The Cluster Falk: Notes

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Notes page for The Cluster Falk


The Viceroyalty of Benjamelio fits somewhere in the galactic eastern borders of the expanding Third

Imperium, among the mo
  • Ancients site
  • Minor, confined site
  • Monument
  • Practical dome
  • Fleshlike
  • Perfectly preserved
  • Reactive lighting responds to your presence
  • Generation or transformation of energy
  • Inscrutable object lies dark and silent
  • Dire warning left by other explorers
  • Insight into the nature or history of this site
  • Simulated or illusionary environment
  • Scene of hideous violence or death
  • Deeper insight into the history or nature of this site


fuel costs for jumps is typically 0.1 M / Jn, where M is the tonnage of the chip

so are 200 ton three Trader will consume 40 resource points for a 2 passing jump.


a ship will almost always have fuel capacity for two times it's maximum jump capability.

ships can refuel for free from oceans or gas giants. however this requires a successful pilot roll and engineer role for processing the fuel. inhabited Worlds are unlikely to allow free use of their oceans, accept possibly ocean Worlds.

a ship can typically jump safely twice per month. ideally each jump requires a wheat down time and dry dog afterwards. pushing this rate requires a successful engineering role. if the role is failed the ship will start to take damage.

docking fees for a ship are typically 0.01 M per week in resource points.


https://wiki.rpg.net/index.php/The_Cluster_Falk