Difference between revisions of "The Cluster Falk: Notes"

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{|
 
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|| Weapon
 
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|| Damage
 
|| Rounds
 
|| Modes
 
|-
 
|| Combat knife
 
|| Melee Weapons
 
|| Hand
 
|| 1D6
 
|| -
 
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|| Entrenching tool
 
|| Melee Weapons
 
|| Hand
 
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|| Firearms
 
|| 15 m
 
|| 1D10
 
|| 8
 
|| -
 
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|| Mannlicher-Carcano 6.5 mm
 
|| Firearms
 
|| 150 m
 
|| 1D12+2
 
|| 6
 
|| -
 
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|| Villar Perosa-Revelli 9 mm
 
|| Firearms
 
|| 50 m
 
|| Lethality 10%
 
|| 25
 
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|| Bessozi grenade
 
|| Athletics
 
|| STRx3 m
 
|| Lethality 12%
 
|| -
 
|| 4 m
 
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Revision as of 13:04, 28 January 2024

Notes page for The Cluster Falk


The Viceroyalty of Benjamelio fits somewhere in the galactic eastern borders of the expanding Third Imperium, on the fringes of Solomani space towards the Hive Federation, among the many client states and pocket empires scattered through the region. Its status as a historical Viceroyalty of the Second Imperium is genuine, but that hardly measures up to its pretensions, which have been magnified in competition with the Priam Protectorate further south.

The so-called Water Wall of the three close water worlds (Leghansky, Lamor and Bevelind) forms a natural strategic barrier dividing the Viceroyalty's core worlds from its frontier. The three water worlds make excellent naval bases and fuel depots, relatively advanced but with small populations to defend. Besides, historically most threats to the Viceroyalty have come from that direction, rather than the core of the old Empire.


https://www.freelancetraveller.com/features/advents/index.html

https://www.freelancetraveller.com/features/advents/gotg/corpworld.html

Leghansky Starport B Good Quality Good Quality. Refined fuel available. Annual maintenance overhaul available. Shipyard capable of constructing non-starships present. Naval base and/or scout base may be present Size 7 11200 KM 11200 KM. Standard Gravity (0.70g - 0.94g) Atmosphere 8 Dense. Breathable Dense. Breathable Hydrographics A 100% water 100% water. Water World Population 5 100,000 100,000 to 900,000 Government 1 Company/Corporation Company/Corporation. Government by a company managerial elite, citizens are company employees. Restricts: Weapons, Drugs, Technology, Travellers, Psionics Law Level 1 Low Law Body pistols, explosives, and poison gas prohibited. Prohibitions Based on Government and Law Level Weapons: Poison gas, explosives, undetectable weapons, WMD. Drugs: Highly addictive and dangerous narcotics. Technology: Dangerous technologies such as nanotechnology Travellers: Visitors must contact planetary authorities by radio, landing is permitted anywhere. Psionics: Dangerous talents must be registered. Tech Level D


Hercido Starport C Routine Quality Routine Quality. Only unrefined fuel available. Reasonable repair facilities present. Scout base may be present Size A 16000 KM 16000 KM. Standard Gravity (1.14g - 1.48g) Atmosphere D Dense, high Dense, high. Breathable above a minimum altitude Hydrographics 7 70% water 70% water. Equivalent to Terra or Vland Population 5 100,000 100,000 to 900,000 Government 4 Representative Democracy Representative Democracy. Government by elected representatives. Restricts: Weapons, Drugs, Psionics Law Level 0 No Law No prohibitions. Prohibitions Based on Government and Law Level Tech Level 8 Quality Computers. circa 1980 to 1989, Superconductors; Early communications



Guns

Derringers

Weapon Calibre Range Damage Rounds Modes
DoubleTap .45 5m 1D0+2 2 -
American Derringer Mini COP .357 Magnum 5m 1D10+2 4 -

Revolvers

Weapon Calibre Range Damage Rounds Modes
Chiappa Rhino 9mm 15m 1D10 6 -
Colt Detective Special .38 10m 1D10 6 -
Smith & Wesson Model 10 .38 15m 1D10 6 -
Colt Python .357 Magnum 15m 2D6+2 6 -
Taurus Judge .45/.410 15m 1D10+2 6 shot
Webley .45 15m 1D10+2 6 -

Automatics

Weapon Calibre Range Damage Rounds Modes
Beretta Mod 21A .245 ACP 15m 1D6 8 -
Ruger MK III .22 LR 15m 1D6 10 -
Browning M1910 .32 ACP 15m 1D8 8 -
Walther PPK .32 ACP 15m 1D8 8 -
Colt 380 Government .38 15m 1D10 6 -
FN-Browning High Power 9mm 15m 1D10 15 -
Glock 17 9mm 15m 1D10 17 -
H&K P7 9mm 15m 1D10 10 -
H&K USP 9mm 15m 1D10 15 -
Izhmekh PM 9mm 15m 1D10 8 -
Ruger P85 9mm 15m 1D10 16 -
SIG-Sauer P226 9mm 15m 1D10 15 -
Colt Government (M1911A1) .45 15m 1D10+2 8 -
H&K HK45 .45 15m 1D10+2 10 -
IMI Desert Eagle .50 15m 2D8 7 -

Guns

Weapon Calibre Range Damage Rounds Modes
Combat knife Melee Weapons Hand 1D6 - -
Entrenching tool Melee Weapons Hand 1D8 - -
Beretta 9 mm Firearms 15 m 1D10 8 -
Mannlicher-Carcano 6.5 mm Firearms 150 m 1D12+2 6 -
Villar Perosa-Revelli 9 mm Firearms 50 m Lethality 10% 25 3 m
Bessozi grenade Athletics STRx3 m Lethality 12% - 4 m

Beretta Mod 92FS|| 9mm || 15m || 1D10 || 6 || - |- 55 Beretta Mod 950BS|| 9mm || 15m || 1D10 || 6 || - |- 57 Colt Government (M1911A1)|| 9mm || 15m || 1D10 || 6 || - |- 58 FN Five-seveN|| 9mm || 15m || 1D10 || 6 || - |- 60 FN-Browning High Power|| 9mm || 15m || 1D10 || 6 || - |- 61 Glock 17|| 9mm || 15m || 1D10 || 6 || - |- 63 H&K HK45|| 9mm || 15m || 1D10 || 6 || - |- 66 H&K P2A1|| 9mm || 15m || 1D10 || 6 || - |- 68 H&K P7|| 9mm || 15m || 1D10 || 6 || - |- 68 H&K P11|| 9mm || 15m || 1D10 || 6 || - |- 70 H&K USP|| 9mm || 15m || 1D10 || 6 || - |- 71 IMI Desert Eagle|| 9mm || 15m || 1D10 || 6 || - |- 73 Izhmekh PM|| 9mm || 15m || 1D10 || 6 || - |- 74 Ruger MK III|| 9mm || 15m || 1D10 || 6 || - |- 75 Ruger P85|| 9mm || 15m || 1D10 || 6 || - |- 76 SIG-Sauer P226|| 9mm || 15m || 1D10 || 6 || - |- 77 S&W M&P40|| 9mm || 15m || 1D10 || 6 || - |- 80 S&W Model 10 Military & Police|| 9mm || 15m || 1D10 || 6 || - |- 81


Handguns 54 Beretta Mod 92FS� 55 Beretta Mod 950BS� 57 Colt Government (M1911A1)� 58 FN Five-seveN� 60 FN-Browning High Power� 61 Glock 17� 63 H&K HK45� 66 H&K P2A1� 68 H&K P7� 68 H&K P11� 70 H&K USP� 71 IMI Desert Eagle� 73 Izhmekh PM� 74 Ruger MK III� 75 Ruger P85� 76 SIG-Sauer P226� 77 S&W M&P40� 80 S&W Model 10 Military & Police� 81 S&W Model 36 Chief’s Special� 82 S&W Model 686 Distinguished Combat Magnum� 83 S&W Model 4506� 84 TASER X26� 86 TsNIITochMash SR-1 Vektor (SPS)� 88 Walther PPK� 89 Walther P5� 90 Walther P99� 91 Full-Auto Conversions 92

Rifles 93 Accuracy International AW� 94 Barrett Model 82A1� 96 Colt M4A1� 98 Colt M16A1� 102 H&K G3A3� 104 H&K G36C� 107 H&K HK416D10RS� 109 H&K-Enfield L85A2 IW� 111 IMI Galil ARM� 113 Izhmash AK� 115 Marlin Model 444SS� 119 Remington Model 700� 120 Ruger Mini-14� 122 Ruger Model 10/22� 123 SIG SG552 Commando� 124 Springfield M1 Garand� 126 Springfield M14� 127 Steyr AUG� 129 Winchester Model 70� 131 Winchester Model 94� 132

Shotguns 134 Baikal IZH-43� 135 Benelli M3 Super 90� 136 Benelli M4 Super 90 (M1014)� 137 Beretta DT10� 139 Daewoo USAS-12� 139 Izhmash Saiga-12� 141 Mossberg Model 500� 142 Remington Model 870� 145

Submachine Guns� 148 Colt SMG R0635� 149 ČZ Sa vz.61 Škorpión� 150 FN P90� 151 Guide Lamp M3� 153 H&K MP5A3� 155 H&K MP7A1� 159 H&K UMP� 160 IMI Uzi� 161 SITES Spectre M4� 163 SWD M-11/9mm� 164

Hand Grenades 167 Stun Grenades 167 Machine Guns� 168 FN MINIMI (M249)� 169 Grossfuss MG42� 171 Saco M60� 173


</a> </nav>

</aside> <main class="page">

<a href="#ammunition-weapons" class="header-anchor">#</a> Ammunition & Weapons

<a href="#hand-to-hand-weapons" class="header-anchor">#</a> Hand-to-Hand Weapons

<thead></thead> <tbody></tbody>
Name Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost Malfunction
Bow and Arrows Firearms
(Bow)
1D6+half DB 30 yards 1 1 $7 97
Brass Knuckles Fighting
(Brawl)
1D3+1+DB Touch 1 - $1 -
Bullwhip Fighting
(Whip)
1D3+half DB 10 feet 1 - $5 -
Burning Torch Fighting
(Brawl)
1D6+burn Touch 1 = $0.05 -
Blackjack (Cosh, life-preserver) Fighting
(Brawl)
1D8+DB Touch 1 - $2 -
Club, large
(baseball, cricket bat, poker)
Fighting
(Brawl)
1D8+DB Touch 1 - $3 -
Club,small
(nightstick)
Fighting
(Brawl)
1D6+DB Touch 1 - $3 -
Crossbow (i) Firearms
(Bow)
1D8+2 50 yards 1/2 1 $10 96
Garrote*(i) Fighting
(Garrote)
1D6+DB Touch 1 - $0.50 -
Hatchet/Sickle (i) Fighting
(Axe)
1D6+1+DB Touch 1 - $3 -
Knife, Large
(machete, etc.) (i)
Fighting
(Brawl)
1D8+DB Touch 1 - $4 -
Knife,Medium
(carving knife, etc.) (i)
Fighting
(Brawl)
1D4+2+DB Touch 1 - $2 -
Knife, Small
(switchblade, etc.) (i)
Fighting
(Brawl)
1D4+DB Touch 1 - $2 -
Nunchaku Fighting
(Flail)
1D8+DB Touch 1 - $1 -
Rock, Thrown Throw 1D4+half DB STR/
5 yards
1 - - -
Shuriken (i) Throw 1D3+half DB STR/
5 yards
2 One Use $0.50 100
Spear
(cavalry lance)(i)
Fighting
(Spear)
1D8+1 Touch 1 - $25 -
Spear, Thrown (i) Throw 1D8+half DB STR/
5 yards
1 - $1

<a href="#handguns-i" class="header-anchor">#</a> Handguns (i)*

<thead></thead> <tbody></tbody>
Name Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost Malfunction
.22 Short Automatic Firearms
(handgun)
1D6 10 yards 1 (3) 6 $25 100
.25 Derringer (1B) Firearms
(handgun)
1D6 3 yards 1 1 $12 100
.32 or 7.65mm Revolver Firearms
(handgun)
1D8 15 yards 1 (3) 6 $15 100
.32 or 7.65mm Automatic Firearms
(handgun)
1D8 15 yards 1 (3) 8 $20 99
Model P08 Luger Firearms
(handgun)
1D10 15 yards 1 (3) 8 $75 99
.45 Revolver Firearms
(handgun)
1D10+2 15 yards 1 (3) 6 $30 100
.45 Automatic Firearms
(handgun)
1D10+2 15 yards 1 (3) 7 $40 100

<a href="#rifles-i" class="header-anchor">#</a> Rifles (i)*

<thead></thead> <tbody></tbody>
Name Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost Malfunction
.22 Bolt-Action Rifle Firearms
(rifle)
1D6+1 30 yards 1 6 $13 99
.30 Lever-Action Carbine Firearms
(rifle)
2D6 50 yards 1 6 $19 98
.45 Martini-Henry Rifle Firearms
(rifle)
1D8+1D6+3 80 yards 1/3 1 $20 100
Col. Moran's Air Rifle Firearms
(rifle)
2D6+1 20 yards 1/3 1 $200 88
.303 Lee-Enfield Firearms
(rifle)
2D6+4 110 yards 1 10 $50 100
.30-06 Bolt-Action Rifle Firearms
(rifle)
2D6+4 110 yards 1 5 $75 100
Elephant Gun (2B) Firearms
(rifle)
3D6+4 100 yards 1 or 2 2 $400 100

<a href="#shotguns" class="header-anchor">#</a> Shotguns*

<thead></thead> <tbody></tbody>
Name Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost Malfunction
20-gauge Shotgun (2B) Firearms
(shotgun)
2D6/1D6/1D3 10/20/50 yards 1 or 2 2 $35 100
16-gauge Shotgun (2B) Firearms
(shotgun)
2D6+2/1D6+1/1D4 10/20/50 yards 1 or 2 2 $40 100
12-gauge Shotgun (2B) Firearms
(shotgun)
4D6/2D6/1D6 10/20/50 yards 1 or 2 2 $40 100
12-gauge Shotgun (semi-auto) Firearms
(shotgun)
4D6/2D6/1D6 10/20/50 yards 1 (2) 5 $45 100
12-gauge Shotgun (2B sawed off) Firearms
(shotgun)
4D6/1D6 5/10 yards 1 or 2 2 N/A 100

<a href="#submachine-guns-i" class="header-anchor">#</a> Submachine Guns (i)

<thead></thead> <tbody></tbody>
Name Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost Malfunction
Bergmann MP181/MP2811 Firearms
(SMG)
1D10 20 yards 1 (2)
or full auto
20/30/32 $1,000 96
Thompson Firearms
(SMG)
1D10+2 20 yards 1 or full auto 20/30/50 $200+ 96

<a href="#machine-guns-i" class="header-anchor">#</a> Machine Guns (i)

<thead></thead> <tbody></tbody>
Name Skill Damage Base Range Uses per Round Bullets in Gun (Mag) Cost Malfunction
Browning Auto Rifle M1918 Firearms
(MG) 2D6+4
90 yards 1 (2) or full auto 20 $800 100
.30 Browning M1917A1 Firearms
(MG)
2D6+4 150 yards Full auto 250 $3,000 96
Bren Gun Firearms
(MG)
2D6+4 110 yards 1 or full auto 30/100 $3,000 96
Mark I Lewis Gun Firearms
(MG)
2D6+4 110 yards Full auto 47/97 $3,000 96
Vickers .303 Machine Gun Firearms
(MG)
2D6+4 110 yards Full auto 250 N/A

<a href="#key" class="header-anchor">#</a> Key

<a href="#acronyms" class="header-anchor">#</a> Acronyms:

  • (HG): Handgun
  • (R/S): Rifle/Shotgun
  • (SMG): Submachine Gun
  • (MG): Machine Gun

Skill: Skill required to use the weapon.

Damage: Roll the dice indicated to determine weapon’s



Weapon Skill Range Damage Rounds Kill Radius
Combat knife Melee Weapons Hand 1D6 - -
Entrenching tool Melee Weapons Hand 1D8 - -
Beretta 9 mm Firearms 15 m 1D10 8 -
Mannlicher-Carcano 6.5 mm Firearms 150 m 1D12+2 6 -
Villar Perosa-Revelli 9 mm Firearms 50 m Lethality 10% 25 3 m
Bessozi grenade Athletics STRx3 m Lethality 12% - 4 m


Obsolete Guns 46 Weapon Game Stats� 47 Investigator Weapons 52 Handguns 54 Beretta Mod 92FS� 55 Beretta Mod 950BS� 57 Colt Government (M1911A1)� 58 FN Five-seveN� 60 FN-Browning High Power� 61 Glock 17� 63 H&K HK45� 66 H&K P2A1� 68 H&K P7� 68 H&K P11� 70 H&K USP� 71 IMI Desert Eagle� 73 Izhmekh PM� 74 Ruger MK III� 75 Ruger P85� 76 SIG-Sauer P226� 77 S&W M&P40� 80 S&W Model 10 Military & Police� 81 S&W Model 36 Chief’s Special� 82 S&W Model 686 Distinguished Combat Magnum� 83 S&W Model 4506� 84 TASER X26� 86 TsNIITochMash SR-1 Vektor (SPS)� 88 Walther PPK� 89 Walther P5� 90 Walther P99� 91 Full-Auto Conversions 92 Rifles 93 Accuracy International AW� 94 Barrett Model 82A1� 96 Colt M4A1� 98 Colt M16A1� 102 H&K G3A3� 104 H&K G36C� 107 H&K HK416D10RS� 109 H&K-Enfield L85A2 IW� 111 IMI Galil ARM� 113 Izhmash AK� 115 Marlin Model 444SS� 119 Remington Model 700� 120 Ruger Mini-14� 122 Ruger Model 10/22� 123 SIG SG552 Commando� 124 Springfield M1 Garand� 126 Springfield M14� 127 Steyr AUG� 129 Winchester Model 70� 131 Winchester Model 94� 132 Shotguns 134 Baikal IZH-43� 135 Benelli M3 Super 90� 136 Benelli M4 Super 90 (M1014)� 137 Beretta DT10� 139 Daewoo USAS-12� 139 Izhmash Saiga-12� 141 Mossberg Model 500� 142 Remington Model 870� 145 Submachine Guns� 148 Colt SMG R0635� 149 ČZ Sa vz.61 Škorpión� 150 FN P90� 151 Guide Lamp M3� 153 H&K MP5A3� 155 H&K MP7A1� 159 H&K UMP� 160 IMI Uzi� 161 SITES Spectre M4� 163 SWD M-11/9mm� 164 Hand Grenades 167 Stun Grenades 167 Machine Guns� 168 FN MINIMI (M249)� 169 Grossfuss MG42� 171 Saco M60� 173



4.5Table of Example Weapons


>> Melee Weapons
Sample Weapons Damage
Bare hands and feet 1D4–1*
Brass knuckles or steel-toe boot 1D4*
Taser Stun
Ordinary knife or hatchet 1D4*
Combat knife, garotte or nightstick 1D6*
Tomahawk, machete, or baseball bat 1D8*
Large sword, chainsaw 2D6*
Power sword 2D8
>> Ranged Weapons
Sample Weapons Damage Base Range
Thrown Knife 1D4* STR×5 feet
Thrown Spear 1D8* STR×5 metres

*Damage bonus is added for this weapon


>> Small Arms (Projectile/laser)*
Sample Weapons Damage Base Range
Small-caliber pistol 1D8 10/50 metres
Medium Pistol 1D10 15/100 metres
Carbine or very large pistol 1D12 100/500 metres for carbine; 20/200 metres for heavy pistol
Rifle 1D12+2 [Armor Piercing 3] 150/1000 metres
Shotgun/flechette blast, close range 2D10 50 metres

(full damage up to 10m; reduced to 1D10 for 10—20m; reduced to 1D6 for 20+ metres)


>> Automatic and Heavy Weapons
Sample Weapons Skill Base Range Lethality Kill Radius
SMG/laser carbine, fully automatic Firearms 50/200 metres 10% 1–3 m
Battle rifle, fully automatic Firearms 100/1000 metres 10% [Armor Piercing 3] 1–3 m
Very heavy sniper rifle Firearms 250/5000 metres 20% [Armor Piercing 5] None
Plasma rifle** Firearms 200 metres 15% 1–3 m
Light support weapon Military Training (Heavy Weapons) 200/2000 metres 10% [Armor Piercing 3] 3 m
Heavy support weapon Military Training (Heavy Weapons) 400/4000 metres 20% [Armor Piercing 5] 3 m
Hand grenade Athletics 20 metres 15% 10 m
Improvised explosive device Military Training (Demolitions) N/A 15% 10 m
Grenade launcher Military Training (Heavy Weapons) 150 metres 15% 10 m
Rocket-propelled grenade Military Training (Heavy Weapons) 200 metres 30% 10 m
Missile launcher Military Training (Heavy Weapons) 2000 metres 40% 15 m


* Laser weapons, while about as damaging as projectile weapons, have far longer range and no recoil. They’re also capable of automatic fire without recoil penalties. Their power pack capacity is roughly equivalent to magazines in a projectile weapon.

** Plasma rifles fire single shots, but their plasma bolts spall on impact, creating a Kill Radius.


>> Selective Fire
Type of Fire Ammo/Charges Used Lethality Kill Radius
Short Burst 3 10% None
Long Burst 5 10% 1 yd
Short Spray 10 10% 2 m
Long Spray 20 10% 3 m





<a href="#axes" class="header-anchor">#</a> Axes

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Axe, One-handed (1H) Small Axe 10 7 7 1D6+1 6 1 0.4 4 S
Axe, One-handed (1H) Battle Axe 10 13 7 1D8+2 8 2 0.8 3 S
Axe, Two-handed (2H) Battle Axe 5 9 7 1D8+2 8 2 0.8 3 S
Axe, Two-handed (2H) Great Axe 5 11 7 2D6+2 10 2 1.2 2 S
Axe, Two-handed (2H) Dagger-axe 5 13 9 3D6 10 3 1.5–2 1 S

<a href="#swords-daggers" class="header-anchor">#</a> Swords & Daggers

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Dagger Dagger 15 1D4+2 6 (4) 0.2–0.3 4 CT
Dagger Dagger, Parrying 15 1D4+2 8 (3) 0.2–0.3 4 CT
Dagger Dagger, Throwing 5 9 1D4 6 (6) 0.2 4 CT
Dagger Sickle 5 1D6+1 6 1 0.5 3 S
Sword, One-handed (1H) Broadsword 10 9 7 1D8+1 12 1 1 2 CT
Sword, One-handed (1H) Kopis 10 9 9 1D8+1 12 1 1 2 S
Sword, One-handed (1H) Rapier 10 7 13 1D6+1 8 1 1.2 2 CT
Sword, One-handed (1H) Shortsword 10 1D6+1 12 1 0.6 3 CT
Sword, Two-handed (2H) Greatsword 5 11 13 2D8 12 2 1.5 1 S
Sword, Two-handed (2H) Rhomphaia 5 11 9 2D6+2 10 2 1.2 2 S
Sword, Two-handed (2H) Sickle-sword 5 9 9 1D10+1 12 1 1.2 2 S

<a href="#unarmed-attacks" class="header-anchor">#</a> Unarmed Attacks

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Fist Cestus, Heavy 25 11 1D3+2 8 1 0 4 H
Fist Cestus, Light 25 7 1D3+1 4 (2) 0 4 H
Fist Claw 25 7 9 1D4+1 Arm 1 0 4 CT
Fist Fist 25 1D3 Arm 0 0 4 H
Grapple Grapple 25 Special Arm 0 0 4 H
Kick Kick 15 1D6 Leg 0 0 4 H

<a href="#hammers-maces-clubs" class="header-anchor">#</a> Hammers, Maces & Clubs

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Hammer, One-handed (1H) Hammer, War 10 11 9 1D6+2 10 1 0.8 3 C
Hammer, Two-handed (2H) Hammer, Great 5 9 9 2D6+2 5 3 1.5 1 C
Hammer, Two-handed (2H) Maul 10 17 7 2D8 12 5 1.5 1 C
Mace, One-handed (1H) Mace, Heavy 15 13 7 1D8+2 10 2 0.8 3 C
Mace, One-handed (1H) Mace, Light 15 7 7 1D6+2 6 1 0.6 3 C
Mace, One-handed (1H) Singlestick 15 9 1D6 5 (2) 0.9 4 C
Mace, One-handed (1H) Club, Wooden 15 7 7 1D6 4 (2) 0.4 4 C
Mace, Two-handed (2H) Mace, Two-handed 10 9 7 1D8+2 10 2 0.8 3 C
Quarterstaff Quarterstaff 15 9 9 1D8 8 2 2 0 C


<a href="#spears" class="header-anchor">#</a> Spears

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Spear, One-handed (1H) Javelin 10 9 9 1D6 8 1 1.5 2 I
Spear, One-handed (1H) Spear, Short 5 9 7 1D6+1 10 2 1.5 2 I
Spear, One-handed (1H) Lance 5 9 7 1D10+1 10 3 3.5+ 0 I
Spear, Two-handed (2H) Pike 15 11 7 2D6+1 12 3 3.5+ 0 I
Spear, Two-handed (2H) Spear, Long 15 9 7 1D10+1 10 3 3 0 I
Spear, Two-handed (2H) Spear, Short 15 7 7 1D8+1 10 2 1.5 1 I

<a href="#pole-weapon" class="header-anchor">#</a> Pole Weapon

<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Lasso Pole Lasso 05 9 13 —* 4 3 3 1/MR


<thead></thead> <tbody></tbody>
Category Name Base % STR DEX Damage HP ENC Length SR Type
Lasso Pole Lasso 05 9 13 —* 4 3 3 1/MR
<thead></thead> <tbody></tbody>
Category Name Skill Base range Mag Damage Lethality Kill Rad. Modes TL Notes
Small pistol Small slug gun Firearms 10 15 1D8 - - S 2 Compact

</thead> <tbody>Small pistol Pocket laser Firearms 50 20 1D8 - - S 2 Compact</tbody>


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