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The Dark Woods is a Role-Playing Game where players take on the role of monsters and battle each other. The Dark Woods does not have a "game master." The players are divided into two teams of sorcerers - intelligent monsters who become more powerful by defeating enemies. The teams take turns moving on the map and playing the enemies that the other team encounters.
 
The Dark Woods is a Role-Playing Game where players take on the role of monsters and battle each other. The Dark Woods does not have a "game master." The players are divided into two teams of sorcerers - intelligent monsters who become more powerful by defeating enemies. The teams take turns moving on the map and playing the enemies that the other team encounters.
  
The Dark Woods is licensed under the Creative Commons Attribution Share-alike license (which can be found at http://creativecommons.org/licenses/by-sa/2.5/ .) This means that you can copy, modify and share this game according to the rules of that license. This license applies to all of the art, rules, text, and other content of this game.
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=== History & License ===
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The Dark Woods as a project started around 1994 by the team of developers now known as the [http://gameartsguild.com Game Arts Guild].  (It was the project that spun off the [http://gameartsguild.com/squawk/ Squawk Role-Playing Game]. The original copyright is held by Benjamin Galbraith and Seth Galbraith of the Game Arts Guild.) The Dark Woods is now licensed under the [http://creativecommons.org/licenses/by-sa/2.5/ Creative Commons Attribution Share-alike license].  This license applies to art, rules, written content, other content, etc.
  
We started developing the The Dark Woods in 1994. (Working on The Dark Woods inspired other Game Arts Guild projects, like the [http://gameartsguild.com/squawk/ Squawk Role-Playing Game] .)
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=== Setting ===
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The Dark Woods is a dangerous foreboding place full of monsters and violence.  It appears to be an endless forest in a permanent state of twilight, and has many mysterious ancient ruins. The Dark Woods is a nexus that connects many other worlds together.
  
== Setting ==
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==== Sorcerers ====
The Dark Woods is a foreboding place full of monsters and violence.  The Dark Woods is a nexus that connects many worlds together.  It appears to be an endless forest in a permanent state of twilight, and has many mysterious ruins.
 
  
The Dark Woods is rife with mystical power called '''essence'''Creatures higher up on the food chain accumulate more essence.  Intelligent creatures who use essence to become more powerful are called '''sorcerers''', or more specifically cannibal sorcerersEssence changes sorcerers, sometimes warping them into monstrous froms.
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The Dark Woods is rife with mystical power called "essence." The higher up on the food chain a creature is, the more essence it accumulates.  Intelligent creatures who intentionally use essence to become more powerful are called "Sorcerers."  (Sorcerers from The Dark Woods are sometimes more specifically called "Cannibal Sorcerers" by outsiders.) Sorcerers come in many unique forms, and can even be in the shape of known types of monsters.
  
 
[[Image:SorcerersBigTheDarkWoods.png|550px]]
 
[[Image:SorcerersBigTheDarkWoods.png|550px]]
  
The Dark Woods is usually ruled by a powerful sorcerer. Most sorcerers either support the ruler of The Dark Woods, or are involved in plots to overthrow that ruler. The Dark Woods is currently ruled by the six-legged dragon sorcerer Kaizen. 
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The Dark Woods is currently ruled by the powerful six-legged dragon sorcerer Kaizen. Most sorcerers either support the known ruler of The Dark Woods, or are involved in plots to overthrow that ruler.
  
'''Colos''' are beaked humanoids from a world like Earth's Triassic period.  There they thrived as their homeworld's foremost predator, having a strong pack hunting instinct. They reproduce faster than humans, but have a shorter life span.  Colo cultures tend to be focused on heroic accomplishments, like collecting impressive hunting trophies.
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==== Colos ====
  
[[Image:TheDarkWoodsColoDuck.png|250px]]
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Besides other groups of sorcerers, the biggest threat to sorcerers is the monster-hating Order of Thanatos and the beaked humanoid colos they have intentionally placed in The Dark Woods as an invasive species, in order to try to kill off the sorcerers:
  
Colos indoctrinated and trained by the monster hating Order of Thanatos were introduced to The Dark Woods to end the practice of sorcery. Colo society in The Dark Woods is focused on a crusade to hunt and destroy every sorcerer they can find. These colos live in forts occupied by many large familiesThe social structure is miltaristic, with each fort led by a "captain" and his many officers.  
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"The Order of Thanatos has long recognized The Dark Woods to be a center of great evil amonst the many worlds that this place creeps into.  The Order of Thanatos brought us colos here generations ago, because of our fast reproductive-cycles and pack-hunting instincts.   The Dark Woods is deadly, but the our home world had been just as hostile in it's own Triassic way, until we colos overwhelmed that savagery using only bronze age weapons and technology.  The Order of Thanatos converted some us to their cause, and those colos were sent to colonize The Dark Woods in an attempt to tame it as well. The part of The Dark Woods conquered by the decedents of those colos is now called "colo country" by those of us who dwell here. Know two things for certainFirst venturing beyond the borders of Colo Country is a journey into the land of nightmares, and should only be done with careful military planning.  Second, if you meet sorcerers, destroying those blights-on-reality is your duty, cause, and reason for existence; we are the angels sent to destroy these demons in their own hell!" ''- Ruben the Crusader Monk'' (from an academy lecture a few weeks before his disappearance.)''
  
[[Image:ColoScowlTheDarkWoods.jpg|120px|left]]  [[Image:ColoHeadTheDarkWoods.png|200px]]  
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[[Image:TheDarkWoodsColoDuck.png|250px]]
  
: "The Order of Thanatos has long recognized The Dark Woods to be a center of great evil amonst the many worlds that this place creeps into. The Order of Thanatos brought us colos here generations ago, because of our explosive population growth and pack hunting instincts. The part of The Dark Woods conquered by the decedents of those colos is now called Colo Country by those of us who dwell here. Know two things for certain. First venturing beyond the borders of Colo Country is a journey into the land of nightmares, and should only be done with careful military planning.  Second, if you meet sorcerers, destroying those blights-on-reality is your duty, cause, and reason for existence; we are the angels sent to destroy these demons in their own hell!" ''- Ruben the Crusader Monk'' (from an academy lecture a few weeks before his disappearance.)''
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The most common intelligent creature in The Dark Woods is the colo. Colos come from a world like Earth's Triassic period. There they thrived as their homeworld's foremost predator, having a strong pack hunting instinct. These bird-like humanoids reproduce faster than humans, but have a naturally shorter life span than humans. Colo cultures tend to be focused on heroic accomplishments, often in the form of collecting impressive hunting trophies.
  
'''Boggarts''' are malevolent faerie folk with a taste for theft and trickery.  They appear as small fanged humanoids, covered in fur.
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Colos were intentionally introduced to The Dark Woods by the Order of Thanatos. This ancient order wished to end the practice of sorcery in The Dark Woods. The colos they brought were indoctrinated and trained by the order, so that most of the Colos claim the Order of Thanatos as their religion.
  
[[Image:TheDarkWoodsBoggart.png|200px]]
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Most of colo society in The Dark Woods is focused on a crusade to hunt and destroy all the sorcerers in The Dark Woods. These colos live in forts filled with many large families. The social structure is miltaristic, with each fort being led by a "captain" and his many "officers." (Many a sorcerer have commented that colos "taste like chicken," but many more have found themselves overwhelmed and executed by colos.)
  
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==== Other Intelligent Monsters ====
  
'''Dragons''' of the The Dark Woods come in many shapes and sizes. Some are sorcerers who have twisted their bodies into powerful draconic forms.
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'''Boggarts''' are malevolent faerie folk with a taste for the property and discomfort of others, using fearsome trickery to exact their twisted will.  They appear as dwarf humanoids, covered in monkey like fur and who's grin reveal vampire like fangs.
  
'''Dryads''' are walking, talking plant-humanoid hybrids covered in protective bark. They are fast healers. Dryads are guardians of The Dark Woods, and they have no taboos against sorcery. Dryad sorcerers have been known to take the form of hulking trolls or tentacled trees.
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'''Dragons''' come in many shapes and sizes. In The Dark Woods, many dragons are sorcerers who have twisted their bodies into the form of a dragon to maximize their power.  
  
[[Image:Mmf-wood-troll.jpg|150px]]
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'''Dryads''' are walking, talking plant-hybrid humanoids.  The dryads are covered in protective bark, have long noses, have two arms and long torsos, and walk on two legs.  The dryads are fast healers, and consider themselves to be guardians of The Dark Woods.  The dryad culture is the only culture void of taboos against sorcery in The Dark Woods.  Dryad sorcerers have been known to take the form of hulking trolls or walking tentacled trees.
  
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'''Ghouls''' are undead who develop grotesque mutations. They can absorb the aggressive and defensive characteristics of whatever they eat. Unlike the Sorcerers of The Dark Woods, ghouls can absorb abilities and features from creatures that have no magical essence. (See Sorcerer.)  It is thought that the ghouls are from the outbreak that destroyed the home world of the Order of Thanatos, and that the order believes that somehow the ghouls and the essence of The Dark Woods are related.  Creatures killed by ghouls often rise as ghouls themselves if they have not been eaten.
  
'''Ghouls''' are undead who develop grotesque mutations. They can absorb the abilities and features of creatures they eat, including creatures that have no magical essence. Ghouls are from the outbreak that destroyed the home world of the Order of Thanatos, and the order believes the ghouls are related to the essence of The Dark Woods.  Creatures killed by ghouls often rise as ghouls themselves if their corpses are intact.
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'''Gryphons''' combine the wings, head and talons of an gigantic eagle combined with the body and four legs of a lion. Gryphons of The Dark Woods are often colo sorcerors who have acquired attributes of big cats and predatory birds on their way toward becoming dragons. This type of gryphon sometimes have unusual features like stripes, spots, leathery bat wings or feathered tails.
  
[[Image:GhoulCrawlingTheDarkWoods.png|170px|left]] [[Image:GhoulTheDarkWoods.png|150px]]
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'''Striders''' are bipedal canine lagomorphs. They have long floppy ears and short snouts with ape-like lips, and have a low center of gravity. Because striders crave competition and glory, and have a strong natural instinct for loyalty, they are often employed as mercenaries.
  
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'''Morlocks''' are subterranean humanoids with large dark eyes and pale, yellowish or gray skin. They are mostly or entirely bald and have tiny ears and flat noses. Morlocks evolved from humans before discovering the Dark Woods, while exploring time and space. Morlocks are excellent climbers. Sorcerers that were once morlocks often have telekinetic powers that allow them to levitate things, climb on ceilings or leap unnaturally high.
  
'''Gryphons''' have the wings, head and talons of an gigantic eagle and the body and legs of a lion. Gryphons of The Dark Woods are often colo sorcerers who have acquired attributes of big cats and predatory birds on their way to becoming dragons. These gryphons may have unusual features like tiger stripes, leathery bat wings or feathered tails.
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Morlock settlements are always found underground, and are often organized into industrial communes called "unions."  Some settlements have been discovered that have been ruled by sorcerers, generally referred to as "Morlock Cults."
  
[[Image:WildGryphonTheDarkWoods.png|300px]]
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'''Nagas''' are serpentine creatures with a humanoid head, arms and upper body attached to the lower body and tail of a very large snake. They specialize in paralyzing their opponents with venom. Nagas are descendants of human treasure hunters who settled in The Dark Woods, who over generations have been warped by the essence. Nagas scavenge The Dark Woods seeking treasure to horde, and get violently territorial about ruins they think hold valuable secrets.
  
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'''Satyrs''' come from a world where mammal life evolved differently from Earth's.
  
'''Striders''' are bipedal canine lagomorphs. They have a low center of gravity, long floppy ears and short snouts with ape-like lips. Because striders crave competition and glory, and have a strong natural instinct for loyalty, they are often employed as mercenaries by sorcerers.
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'''Seekers''' come from a swampy world of giant insects with an atmosphere stiflingly rich in oxygen. Seekers walk on two legs, have wickedly sharp tails, are mostly covered in exoskeletal armor, and have elongated heads, 3 eyes and four arms. Seeker technology avoids volatile chemistry and fire, and specializes in medicine, biochemistry, and preserving knowledge.
  
[[Image:Mmf-seuss-boxer.jpg|140px|left]] [[Image:Mmf-seuss-chainmail.jpg|120px]]
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Seekers hatch from egg clutches numbering in the hundreds, and seekers are under pressure to make a name for themselves as individuals. Seeker culture is highly intellectual, and seekers are constantly exploring to find new knowledge to bring home to their hive. Seekers are constantly taking samples and notes, making observations from afar, and conducting impromptu interviews when appropriate for their studies.  Sorcerers tendency towards developing unique anatomy is of particular interest to seeker abductors. Seekers have been known to take temporary captives simply to observe their behavior, to murder and preserve intelligent specimens with no warning, or to join causes simply for the opportunity to study a group from the inside. 
  
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Seekers do not have significant permanent settlements in The Dark Woods, but frequently study The Dark Woods in depth, and use The Dark Woods to access the numerous worlds The Dark Woods is connected to.
  
'''Morlocks''' are subterranean humanoids with large dark eyes and pale, yellowish or gray skin. They are mostly or entirely bald with tiny ears and flat noses. Morlocks evolved from humans before discovering the Dark Woods while exploring time and space.  
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'''Varana''' descended from human treasure hunters who established permanent settlements in The Dark Woods. Over the generations the essence of The Dark Woods has transformed them into a race of lizard men. Varana scavenge The Dark Woods seeking treasure to horde, and even get violently territorial about ruins they think hold particularly valuable secrets.  They have a venomous bite that they have been known to use as a weapon of last resort.
  
Morlocks are excellent climbers. Sorcerers that were once morlocks often have telekinetic powers that allow them to levitate things, climb on ceilings or leap unnaturally high.
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'''Wargs''' are wolf-like humanoids. One common way for humanoids to adapt to the hostile environment of The Dark Woods is to become more wolf like.  Most of these "wargs" are usually hard to kill, have enhanced natural senses, have sharp fangs and claws and enhanced strength.
  
[[Image:TheDarkWoodsMorlockScary.png|150px|left]] [[Image:TheDarkWoodsMorlockBoxer.png|120px]]
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'''Wraiths''' are otherwordly supernatural creatures, supposedly created by the angel of death. Wraiths seem to have mortal origins, in that each wraith has a recolection of having had a mortal life in it's past. Normally wraiths have ghost-like existence, unable to easily manipulate the physical world.  However the essence of The Dark Woods causes them to condense, solidify, and become physically powerful.  Wraiths are found in many shapes, ranging from apparently normal mortals to ghoulish skeletal monstrocities.
  
Morlock settlements are always found underground, and often organized into industrial communes. Settlements ruled by sorcerers are referred to as "morlock cults."
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Pious wraiths worship the angel of death and follow the religous code described by scriptures attributed to this being.  This code suggest that wraiths should be the only immortals, and other creatures with unnatural longevity should fall before them. Wraiths generally prefer weapons that have symbolic relevance to this philosophy, especially sacrificial knives, sickles, and cythes.
  
'''Nagas''' are serpentine creatures with a humanoid upper body and the lower body of a very large snake. Nagas are legless relatives of varana (see below) and specialize in paralyzing their opponents with venom.
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== Rules Summary ==
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The Dark Woods uses the [[Scratch | Scratch Role-Playing System]] for its combat and character creation rules. See the Scratch Role-Playing System chapter for the complete rules.
  
[[Image:Mmf-serpent-man.jpg|250px]]
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{{:Scratch:Summary}}
 
 
 
 
'''Satyrs''' are humanoids fram a parallel Earth where primates have horns, hooves and the combined agility of goats and monkeys.
 
 
 
[[Image:TheDarkWoodsSatyrKneeling.png|200px|left]] [[Image:TheDarkWoodsSatyrRunning.png|180px]]
 
 
 
 
 
'''Seekers''' are giant insects that walk on two legs. They have wickedly sharp, flexible tails, elongated heads, three eyes and four arms. Seekers come from a swampy world with huge bugs and an oxygen-rich atmosphere. Seeker technology avoids fire - which is difficult to control in their native atmosphere - and specializes in medicine, biochemistry, and preserving knowledge. Seekers do not have permanent settlements in The Dark Woods, but they study The Dark Woods and use it to access numerous other worlds.
 
 
 
[[Image:SeekerArmoredTheDarkWoods.png|180px|left]] [[Image:SeekerFaceTheDarkWoods.png|270px]]
 
 
 
Seekers hatch from clutches of hundreds of eggs and do not have names until they accomplish something to distinguish themselves as individuals.  Seeker are constantly exploring to bring new knowledge home to their hive, recording observations and collecting specimens.
 
 
 
Sorcerers who develop unique anatomy are of particular interest to seeker abductors. Seekers may capture sorcerers to observe their behavior for a short time, they may attack sorcerers without warning to murder and preserve them as anatomical specimens, or they might join causes with a group of sorcerers simply for the opportunity to study a group from the inside. 
 
 
 
'''Varana''' descended from human treasure hunters who settled permanently in The Dark Woods. Over generations the essence of The Dark Woods has transformed them into a race of lizard men. Varana scavenge The Dark Woods seeking treasure to horde, and get violently territorial about ruins they think hold particularly valuable secrets. They have been known to use their venomous bite as a weapon of last resort.
 
 
 
[[Image:TheDarkWoodsVaranaTailless.png|280px|left]] [[Image:Mmf-reptilian-plate.jpg|150px]]
 
 
 
 
 
'''Wargs''' are wolf-like humanoids adapted to the hostile environment of The Dark Woods. They are hard to kill and have keen natural senses, sharp fangs and claws, and increased strength.
 
 
 
[[Image:Mmf-werewolf3b.jpg|250px|left]]  [[Image:Mmf-werewolf4.jpg|200px]]
 
 
 
 
 
'''Wraiths''' are otherwordly supernatural creatures whose appearance ranges from apparently normal mortals to ghoulish skeletal monstrosities.  Each wraith has a recollection of having had a mortal life in it's past. Normally wraiths are ghost-like, unable to manipulate the physical world, but the essence of The Dark Woods causes them to condense, solidify, and become physically powerful.
 
 
 
[[Image:TheDarkWoodsAngel.png|300px]]
 
 
 
Wraiths are supposedly created by the angel of death. Pious wraiths worship the angel of death, following religious texts and traditions attributed to this being. The tenets of this religion suggest that wraiths should be the only immortals, and other creatures with unnatural longevity should fall before them. Pious wraiths prefer weapons with symbolic relevance to this philosophy, especially sacrificial knives, sickles, and scythes.
 
  
 
== Form Teams ==
 
== Form Teams ==
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== Make PCs ==
 
== Make PCs ==
Every player has one personally designed character called a "PC" (or "player character.") This PC feeds on the essence of his fallen foes to become more powerful, technically making it a sorcerer.  The antagonist in "The Fall of the Blackmanes" (who is known as The Old Crow in this game,) is one example of a very experienced sorcerer in The Dark Woods.  However, these kind of sorcerers can take almost any form.  A sorcerer could be a mighty warrior, a dragon, some other dangerous monster, or even something more subtle.   
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Every player has one personally designed character called a "PC" (or "player character.") This PC feeds on the essence of his fallen foes to become more powerful, technically making it a sorcerer.  The antagonist in "The Fall of the Blackmanes" (who is known as The Old Crow in this game,) is one example of a very experienced sorcerer in The Dark Woods.  However, these kind of sorcerers can take almost any form.  A sorcerer could be a mighty warrior, a dragon, some other dangerous monster, or even something more subtle.  Players should use their imagination, and use the [[Scratch | Scratch Role-Playing System]] (see Basic Rules) to make a sorcerer with a maximum beginning ability level of 6 and a maximum beginning total ability level of 15.
 
 
[[Image:TheDarkWoodsCatfishman.png|300px]]
 
 
 
Players should use their imagination, and use the [[Scratch | Scratch Role-Playing System]] (see Basic Rules) to make a sorcerer with a maximum beginning ability level of 8 and a maximum beginning total ability level of 16.
 
  
 
  Name:_______________________________  Description:_______________________
 
  Name:_______________________________  Description:_______________________
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Here are some questions to answer when making a good character description of a sorcerer: How does your PC feed on the essence of a fallen foe? (Does your PC use fangs to "suck their blood," make a soup out of them in a large black cauldron, use a talisman to absorb their aura, or some other sinister technique?) What is it about your PC that makes it have the abilities it does?  What is the origin of your PC?  What shape does your PC have now?  How does your PC defend itself? What is your PC's personality like? What equipment does your PC use on a regular basis?
 
Here are some questions to answer when making a good character description of a sorcerer: How does your PC feed on the essence of a fallen foe? (Does your PC use fangs to "suck their blood," make a soup out of them in a large black cauldron, use a talisman to absorb their aura, or some other sinister technique?) What is it about your PC that makes it have the abilities it does?  What is the origin of your PC?  What shape does your PC have now?  How does your PC defend itself? What is your PC's personality like? What equipment does your PC use on a regular basis?
  
[[Image:Treeman2.png|300px]]
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[[Image:TheDarkWoodsCatfishman.png|300px]]
 
 
=== Rules Summary ===
 
The Dark Woods uses the [[Scratch | Scratch Role-Playing System]] for its combat and character creation rules. See the Scratch Role-Playing System chapter for the complete rules.
 
 
 
{{:Scratch:Summary}}
 
  
=== Example PCs ===
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== Example PCs ==
  
  
Smolder (13 agility, 12 intelligence, 15 strength, 4 stamina) is a colo sorcerer turned winged fire breathing dragon, looking to take the throne for himself. He absorbs essence by swallowing his opponents whole when possible, and in pieces when not.
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Smolder (13 agility, 12 intelligence, 14 strength, 4 stamina) is a colo sorcerer turned winged fire-breathing dragon, looking to take the throne for himself. He absorbs essence by swallowing his opponents whole when possible, and in pieces when not.
  
 
2 blasting: fire-breathing
 
2 blasting: fire-breathing
  
1 knock-out: huge, natural weapons
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2 knock-out: huge, natural weapons
  
 
3 flying: winged
 
3 flying: winged
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2 detection: high-flying perspective
 
2 detection: high-flying perspective
  
8 toughness: bigger than a horse and growing fast
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6 toughness: bigger than a horse and growing fast
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Henry (12 agility, 10 intelligence, 11 strength, 1 stamina) is a human hunter from another world, looking for challenging game.  He is armed with a powerful hunting rifle.  Eager to try exotic foods, he absorbs essence by roasting meat over open flames, with a new wolf-like disregard for the etiquette he had once mastered on his homeworld.
  
Henry (13 agility, 10 intelligence, 10 strength, 1 stamina) is a human hunter from another world, looking for challenging game.  He is armed with a powerful hunting rifle.  Eager to try exotic foods, he absorbs essence by roasting meat over open flames, with a new wolf-like disregard for the etiquette he had once mastered on his homeworld.
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2 detection: experienced hunter, new wolf-like senses
  
3 stealth: experienced hunter, new wolf-like instincts
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1 stealth: new wolf-like instincts
  
 
6 shooting: long range rifle with scope,  
 
6 shooting: long range rifle with scope,  
  
4 knockout: from-hip shots at specific organs, new wolf-like reflexes
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3 knockout: from-hip shots at specific organs, new wolf-like reflexes
  
 
3 toughness: normal human size
 
3 toughness: normal human size
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Katzenjammer (12 agility, 12 intelligence, 14 strength, 3 stamina) is the six-limbed dragon son of Kaizen, who is plotting to take Kaizen's throne.  Inhales the smoke of his burning foes to absorb their essence.
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Katzenjammer (12 agility, 12 intelligence, 13 strength, 2 stamina) is the six-limbed dragon son of Kaizen, who is plotting to take Kaizen's throne.  Inhales the smoke of his burning foes to absorb their essence.
  
 
2 stealth: trickster
 
2 stealth: trickster
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2 detection: wisdom of the ancients
 
2 detection: wisdom of the ancients
  
3 wrestling: deceptive self defense
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3 wrestling: deceptive self-defense
  
 
3 shooting: fire ball
 
3 shooting: fire ball
  
6 toughness: as big as a horse
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5 toughness: as big as a horse
  
  
  
Necro (11 agility, 16 intelligence, 10 strength, 1 stamina) is a morlock sorcerer turned evil mage, bent on mastering the power of The Dark Woods.  He absorbs the essence of his fallen enemies by looking into their eyes as they die.
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Necro (11 agility, 14 intelligence, 10 strength, 1 stamina) is a morlock sorcerer turned evil mage, bent on mastering the power of The Dark Woods.  He absorbs the essence of his fallen enemies by looking into their eyes as they die.
  
 
1 acrobatics: former 3 dimensional lifestyle
 
1 acrobatics: former 3 dimensional lifestyle
  
6 blasting: chain lighting attack
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5 blasting: chain lighting attack
  
 
6 command: 2 zombies
 
6 command: 2 zombies
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Necro's Zombie (10 agility, 10 intelligence, 9 strength, 0 stamina)
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Necro's Zombie (10 agility, 10 intelligence, 11 strength, 0 stamina)
  
 
2 toughness: unmotivated, slow, and easy to topple
 
2 toughness: unmotivated, slow, and easy to topple
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Talonis (14 agility, 10 intelligence, 13 strength, 3 stamina) is a colo sorcerer turned gryphon, looking to be involved in whatever new dynasty takes over The Dark Woods next.  He tears out and devours the hearts of his fallen foes in order to absorb their essence.
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Talonis (14 agility, 10 intelligence, 13 strength, 2 stamina) is a colo sorcerer turned gryphon, looking to be involved in whatever new dynasty takes over The Dark Woods next.  He tears out and devours the hearts of his fallen foes in order to absorb their essence.
  
 
4 flying: winged
 
4 flying: winged
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6 fighting: talons, beak, claws, experienced brawler
 
6 fighting: talons, beak, claws, experienced brawler
  
6 toughness: as big as a horse
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5 toughness: as big as a horse
  
  
  
Wanderlust (12 agility, 12 intelligence, 14 strength, 3 stamina) is a dryad sorcerer looking to take control of The Dark Woods for the dryads.  He buries remains of his foes and ponders the meaning of their life in order to absorb their essence.
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Wanderlust (12 agility, 10 intelligence, 14 strength, 2 stamina) is a dryad sorcerer looking to take control of The Dark Woods for the dryads.  He buries remains of his foes and ponders the meaning of their life in order to absorb their essence.
  
2 healing: tentacle injects a blood/sap parasite stimulant
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2 healing: tentacle-injecting a blood-sap parasite-stimulant
  
 
2 stealth: one with nature
 
2 stealth: one with nature
  
3 wrestling: dryad Tai Chi
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4 wrestling: tangle-vine Tai Chi
  
 
2 knockout: mallet fist
 
2 knockout: mallet fist
  
7 toughness: larger than human, protective bark
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5 toughness: larger than human, protective bark
  
 
== Map ==
 
== Map ==
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=== Boggarts ===
 
=== Boggarts ===
 
Hairy boggarts drop on you from the trees. They scratch and bite you while tugging at your possessions.
 
Hairy boggarts drop on you from the trees. They scratch and bite you while tugging at your possessions.
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[[Image:TheDarkWoodsBoggart.png|200px]]
  
 
Boggart Robbers (15 agility, 10 intelligence, 14 strength, 1 stamina)
 
Boggart Robbers (15 agility, 10 intelligence, 14 strength, 1 stamina)
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5 stealth: silent, almost invisible
 
5 stealth: silent, almost invisible
  
5 wrestling: clever fighting style that ties up opponents
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4 wrestling: clever fighting style that ties up opponents
  
3 toughness: small stature
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2 toughness: small stature
  
  
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A patrol of heavily armored colos recognize you as sorcerers and attack with righteous fury.
 
A patrol of heavily armored colos recognize you as sorcerers and attack with righteous fury.
  
Colo Crusaders (12 agility, 10 intelligence, 12 strength, 2 stamina)
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[[Image:ColoScowlTheDarkWoods.jpg|120px|left]]  [[Image:ColoHeadTheDarkWoods.png|200px]]
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Colo Crusaders (11 agility, 10 intelligence, 13 strength, 2 stamina)
  
 
2 stealth: hunting experience  
 
2 stealth: hunting experience  
  
5 fighting: close range weapons, martial arts
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2 fighting: close range weapons
  
 
2 shooting: hunting weapons
 
2 shooting: hunting weapons
  
 
5 toughness: well armored and conditioned soldiers
 
5 toughness: well armored and conditioned soldiers
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=== Crocodiles ===
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Huge crocodiles try to drag you into the water so they can hold you under until you drown.
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[[Image:CrocodileAncientAndDeadly.jpg|400px]]
 +
 +
Large Crocodiles (11 agility, 10 intelligence, 13 strength, 3 stamina)
 +
 +
3 wrestling: bite and twist
 +
 +
2 swimming: amphibious lifestyle
 +
 +
1 stealth: keen senses and experienced hunters
 +
 +
5 toughness: large, strong, natural armor
  
  
Line 341: Line 331:
 
[[Image:Crocodragon.png|250px]]
 
[[Image:Crocodragon.png|250px]]
  
 +
Hungry Crocodragon (12 agility, 10 intelligence, 13 strength, 2 stamina)
  
Hungry Crocodragon (13 agility, 10 intelligence, 13 strength, 2 stamina)
+
3 swimming: amphibious lifestyle
  
2 swimming: amphibious lifestyle
+
2 wrestling: python fighting style
  
4 wrestling: python fighting style
+
2 stealth: clever hunters  
 
 
3 stealth: clever hunters  
 
  
 
4 toughness: larger than humans
 
4 toughness: larger than humans
Line 359: Line 348:
 
After you defeat Brimstone and feed on her essence, Kaizen uses his dark magic to resurrect Brimstone and restore her power. So any time a party enters this area they must roll to avoid Brimstone no matter how many times she has been defeated.
 
After you defeat Brimstone and feed on her essence, Kaizen uses his dark magic to resurrect Brimstone and restore her power. So any time a party enters this area they must roll to avoid Brimstone no matter how many times she has been defeated.
  
[[Image:TheDarkWoodsBrimstone.jpg|450px]]
+
[[Image:GiantDragonTheDarkWoods.png|350px|Left]]
  
Brimstone (13 agility, 13 intelligence, 19 strength, 6 stamina)
+
Brimstone (13 agility, 13 intelligence, 20 strength, 6 stamina)
  
 
3 detection: eagle eyed
 
3 detection: eagle eyed
  
4 blasting: fire breathing
+
3 blasting: fire breathing
  
 
3 knockout: giant talons  
 
3 knockout: giant talons  
Line 373: Line 362:
 
12 toughness: larger than elephant, extensive natural armor  
 
12 toughness: larger than elephant, extensive natural armor  
  
[[Image:WildGryphonTheDarkWoods.png|300px]]
 
  
Guardian Gryphon (13 agility, 13 intelligence, 13 strength, 3 stamina)
+
[[Image:WildGryphonTheDarkWoods.png|400px]]
 +
 
 +
Guardian Gryphon (13 agility, 13 intelligence, 13 strength, 2 stamina)
  
 
3 detection: eagle eyed
 
3 detection: eagle eyed
Line 381: Line 371:
 
3 flying: winged
 
3 flying: winged
  
8 fighting: talons, beak, claws, natural brawler, experienced fighter
+
7 fighting: talons, beak, claws, natural brawler, experienced fighter
  
6 toughness: as big as a horse
+
5 toughness: as big as a horse
  
 
=== Dryads ===
 
=== Dryads ===
 
Dryad druids overhear your plans for taking over the Dark Woods when you depose Kaizen. They decide their own plans serve the forest's health better, and prepare an ambush.
 
Dryad druids overhear your plans for taking over the Dark Woods when you depose Kaizen. They decide their own plans serve the forest's health better, and prepare an ambush.
  
Dryad Druids (13 agility, 10 intelligence, 13 strength, 3 stamina)
+
[[Image:Mmf-wood-troll.jpg|150px]]
 +
 
 +
Dryad Druids (12 agility, 10 intelligence, 14 strength, 3 stamina)
  
3 stealth: one with nature  
+
2 stealth: one with nature  
  
3 wrestling: dryad Tai Chi
+
2 wrestling: tangle-vine Tai Chi
  
2 knockout: mallet fist
+
1 knockout: mallet fist
  
 
6 toughness: larger than human, protective bark
 
6 toughness: larger than human, protective bark
Line 400: Line 392:
 
=== Ghouls ===
 
=== Ghouls ===
 
Hungry Ghouls from a fallen world have wandered here search of flesh, and attack you in ravenous desperation.
 
Hungry Ghouls from a fallen world have wandered here search of flesh, and attack you in ravenous desperation.
 +
 +
[[Image:GhoulCrawlingTheDarkWoods.png|170px|left]] [[Image:GhoulTheDarkWoods.png|150px]]
  
 
Hungry Ghouls (10 agility, 10 intelligence, 14 strength, 2 stamina)
 
Hungry Ghouls (10 agility, 10 intelligence, 14 strength, 2 stamina)
Line 405: Line 399:
 
3 knockout: contagious bite
 
3 knockout: contagious bite
  
5 wrestling: mutant appendages
+
4 wrestling: mutant appendages
  
5 toughness: hard to kill
+
4 toughness: hard to kill
  
 
=== Hunters ===
 
=== Hunters ===
Line 418: Line 412:
 
|}
 
|}
  
Hunter (13 agility, 11 intelligence, 11 strength, 2 stamina)
+
Hunter (13 agility, 11 intelligence, 11 strength, 1 stamina)
  
 
1 detection: sense evil
 
1 detection: sense evil
Line 424: Line 418:
 
3 stealth: ambush, wolf-like reflexes
 
3 stealth: ambush, wolf-like reflexes
  
3 shooting: silver bullets
+
2 shooting: silver bullets
  
 
2 fighting: oak stakes, martial arts, swords
 
2 fighting: oak stakes, martial arts, swords
  
4 toughness: leather armor
+
3 toughness: leather armor
  
 
=== Kaizen ===
 
=== Kaizen ===
Line 439: Line 433:
 
[[Image:KaizenTheDarkWoods.png|450px]]
 
[[Image:KaizenTheDarkWoods.png|450px]]
  
Kaizen (16 agility, 16 intelligence, 19 strength, 6 stamina) is large, armored, fast, extremely clever, and has a fiery breath weapon.  He feeds on essence by inhaling the smoke from his victims burning corpses.
+
Kaizen (16 agility, 16 intelligence, 20 strength, 6 stamina) is large, armored, fast, extremely clever, and has a fiery breath weapon.  He feeds on essence by inhaling the smoke from his victims burning corpses.
  
 
6 detection: master trickster
 
6 detection: master trickster
Line 453: Line 447:
 
[[Image:Flying tentacles.png|350px]]
 
[[Image:Flying tentacles.png|350px]]
  
Hell Bat (17 agility, 12 intelligence, 17 strength, 2 stamina)
+
Hell Bat (17 agility, 12 intelligence, 15 strength, 2 stamina)
  
 
2 detection: bat-radar
 
2 detection: bat-radar
Line 459: Line 453:
 
7 flying: like a bat out of hell
 
7 flying: like a bat out of hell
  
8 wrestling: unstoppable tentacles
+
5 wrestling: unstoppable tentacles
  
 
4 toughness: larger than most humans
 
4 toughness: larger than most humans
Line 466: Line 460:
 
Concerned that you might be speculating on the value of their property, Morlock Underminers attack using acrobatic rope techniques and pick-axes.
 
Concerned that you might be speculating on the value of their property, Morlock Underminers attack using acrobatic rope techniques and pick-axes.
  
Morlock Underminers (13 agility, 10 intelligence, 12 strength, 2 stamina)
+
[[Image:TheDarkWoodsMorlockScary.png|150px|left]] [[Image:TheDarkWoodsMorlockBoxer.png|120px]]
 +
 
 +
Morlock Underminers (13 agility, 10 intelligence, 11 strength, 1 stamina)
  
 
3 acrobatics: climbing on ceilings and through vertical mine shafts
 
3 acrobatics: climbing on ceilings and through vertical mine shafts
  
4 blasting: mining explosive experts
+
3 blasting: mining explosive experts
  
 
2 wrestling: skilled with climbing ropes
 
2 wrestling: skilled with climbing ropes
  
4 toughness: human sized, hardened lifestyle
+
3 toughness: human sized
  
 
=== Nagas ===
 
=== Nagas ===
 
You are ambushed by half-human, half-snake creatures interested in any artifacts your party may have found in their travels.
 
You are ambushed by half-human, half-snake creatures interested in any artifacts your party may have found in their travels.
  
Naga Bandits (12 agility, 10 intelligence, 12 strength, 1 stamina)
+
[[Image:Mmf-serpent-man.jpg|250px]]
  
2 swimming: serpentine tails
+
Naga Bandits (12 agility, 10 intelligence, 11 strength, 1 stamina)
 +
 
 +
1 swimming: serpentine tails
  
 
2 knockout: venomous bite
 
2 knockout: venomous bite
Line 487: Line 485:
 
2 stealth: reptilian patience
 
2 stealth: reptilian patience
  
4 fighting: poisoned hand weapons
+
3 fighting: poisoned hand weapons
  
 
3 toughness: human sized
 
3 toughness: human sized
Line 513: Line 511:
 
Attack Crow Swarms (14 agility, 10 intelligence, 12 strength, 2 stamina)
 
Attack Crow Swarms (14 agility, 10 intelligence, 12 strength, 2 stamina)
  
4 blasting: fall on opponents like rain  
+
3 blasting: fall on opponents like rain  
  
 
4 flying: winged birds
 
4 flying: winged birds
  
5 toughness: many individual crows
+
4 toughness: many individual crows
  
  
Line 524: Line 522:
 
=== Satyrs ===
 
=== Satyrs ===
 
Satyr bounty hunters confront you because an old enemy has placed a price on your head.
 
Satyr bounty hunters confront you because an old enemy has placed a price on your head.
 +
 +
[[Image:TheDarkWoodsSatyrKneeling.png|200px|left]] [[Image:TheDarkWoodsSatyrRunning.png|180px]]
  
 
Satyr Bounty Hunters (14 agility, 10 intelligence, 12 strength, 2 stamina)
 
Satyr Bounty Hunters (14 agility, 10 intelligence, 12 strength, 2 stamina)
  
4 fighting: horns, hoofs, blades and temper  
+
3 fighting: horns, hoofs, blades and temper  
  
 
4 quickness: natural sprinters
 
4 quickness: natural sprinters
  
5 toughness: good conditioning, lite armor
+
4 toughness: good conditioning, lite armor
  
 
=== Seekers ===
 
=== Seekers ===
 
Well armed seekers attempt to collect you as samples, to study your unique sorcerer anatomy.
 
Well armed seekers attempt to collect you as samples, to study your unique sorcerer anatomy.
  
Seeker Abductors (12 agility, 12 intelligence, 12 strength, 2 stamina)
+
[[Image:SeekerArmoredTheDarkWoods.png|180px|left]] [[Image:SeekerFaceTheDarkWoods.png|270px]]
  
4 fighting: nasty natural weapons, kidnapping technique
+
Seeker Abductors (2 stamina, 11 agility, 12 intelligence, 13 strength)
  
2 stealth: hunting experience
+
3 fighting: nasty natural weapons, kidnapping technique
 +
 
 +
1 stealth: hunting experience
  
 
2 detection: three eyed animal psychology experts
 
2 detection: three eyed animal psychology experts
Line 548: Line 550:
 
=== Striders ===
 
=== Striders ===
 
Strider mercenaries, hired by relatives of your past victims, have finally tracked you down to avenge their clients.
 
Strider mercenaries, hired by relatives of your past victims, have finally tracked you down to avenge their clients.
 +
 +
[[Image:Mmf-seuss-boxer.jpg|140px|left]] [[Image:Mmf-seuss-chainmail.jpg|120px]]
  
 
Strider Mercenaries (13 agility, 10 intelligence, 12 strength, 2 stamina)
 
Strider Mercenaries (13 agility, 10 intelligence, 12 strength, 2 stamina)
Line 553: Line 557:
 
3 quickness: natural runners, well conditioned
 
3 quickness: natural runners, well conditioned
  
4 fighting: midevil weapons, mercenary combat experience
+
3 fighting: midevil weapons, mercenary combat experience
  
 
1 shooting: light weight crossbows
 
1 shooting: light weight crossbows
  
5 toughness: well conditioned and well armored
+
4 toughness: well conditioned and well armored
  
 
=== Varana ===
 
=== Varana ===
You are ambushed by varana who suspect you of trying to find ruins they are protecting.
+
The PCs are ambushed by Varana Guardians who suspect the PCs of trying to find ruins they are protecting.
 +
 
 +
[[Image:TheDarkWoodsVaranaTailless.png|280px|left]] [[Image:Mmf-reptilian-plate.jpg|150px]]
  
Varana Guardians (13 agility, 10 intelligence, 12 strength, 2 stamina)
 
  
3 knockout: poison bite
+
Varana Guardians (13 agility, 10 intelligence, 11 strength, 1 stamina)
 +
 
 +
2 knockout: poison bite
  
 
3 stealth: reptillian patience
 
3 stealth: reptillian patience
Line 570: Line 577:
 
2 fighting: hand to hand weapons
 
2 fighting: hand to hand weapons
  
5 toughness: human sized, armored
+
4 toughness: human sized
  
 
=== Wargs ===
 
=== Wargs ===
Warg Hunters are out looking for food, and you are the most appetizing prey they have seen all day.
+
Warg Hunters are out looking for food, and your PCs are the most appetising prey they have seen all day.
 +
 
 +
[[Image:Mmf-werewolf3b.jpg|250px|left]]  [[Image:Mmf-werewolf4.jpg|200px]]
 +
 
  
 
Warg Hunters (12 agility, 12 intelligence, 12 strength, 2 stamina)  
 
Warg Hunters (12 agility, 12 intelligence, 12 strength, 2 stamina)  
Line 581: Line 591:
 
2 quickness: sprinting
 
2 quickness: sprinting
  
4 fighting: nasty teath and claws, group attacks
+
3 fighting: nasty teath and claws, group attacks
 +
 
 +
4 toughness: hard to kill
 +
 
  
5 toughness: hard to kill
 
  
 
=== Wraiths ===
 
=== Wraiths ===
You are set upon by Harvesters, gruesome skeletal and religously devout wraiths, with no tolerance for your sorcery.
+
Harvesters are religously devout wraiths, with no tollerance towards the foul sorcery of the PCs, and have a gruesome skeletal appearance.
 +
 
 +
[[Image:TheDarkWoodsAngel.png|300px]]
  
 
Harvesters (12 agility, 12 intelligence, 12 strength, 2 stamina)  
 
Harvesters (12 agility, 12 intelligence, 12 strength, 2 stamina)  
Line 594: Line 608:
 
2 flying: winged
 
2 flying: winged
  
4 fighting: razor-sharp ceremonial knives, swooping attacks
+
3 fighting: razor-sharp ceremonial knives, swooping attacks
  
5 toughness: bony skeletal exterior and thick ceremonial cloaks
+
4 toughness: bony skeletal exterior and thick ceremonial cloaks
  
 
==Scratch Role-Playing System==
 
==Scratch Role-Playing System==

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