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'''Activities:''' (Martial Tradition +2 Military)
 
'''Activities:''' (Martial Tradition +2 Military)
The locals fight, have fought, and will fight again. Every family can boast of its scars and sacrifices, and the trade of the blade is honored and cultivated by the natives. Unlike simple nests of unruly rabble, these locals have some deeper tradition to organize and focus their martial exertions. Even the dullest commoner can be expected to know the rudiments of handling a spear and maneuvering to the sound of drums, trumpets and gongs.
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The locals fight, have fought, and will fight again. Every family can boast of its scars and sacrifices, and the trade of the blade is honored and cultivated by the natives. Unlike simple nests of unruly rabble, these locals have some deeper tradition to organize and focus their martial exertions, perhaps as descendants of some ancient military unit gone to civilian life or as disciples of some martial religious faith. Even the dullest commoner can be expected to know the rudiments of handling a spear and maneuvering to the sound of drums, trumpets and gongs.  
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== Key Leaders ==
 
== Key Leaders ==
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*(0/2/0) [[Market:]] +2 wealth
 
*(0/2/0) [[Market:]] +2 wealth
 
*(not ready) - [[Shrine:]] to the mistress +2 social  
 
*(not ready) - [[Shrine:]] to the mistress +2 social  
 
'''Able to be built:'''
 
 
*[[Barracks:]] +2 military
 
*[[School:]] +2 wealth
 
*[[Resource Extractor:]] +2 wealth (Tallow Mine)
 
  
 
'''Customs'''
 
'''Customs'''
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*(4/0/0) Nol Daer: Crumbled fortress +2 military, commanding location +2 military
 
*(4/0/0) Nol Daer: Crumbled fortress +2 military, commanding location +2 military
 
*(2/0/2) Duskglave: Dwarven Hold +2 wealth, Scattered Heirs +2 Social
 
*(2/0/2) Duskglave: Dwarven Hold +2 wealth, Scattered Heirs +2 Social
*(0/0/4) Temple of Serenity (Noldarhim): Broken Temple: +2 social, great art +2
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*(0/0/4) Temple of Serenity: Broken Temple: +2 social, great art +2
  
 
==Military Assets==
 
==Military Assets==
 
'''Military Upkeep Costs:''' (2/2/0)
 
 
   
 
   
*(1 unit) [[Archers:]] (Upkeep 1/1/0) Seasoned (+1 to hit, +1 ML)  
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*(1 unit) Archers: (Upkeep 1/1/0) Seasoned (+1 to hit, +1 ML)  
 
 
*(1 unit) [[Light Infantry:]] (Upkeep 1/1/0) Seasoned (+1 to hit, +1 ML)
 
 
 
*(2 units) [[Militia:]] (No upkeep - defense only)
 
 
 
*(2 units) [[The Anarie:]] (Elven Warriors - No upkeep) Seasoned (+1 to hit, +1 HD)
 
 
 
==Recruitable Units==
 
 
 
'''UNIT TYPE:  -  UNIT UPKEEP (Military/Wealth/Social)'''
 
 
 
[[Archers:]] - Upkeep: 1/1/0
 
 
 
[[Crossbowmen:]] - Upkeep: 1/1/0
 
 
 
[[Dwarf Crossbows:]] - Upkeep: 2/1/1
 
 
 
[[Dwarf Warriors:]] - Upkeep: 2/1/1
 
 
 
[[Elf Bowmen:]] - Upkeep: 1/1/2
 
 
 
[[Elf Warriors:]] - Upkeep: 2/2/2
 
 
 
[[Heavy Infantry:]] - Upkeep: 2/2/0
 
 
 
[[Levies:]] - Upkeep: 1/0/0
 
 
 
[[Light Cavalry:]] - Upkeep: 2/2/0
 
  
[[Light Infantry:]] - Upkeep: 1/1/0
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*(1 unit) Light Infantry: (Upkeep 1/1/0) Seasoned (+1 to hit, +1 ML)
  
[[Militia:]] - Upkeep: 1/0/0
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*(2 units) Militia: (No upkeep - defense only)
  
[[Pikemen:]] - Upkeep: 2/1/0
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*(2 units) Elven Warriors - "The Anarie" (No upkeep)

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