Difference between revisions of "The Dark Woods"

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=== History & License ===
 
=== History & License ===
  
The Dark Woods as a project started around 1994 by the team of developers now known as the [http://gameartsguild.com Game Arts Guild].  (It was the project that spun off the [http://gameartsguild.com/squawk/ Squawk Role-Playing Game]. The original copyright is held by Benjamin Galbraith and Seth Galbraith of the Game Arts Guild.) The Dark Woods is now licensed under the [http://creativecommons.org/licenses/by-sa/3.0/us/ Creative Commons Attribution Share-alike license].  This license applies to art, rules, written content, other content, etc.
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The Dark Woods as a project started around 1994 by the team of developers now known as the [http://gameartsguild.com Game Arts Guild].  (It was the project that spun off the [http://gameartsguild.com/squawk/ Squawk Role-Playing Game]. The original copyright is held by Benjamin Galbraith and Seth Galbraith of the Game Arts Guild.) The Dark Woods is now licensed under the [http://creativecommons.org/licenses/by-sa/2.5/ Creative Commons Attribution Share-alike license].  This license applies to art, rules, written content, other content, etc.
  
 
=== System ===
 
=== System ===
  
This version of The Dark Woods will use the Scratch Role-Playing System for its core RPG rules that are not unique to The Dark Woods specifically.
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This version of The Dark Woods uses the [http://wiki.rpg.net/index.php/Scratch Scratch Role-Playing System] for its core RPG rules.
  
=== Concept ===
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The Dark Woods is played without a Game Master (GM.)  The players divide into two teams of sorcerers, and which ever team is able to take the throne of the Dark Woods first wins.
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=== Setting ===
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The Dark Woods is a dangerous foreboding place full of monsters and violence.  It appears to be an endless forest in a permanent state of twilight, and has many mysterious ancient ruins. The Dark Woods is a nexus that connects many other worlds together.  (This entire collection of worlds and universes is called the "Ancient and Deadly" setting, or A&D for short.) 
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The Dark Woods is rife with mystical power called "essence."  The higher up on the food chain a creature is, the more essence it accumulates.  Intelligent creatures who intentionally use essence to become more powerful are refereed to as "Sorcerers."  (Sorcerers from The Dark Woods are sometimes more specifically called "Cannibal Sorcerers" by outsiders.)  Sorcerers come in many unique forms, and can even be in the shape of known types of monsters.  For example, many a dragon and gryphon in The Dark Woods were once Colos, before they turned down the dark path of Sorcery that slowly twisted their bodies into new forms.

Revision as of 18:23, 25 February 2011

Introduction

History & License

The Dark Woods as a project started around 1994 by the team of developers now known as the Game Arts Guild. (It was the project that spun off the Squawk Role-Playing Game. The original copyright is held by Benjamin Galbraith and Seth Galbraith of the Game Arts Guild.) The Dark Woods is now licensed under the Creative Commons Attribution Share-alike license. This license applies to art, rules, written content, other content, etc.

System

This version of The Dark Woods uses the Scratch Role-Playing System for its core RPG rules.

The Dark Woods is played without a Game Master (GM.) The players divide into two teams of sorcerers, and which ever team is able to take the throne of the Dark Woods first wins.

Setting

The Dark Woods is a dangerous foreboding place full of monsters and violence. It appears to be an endless forest in a permanent state of twilight, and has many mysterious ancient ruins. The Dark Woods is a nexus that connects many other worlds together. (This entire collection of worlds and universes is called the "Ancient and Deadly" setting, or A&D for short.)

The Dark Woods is rife with mystical power called "essence." The higher up on the food chain a creature is, the more essence it accumulates. Intelligent creatures who intentionally use essence to become more powerful are refereed to as "Sorcerers." (Sorcerers from The Dark Woods are sometimes more specifically called "Cannibal Sorcerers" by outsiders.) Sorcerers come in many unique forms, and can even be in the shape of known types of monsters. For example, many a dragon and gryphon in The Dark Woods were once Colos, before they turned down the dark path of Sorcery that slowly twisted their bodies into new forms.