Editing The Eleventh Doctor
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 21: | Line 21: | ||
====<u>Centuries of Gadgets</u>==== | ====<u>Centuries of Gadgets</u>==== | ||
β | Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS) | + | Centuries of Gadgets - Technology Influence D8, Intangibility D8 (Sonic Screwdriver - unlocking doors and gates, finding weaknesses in barriers), Mind Control D8 (Psychic Paper), Teleport D12, Forcefield D12, Flight D10 (the TARDIS) |
*SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science. | *SFX: Boffin - Add Technology Influence or Intangibility to pool when using Tech Master or Science Master specialties or when using Super Science. | ||
Line 33: | Line 33: | ||
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool | *SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool | ||
*Limit - Alien - The Doctor is vulnerable to Complications and technology that directly affect non-humans. Gain 1 PP. | *Limit - Alien - The Doctor is vulnerable to Complications and technology that directly affect non-humans. Gain 1 PP. | ||
+ | |||
===Specialties=== | ===Specialties=== |