Editing The Dominion of Blackhold

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 6: Line 6:
  
 
== The Dominion of Blackhold ==
 
== The Dominion of Blackhold ==
 
  
 
[[File:Village of Blackhold.png|200px|thumb|left|Blackhold]]
 
[[File:Village of Blackhold.png|200px|thumb|left|Blackhold]]
  
 
== Background ==
 
== Background ==
 
  
 
[[File:Realm of Ornell.png|200px|thumb|left|Ancient Ornell]]
 
[[File:Realm of Ornell.png|200px|thumb|left|Ancient Ornell]]
Line 21: Line 19:
  
 
'''Activities:''' (Martial Tradition +2 Military)
 
'''Activities:''' (Martial Tradition +2 Military)
The locals fight, have fought, and will fight again. Every family can boast of its scars and sacrifices, and the trade of the blade is honored and cultivated by the natives. Unlike simple nests of unruly rabble, these locals have some deeper tradition to organize and focus their martial exertions. Even the dullest commoner can be expected to know the rudiments of handling a spear and maneuvering to the sound of drums, trumpets and gongs.
+
The locals fight, have fought, and will fight again. Every family can boast of its scars and sacrifices, and the trade of the blade is honored and cultivated by the natives. Unlike simple nests of unruly rabble, these locals have some deeper tradition to organize and focus their martial exertions, perhaps as descendants of some ancient military unit gone to civilian life or as disciples of some martial religious faith. Even the dullest commoner can be expected to know the rudiments of handling a spear and maneuvering to the sound of drums, trumpets and gongs.  
 +
 
  
 
== Key Leaders ==
 
== Key Leaders ==
Line 34: Line 33:
  
  
Blackhold: 11 (2) Military / 12 (2) Wealth / 16 (0) Social
+
Blackhold: 11(2) Military / 12(2) Wealth / 16 (0) Social
  
 
Town: +2 wealth, +2 social (base)
 
Town: +2 wealth, +2 social (base)
Line 42: Line 41:
 
Activities: Martial Tradition +2 Military
 
Activities: Martial Tradition +2 Military
  
'''Base: (2/2/4)'''  
+
'''*(2/2/4) Base'''  
 
+
'''*(9/10/12) Assets and Locations'''
'''Assets and Locations (9/10/12)'''
 
 
 
 
 
== Assets ==
 
 
 
'''Buildings'''
 
 
 
*(1/0/0) [[Militia Muster:]] +1 military
 
*(2/0/0) [[Palisade:]] +2 military
 
*(0/2/0) [[Market:]] +2 wealth
 
*(not ready) - [[Shrine:]] to the mistress +2 social
 
 
 
'''Able to be built:'''
 
 
 
*[[Barracks:]] +2 military
 
*[[School:]] +2 wealth
 
*[[Resource Extractor:]] +2 wealth (Tallow Mine)
 
 
 
'''Customs'''
 
 
 
*(0/2/2) [[Democratic Traditions:]] +2 wealth, +2 social
 
*(0/4/0) [[Dwarf Friend:]] +4 wealth
 
*(0/0/4) [[Elf Friend:]] +4 social
 
 
 
==Locations Controlled ==
 
 
 
*(0/2/0) Tallow Mine: Good Mine +2 wealth
 
*(4/0/0) Nol Daer: Crumbled fortress +2 military, commanding location +2 military
 
*(2/0/2) Duskglave: Dwarven Hold +2 wealth, Scattered Heirs +2 Social
 
*(0/0/4) Temple of Serenity (Noldarhim): Broken Temple: +2 social, great art +2
 
 
 
==Military Assets==
 
 
 
'''Military Upkeep Costs:''' (2/2/0)
 
 
 
*(1 unit) [[Archers:]] (Upkeep 1/1/0) Seasoned (+1 to hit, +1 ML)
 
 
 
*(1 unit) [[Light Infantry:]] (Upkeep 1/1/0) Seasoned (+1 to hit, +1 ML)
 
 
 
*(2 units) [[Militia:]] (No upkeep - defense only)
 
 
 
*(2 units) [[The Anarie:]] (Elven Warriors - No upkeep) Seasoned (+1 to hit, +1 HD)
 
 
 
==Recruitable Units==
 
 
 
'''UNIT TYPE:  -  UNIT UPKEEP (Military/Wealth/Social)'''
 
 
 
[[Archers:]] - Upkeep: 1/1/0
 
  
[[Crossbowmen:]] - Upkeep: 1/1/0
+
(3/8/6) Assets
 +
(1/0/0) Militia Muster: +1 military
 +
(0/2/2) Democratic Traditions: +2 wealth, +2 social
 +
(2/0/0) Palisade: +2 military
 +
(not ready) - shrine to the mistress (0/0/2)
 +
(0/2/0) Market
 +
(0/4/0) Dwarf Friend
 +
(0/0/4) Burning Creed (Elf Friend)
  
[[Dwarf Crossbows:]] - Upkeep: 2/1/1
+
(6/2/6) Location Based
 +
(0/2/0) Tallow: Good Mine +2 wealth
 +
(4/0/0) Nol Daer - crumbled fortress +2 military, commanding location +2 military
 +
(2/0/2) Duskglave: Dwarven Hold +2 wealth, Scattered Heirs +2 Social
 +
(0/0/4) Temple of Serenity: Broken Temple: +2 social, great art +2
  
[[Dwarf Warriors:]] - Upkeep: 2/1/1
+
(2/2/0) Military Assets:
 +
Archers: (Upkeep 1/1/0) Seasoned (+1 to hit, +1 ML)
 +
HD1 (+1 to hit); AC7; MV120; AT 1d6 Bow/d4 Dagger; SvF1; ML9*
  
[[Elf Bowmen:]] - Upkeep: 1/1/2
+
Light Infantry: (Upkeep 1/1/0) Seasoned (+1 to hit, +1 ML)
 +
HD1 (+2 to hit); AC7; MV120; AT 1d6 Spear; SvF1; ML8*
 +
Spear Tactics: The unit is expert at bracing themselves to receive charges and holding
 +
an unbroken line against foes. They get an automatic free attack on any unit that
 +
charges them, resolved before the charge attack. They also gain an automatic +1 to hit
 +
so long as they have at least half of their maximum hit points remaining.
  
[[Elf Warriors:]] - Upkeep: 2/2/2
+
Militia: (No upkeep - defense only)
 +
HD1; AC9; MV120; AT 1d6 Spear; SvNM; ML6; Garrison
  
[[Heavy Infantry:]] - Upkeep: 2/2/0
+
  
[[Levies:]] - Upkeep: 1/0/0
 
  
[[Light Cavalry:]] - Upkeep: 2/2/0
+
Obstacles:  
 +
Monsters - Tallow’s Deep
  
[[Light Infantry:]] - Upkeep: 1/1/0
+
Assets:
 +
Militia Muster: +1 military
 +
The locals have been trained to fall out for battle in case of a raid or invasion. If the location is attacked, the defenders gain 2 Militia military units automatically to use in its defense. These units do not exist outside the battle, and any damage or loss is recovered at the start of the next domain turn.
 +
 +
Democratic Traditions: +2 wealth, +2 social
 +
The Domain has a custom of taking the counsel and wishes of the common people into account. Whether councils of elders, town aldermen, public voting, or more informal mechanisms, the ruler accepts certain limits in exchange for the help of the governed. Once per domain turn, the ruler may add +3 to a saving throw or value check before rolling, to represent the benefit of this counsel. If a saving throw or value check results in a natural 1, however, the next domain turn is lost in dealing with local politics and factional quarreling.
  
[[Militia:]] - Upkeep: 1/0/0
+
Palisade: +2 military
 +
The location has managed to erect some sort of wall or trench defenses around its important parts, though it may be something as simple as a palisade of sharpened tree trunks. The location may purchase Barrier fortification units.
  
[[Pikemen:]] - Upkeep: 2/1/0
+
Nearby Locations:
 +
Tallow: Lost Mine +2 wealth, rich resources +2 wealth
 +
Duskglave: Dwarven Hold +2 wealth, scattered heirs +2 social (dwarf ally?)
 +
Temple of Serenity: Broken Temple: +2 social, great art
 +
Nol Daer - crumbled fortress +2 military, commanding location +2 military

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)