Editing The Cultured

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Generations later, their descendants have maintained this lifestyle by employing scavenger teams to acquire goods from the ruins and by sending caravans of merchants throughout the Homeland. Money has yet to make its return to the Homeland, but barter is alive and well, and the Cultured know how to make a good deal. If you want it, they probably have it somewhere in their warehouses, and if you're willing to give up something nice, they just might be willing to give it to you.
 
Generations later, their descendants have maintained this lifestyle by employing scavenger teams to acquire goods from the ruins and by sending caravans of merchants throughout the Homeland. Money has yet to make its return to the Homeland, but barter is alive and well, and the Cultured know how to make a good deal. If you want it, they probably have it somewhere in their warehouses, and if you're willing to give up something nice, they just might be willing to give it to you.
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Each of the Cultured Manor Houses produces its own currency, collectively called the Plaz (a square piece of molded plastic with a hole in the center), and their caravans encourage their use in communities they trade with. Plaz can be directly traded to the Cultured to recharge old batteries or fuel cells, and is the basis for the currencies value.
 
  
 
'''Faces'''
 
'''Faces'''
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*Luxury: There is nothing the Cultured like more than to live in the lap of luxury. Good food, good clothes, pre-war items. The whole of their trade
 
*Luxury: There is nothing the Cultured like more than to live in the lap of luxury. Good food, good clothes, pre-war items. The whole of their trade
 
*Trade: In order to maintain their luxurious lifestyles, the Cultured have sent trading caravans throughout the Homeland and beyond, acquiring valuable goods and trading them at cut throat prices.
 
*Trade: In order to maintain their luxurious lifestyles, the Cultured have sent trading caravans throughout the Homeland and beyond, acquiring valuable goods and trading them at cut throat prices.
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*Energy: The Cultured's power-base and currency is based on the energy trade. They have access to a handful of renewable energy sources and the technical expertise to recharge batteries and power cells.
 
  
 
'''Needs'''
 
'''Needs'''

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