The Esoteric Order of Eldritch and Superlative Sorceries

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Revision as of 13:22, 14 January 2012 by The Wyzard (talk | contribs) (Introduction)
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Introduction

This is an AD&D1E game run by The Wyzard, as part of the We Belong to the Night project. Sessions are conducted via google chat on evenings and weekends. The PCs are powerful and influential magicians in a polyapocalyptic world currently having a phase of decadent civilization. There are strong science fantasy elements, and hypertech coexists alongside magic without a clear dividing line. The campaign happens on the same planetary sphere as my previous play-by-post campaign, but in a different region and historical era.

Character Creation & Other House Rules

The Game World & Conventions

The Magicians

Major NPCs

Geography

Preliminary Spell Selection

This section catalogs the spells known by the PCs.

Level One
Index Spell Name Players
1 Affect Normal Fires Feste
2 Alarm Banshee, Dreamsing
3 Armor Celeste, Banshee
4 Burning Hands
5 Charm Person
6 Comprehend Languages
7 Dancing Lights
8 Detect Magic Feste, Banshee, JFR
9 Enlarge JFR
10 Erase
11 Feather Fall
12 Find Familiar
13 Firewater Dreamsing
14 Friends
15 Grease
16 Hold Portal Celeste
17 Identify Celeste
18 Jump JFR
19 Light Celeste, Banshee, JFR
20 Magic Missile Banshee
21 Melt
22 Mending Feste
23 Message Banshee
24 Mount
25 Nystul's Magic Aura Dreamsing
26 Precipitation Feste
27 Protection from Evil
28 Push Celeste, Dreamsing
29 Read Magic
30 Run
31 Shield
32 Shocking Grasp
33 Sleep Dreamsing, JFR
34 Spider Climb Feste
35 Taunt
36 Tenser's Floating Disc Feste
37 Unseen Servant Celeste
38 Ventriloquism
39 Wizard Mark
40 Write JFR
Level Two
Index Spell Name Players
1 Audible Glamer
2 Bind JFR
3 Continual Light JFR
4 Darkness 15' Radius
5 Deeppockets Banshee
6 Detect Evil Banshee
7 Detect Invisibility
8 ESP Celeste
9 Flaming Sphere
10 Fools Gold
11 Forget JFR
12 Invisibility
13 Irritation Feste, Celeste, JFR
14 Knock
15 Know Alignment Feste
16 Leomund's Trap Dreamsing
17 Levitate
18 Locate Object
19 Magic Mouth
20 Melf's Acid Arrow Banshee
21 Mirror Image Celeste
22 Preserve
23 Protection from Cantrips Dreamsing
24 Pyrotechnics
25 Ray of Enfeeblement
26 Rope Trick
27 Scare
28 Shatter Dreamsing
29 Stinking Cloud Celeste, Dreamsing
30 Strength
31 Tasha's Uncontrollable Hideous Laughter Feste
32 Vocalize Feste
33 Web
34 Whip Banshee
35 Wizard Lock
36 Zephyr
Level Three
Index Spell Name Players
1 Blink Dreamsing, Banshee
2 Clairaudience
3 Clairvoyance Feste, Celeste
4 Cloudburst JFR
5 Detect Illusion
6 Dispel Magic
7 Explosive Runes
8 Feign Death
9 Fireball
10 Flame Arrow
11 Fly
12 Gust of Wind
13 Haste
14 Hold Person Dreamsing, Banshee
15 Infravision
16 Invisibility 10' Radius Celeste
17 Item
18 Leomund's Tiny Hut
19 Lightning Bolt
20 Material
21 Melf's Minute Meteor Banshee
22 Monster Summoning I
23 Phantasmal Force
24 Protection from Evil 10' Radius
25 Protection from Normal Missiles
26 Secret Page Banshee
27 Sepia Snake Sigil
28 Slow Feste
29 Suggestion JFR
30 Tongues
31 Water Breathing
32 Wind Wall


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