td style="text-align:center;">9</td> <td style="text-align:center;">13</td> <td style="text-align:center;">—*</td> <td style="text-align:center;">4</td> <td style="text-align:center;">3</td> <td style="text-align:center;">3</td> <td style="text-align:center;">1/MR</td> <td style="text-align:center;">—</td></tr></tbody></table></div></div>  
+
<table><thead><tr><th>Category</th> <th>Name</th> <th style="text-align:center;">Skill</th> <th style="text-align:center;">Base range</th> <th style="text-align:center;">STR</th> <th style="text-align:center;">Damage</th> <th style="text-align:center;">HP</th> <th style="text-align:center;">ENC</th> <th style="text-align:center;">Length</th> <th style="text-align:center;">SR</th> <th style="text-align:center;">Type</th></tr></thead> <tbody><tr><td>Small pistol</td> <td>Small slug gun</td> <td style="text-align:center;">05</td> <td style="text-align:center;">9</td> <td style="text-align:center;">13</td> <td style="text-align:center;">—*</td> <td style="text-align:center;">4</td> <td style="text-align:center;">3</td> <td style="text-align:center;">3</td> <td style="text-align:center;">1/MR</td> <td style="text-align:center;">—</td></tr></tbody></table></div></div>  
  
  
 
https://wiki.rpg.net/index.php/The_Cluster_Falk
 
https://wiki.rpg.net/index.php/The_Cluster_Falk

Revision as of 02:23, 29 December 2023

Notes page for The Cluster Falk


The Viceroyalty of Benjamelio fits somewhere in the galactic eastern borders of the expanding Third Imperium, on the fringes of Solomani space towards the Hive Federation, among the many client states and pocket empires scattered through the region. Its status as a historical Viceroyalty of the Second Imperium is genuine, but that hardly measures up to its pretensions, which have been magnified in competition with the Priam Protectorate further south.

The so-called Water Wall of the three close water worlds (Leghansky, Lamor and Bevelind) forms a natural strategic barrier dividing the Viceroyalty's core worlds from its frontier. The three water worlds make excellent naval bases and fuel depots, relatively advanced but with small populations to defend. Besides, historically most threats to the Viceroyalty have come from that direction, rather than the core of the old Empire.

  • Ancients site
  • Minor, confined site
  • Monument
  • Practical dome
  • Fleshlike
  • Perfectly preserved
  • Reactive lighting responds to your presence
  • Generation or transformation of energy
  • Inscrutable object lies dark and silent
  • Dire warning left by other explorers
  • Insight into the nature or history of this site
  • Simulated or illusionary environment
  • Scene of hideous violence or death
  • Deeper insight into the history or nature of this site


fuel costs for jumps is typically 0.1 M / Jn, where M is the tonnage of the chip

so are 200 ton three Trader will consume 40 resource points for a 2 passing jump.


a ship will almost always have fuel capacity for two times it's maximum jump capability.

ships can refuel for free from oceans or gas giants. however this requires a successful pilot roll and engineer role for processing the fuel. inhabited Worlds are unlikely to allow free use of their oceans, accept possibly ocean Worlds.

a ship can typically jump safely twice per month. ideally each jump requires a wheat down time and dry dog afterwards. pushing this rate requires a successful engineering role. if the role is failed the ship will start to take damage.

docking fees for a ship are typically 0.01 M per week in resource points.

<a href="#axes" class="header-anchor">#</a> Axes

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Axe, One-handed (1H) Small Axe 10 7 7 1D6+1 6 1 0.4 4 S
Axe, One-handed (1H) Battle Axe 10 13 7 1D8+2 8 2 0.8 3 S
Axe, Two-handed (2H) Battle Axe 5 9 7 1D8+2 8 2 0.8 3 S
Axe, Two-handed (2H) Great Axe 5 11 7 2D6+2 10 2 1.2 2 S
Axe, Two-handed (2H) Dagger-axe 5 13 9 3D6 10 3 1.5–2 1 S

<a href="#swords-daggers" class="header-anchor">#</a> Swords & Daggers

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Dagger Dagger 15 1D4+2 6 (4) 0.2–0.3 4 CT
Dagger Dagger, Parrying 15 1D4+2 8 (3) 0.2–0.3 4 CT
Dagger Dagger, Throwing 5 9 1D4 6 (6) 0.2 4 CT
Dagger Sickle 5 1D6+1 6 1 0.5 3 S
Sword, One-handed (1H) Broadsword 10 9 7 1D8+1 12 1 1 2 CT
Sword, One-handed (1H) Kopis 10 9 9 1D8+1 12 1 1 2 S
Sword, One-handed (1H) Rapier 10 7 13 1D6+1 8 1 1.2 2 CT
Sword, One-handed (1H) Shortsword 10 1D6+1 12 1 0.6 3 CT
Sword, Two-handed (2H) Greatsword 5 11 13 2D8 12 2 1.5 1 S
Sword, Two-handed (2H) Rhomphaia 5 11 9 2D6+2 10 2 1.2 2 S
Sword, Two-handed (2H) Sickle-sword 5 9 9 1D10+1 12 1 1.2 2 S

<a href="#unarmed-attacks" class="header-anchor">#</a> Unarmed Attacks

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Fist Cestus, Heavy 25 11 1D3+2 8 1 0 4 H
Fist Cestus, Light 25 7 1D3+1 4 (2) 0 4 H
Fist Claw 25 7 9 1D4+1 Arm 1 0 4 CT
Fist Fist 25 1D3 Arm 0 0 4 H
Grapple Grapple 25 Special Arm 0 0 4 H
Kick Kick 15 1D6 Leg 0 0 4 H

<a href="#hammers-maces-clubs" class="header-anchor">#</a> Hammers, Maces & Clubs

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Hammer, One-handed (1H) Hammer, War 10 11 9 1D6+2 10 1 0.8 3 C
Hammer, Two-handed (2H) Hammer, Great 5 9 9 2D6+2 5 3 1.5 1 C
Hammer, Two-handed (2H) Maul 10 17 7 2D8 12 5 1.5 1 C
Mace, One-handed (1H) Mace, Heavy 15 13 7 1D8+2 10 2 0.8 3 C
Mace, One-handed (1H) Mace, Light 15 7 7 1D6+2 6 1 0.6 3 C
Mace, One-handed (1H) Singlestick 15 9 1D6 5 (2) 0.9 4 C
Mace, One-handed (1H) Club, Wooden 15 7 7 1D6 4 (2) 0.4 4 C
Mace, Two-handed (2H) Mace, Two-handed 10 9 7 1D8+2 10 2 0.8 3 C
Quarterstaff Quarterstaff 15 9 9 1D8 8 2 2 0 C

<a href="#spears" class="header-anchor">#</a> Spears

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Spear, One-handed (1H) Javelin 10 9 9 1D6 8 1 1.5 2 I
Spear, One-handed (1H) Spear, Short 5 9 7 1D6+1 10 2 1.5 2 I
Spear, One-handed (1H) Lance 5 9 7 1D10+1 10 3 3.5+ 0 I
Spear, Two-handed (2H) Pike 15 11 7 2D6+1 12 3 3.5+ 0 I
Spear, Two-handed (2H) Spear, Long 15 9 7 1D10+1 10 3 3 0 I
Spear, Two-handed (2H) Spear, Short 15 7 7 1D8+1 10 2 1.5 1 I

<a href="#pole-weapon" class="header-anchor">#</a> Pole Weapon

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Lasso Pole Lasso 05 9 13 —* 4 3 3 1/MR


<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Lasso Pole Lasso 05 9 13 —* 4 3 3 1/MR
<thead></thead> <tbody></tbody>
Category Name Skill Base range STR Damage HP ENC Length SR Type
Small pistol Small slug gun 05 9 13 —* 4 3 3 1/MR


https://wiki.rpg.net/index.php/The_Cluster_Falk