The Eagle and the Wolf

From RPGnet
Revision as of 12:37, 20 September 2011 by Metal Fatigue (talk | contribs) (template list)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This page will be renamed to the campaign's official name once recruitment and character creation are complete. Until then, it would give too much away. By definition, the protagonists of a portal fantasy don't know where they're going or what they're going to find there.

Templates

This is not an exhaustive list of possibilities. If there's a one- or two-point power in the book that you want to base a character around, and none of the templates below have it, let me know and I'll try to put something together for you.

Pure Mortal

See p. 73. This is the default if nothing else is chosen, and I encourage you to stick with it unless something in the list below cries out "You must have me!"

Beast-Kin

You have an unusually strong bond to a particular kind of animal, such as wolves, tigers, hawks, bears, capybaras, etc. This bond is so strong that it colors your whole personality. It also gives you power. It might run in the family, or it might be yours alone; you might have found others with a like affinity, or you might not.

Musts: Your high concept must reflect your spiritual tie to your chosen animal. You must take Echoes of the Beast [–1] (p. 163).

Options: None.

Important Skills: Alertness, Animal Handling, Investigation

Minimum Refresh Cost: –1

Medium

To you, the world is an eerie, ghost-haunted place. You see beyond the veil, all the time. Maybe your parents laughed off your childhood "imaginary friends," or maybe your talent didn't appear until later in life—perhaps after a near-death experience? In any case, you see spirits, and spirits see you.

Musts: An appropriate high concept and Ghost Speaker [–1] (p. 169).

Options: None.

Important Skills: Contacts and other social skills; Alertness and Investigation

Minimum Refresh Cost: –1

Seeker

There's something out there, some deeper truth. It's your life's quest to find the reality behind the hollow mockery that is quotidian life on Earth. Someday you will hatch from your humdrum existence like a bird from a shell. You've already learned to see beyond the veil a little. Unfortunately, all the gurus and masters you've consulted aren't much more advanced than that themselves—if they're not outright frauds. It seems that true magic is hard to come by.

Musts: Your high concept must key into the idea of the search for mystic enlightenment (or power). You must take the Sight [–1] (p. 174) to reflect your developing mystic awareness.

Options: You may also take Soulgaze [–0] (p. 174) (discounted due to the Sight).

Important Skills: Discipline, Lore; possibly Conviction

Minimum Refresh Cost: –1

Shadow-Walker

For some reason, you've always felt at home in the darkness. Daytime is boring, tiring, oppressive; night brings you to vibrant life. A lot of folks call themselves "night people," but you really are one.

Musts: Cloak of Shadows [–1] (p. 169) and at least one aspect related to your nocturnal proclivity.

Options: None.

Important Skills: Alertness, Investigation, Stealth

Minimum Refresh Cost: –1

True Dreamer

Waking, you're just a normal Joe or Jane, but when you sleep, you sometimes see things that are about to happen. Sometimes you can even do something when you wake up about the things you saw while asleep.

Musts: A high concept related to your sleeping visions. You must take the new power True Dreamer [–1], which functions similarly to Cassandra's Tears (p. 172) but without the social penalty. Directing your dreams to a particular subject calls for a Discipline roll.

Options: If your dreaming powers are starting to bleed over into your waking life, you may take the Sight [–1] (p. 174) and possibly Soulgaze [–0] (p. 174) (discounted due to the Sight).

Important Skills: Discipline; if you have the Sight, Lore and possibly Conviction

Minimum Refresh Cost: –1

Truly Faithful

There is a Higher Power, with a purpose and a plan for the whole Universe, and you strive to discern and do Its bidding. You may focus this devotion through an established religion, or through personal spiritual practices. Whatever route you take, your faith is the center of your life.

Musts: A high concept that reflects your faith. You must take Bless This House [–1] (p. 187).

Options: You may also take Guide My Hand [–1] (p. 187) if you choose.

Important Skills: Conviction

Minimum Refresh Cost: –1