Editing The Eleventh Doctor

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====<u>Centuries of Gadgets</u>====
 
====<u>Centuries of Gadgets</u>====
  
βˆ’
Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)
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Centuries of Gadgets - Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS)
  
 
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.
 
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science.
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*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool
 
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool
 
*Limit - Alien - The Doctor is vulnerable to Complications and technology that directly affect non-humans. Gain 1 PP.
 
*Limit - Alien - The Doctor is vulnerable to Complications and technology that directly affect non-humans. Gain 1 PP.
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===Specialties===
 
===Specialties===

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