The Eye In Team

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This is the wiki page for a Blades in the Dark campaign following the rise to power of a discordant gang of bravos, with the alias "The Wellingtons". Players, feel free to edit and add details as the campaign progresses.

The Wellingtons[edit]

The Wellingtons are a gang retreated to South East Crow's Foot. They fled their original base, an old lighthouse in the west, to flee pursuers from the Red Sashes and Crows. Now they reside in a gambling den in Furnoff.

The Crew[edit]

Rattakus[edit]

Attakus Finch has lived a life steeped in crime, wandering from gang to gang as they collapsed. Now he has only memories and scars. He now acts as the de facto leader of the Wellingtons.

Bishop[edit]

Laudius Grinde came from a rich branch family. That is no longer the case. When he became the family head he lost all their wealth to bad investments and gambling. Now he takes the first steps to restoring his wealth through the Wellingtons. Recently he robbed his playboy uncle, the consequences are still unfolding.

Phiscus[edit]

Phin comes from a remote village in the Dagger Isles. He and his family were taken as slaves when he was a boy. Twenty years later he is free but slavery still plagues his homeland. He is hunting for [#Jul|Jul].

Coil[edit]

A former student of chemistry, he finds himself in the more lucrative business of crime. His vice is lust, quenched by the vendor Honey. He recently "resolved" a plagiarism issue with his work at his old college.

Factions[edit]

https://imgur.com/a/WyZSIxb File:Https://imgur.com/a/WyZSIxb [1] Media:https://imgur.com/a/WyZSIxb

Red Sashes[edit]

An academy for iruvian swordplay and fine arts that has expanded into drug dealing and money laundering.

Mylera Clev[edit]

A veteran returned from the iruvian desert. Struggles with bouts of mania. Most recent obsession was Bishop.

Captain Streghis[edit]

Three[edit]

A markswoman with arcane origins.

Four: The Ball Breaker[edit]

Swore vengeance after his closest friend was killed in S2E3. He took his moniker after defeating the late Knee Breaker. Now he hunts the Wellingtons.

Crow's Foot[edit]

Poor district with poor people.

Furnoff[edit]

Furnoff is a dinky little neighbourhood on the wrong side of the water barrier. It exists in the wet, narrow gap between a great fallen watchtower and the water barrier. The entrance is monitored by red sashes. The far end, out in the water, is a partially sunken church with a artifact.


The Series[edit]

The Eye In Team is described as a television series. Narration uses camera movement and angles. Sessions are formatted as episodes in seasons.

Season 1[edit]

A trial run that flopped. Nothing of relevance except for the addition to the cannon of the lost district. Apparently there is a vortex of souls.

Season 2[edit]

The rise and fall of Wellingtons.

Episode 1: Smoke Out[edit]

The Ruthe family was collapsing. To prevent financial and bloodline destruction Darmanat Ruthe arranged a political marriage between his daughter and Gustopher Frique. The Crows accepted payment to extract the daughter. The newly formed Wellingtons (at this point only Rattakus, Bishop and Phiscus) offer their services and thus endear themselves to the Crows. They enter separately, convening on the first floor where they knock out the witnessing Gustopher. The daughter was easily knocked out lowered from a window. To divert blame, Gustopher was bound to her bed frame with pink handcuffs. They escaped through liberal use of Phiscus’ smoke bombs.

Episode 2: The Red Black Bird People[edit]

The alleyways of Crow’s foot are thrown into disarray when Lyrra usurps her boss ‘’’Roric’’’, weakening the Crow’s hood on the district. Lampblacks and Red Sashes are quick to move, fighting for control of the district. The Wellingtons have to decide which side they are going to take. The Red Sashes enjoy high class art with racial overtones. The Crows have a long strong history under Roric but an uncertain future under Lyrra. The Wellingtons plan to play off both the Lampblacks and Crows. They take on two jobs: Plant a disruptive artefact in the Lamblack Warehouse and burn the Red Sash cultural library.

The meeting with Baz sours the relationship. He bought Bishop’s home debt, creating an adversarial relationship. His lenient policies on violence didn’t bolster his likability either. Lyrra’s meeting was farm more efficient. “F*ck me over and you’re dead.”

The Wellingtons organise entry to the Red Sash manor on the day of duel. Bishop, guised as a lampblack “Marquini” and his “servants” take advantage of all the master swordsmen watching the duel. Phiscus and Rattakus break off and sneak through the halls, acquiring a uniform from a red sash servant. Bishop is defeated in the 2nd round. Mylera is transfixed from the moment she sees him, moreso after he sneaks away through a cloud of chemicals. Rattakus antagonises a lizard and flees through the sewers.

Episode 3: Something Bad[edit]

Coil impersonates the captain to save Phiscus from a Red Sash patrol. THen he knocks out a lizard.

They make it to the library, sending away one of two master swordsman using Coil's guise as captain, but destroying the high-huem lightning barrier and sending Bishop and Rattakus into an 2nd degree echo. The two encounter Roric and reject his request to destroy Lyrra, copping an aneurysm. Meanwhile, Phiscus burns down the library and flees through the wall with only 1st degree burns.

Episode 4: Snapping Knees and Necks[edit]

Lyrra heard that the Wellingtons were working with Baz. She blacklisted them and authorised an assassination attempt. The wellingtons attempt to organise a meeting with her to resolve the conflict but fate spun a different tale. The Red Sash's five, the crow assassin, Roric, Gustopher and the Great Galoshes show up to crash the party. The Wellingtons narrowly escape with their lives after crashing a car off a bridge into a river, breaking necks in the process.

Special Episode 5: Tower of Greed[edit]

Bishop and Rattakus, the first out of rehab, take advantage of Gustopher's death to loot his financial records. It requires a tense journey up the Tower of Greed, one of six tower. They brush through a auction, a mafia meeting and an encounter with the recently deceased but only Bishop is able to elude the Bluecoats.

Season 3[edit]

After disaster, the Wellingtons return.

Episode 1: Nighty Night[edit]

Bishop has the brilliant idea to steal from his playboy uncle. They rappel down over the water barrier into his backyard, drug the maids and dismantle the security system. Unfortunately there were women both in the bedroom and at the front door. Liberal application of drugs allowed their escape, but not before the Uncle's Dayong escapes onto the street inciting gunfire from the military police.

Episode 2: Highs and Lows[edit]

The episodes starts with a confrontation: Phiscus against a slaver. They extract information. - Jul is still enslaving the people of the Dagger Isles - He sends them into Doskvol using the rail - They are driven to a location underground for sales Coil threatens an academic that was plagiarized his work and the gang tries to sell Gustopher's dirty laundry. Unfortunately Salia, their liaison, disappeared days after being given the details. Follow a lead from her workplace to her home where they find a severed hand, a puddle of blood and dou of Iruvian darklings apparently working for the Frique family. One stares with yellow eyes, another blurs through space leaving dark streaks in the air.

Special Episode 3: Desperate Times[edit]

Bishop hires Wax and Sliver to rescue Rattakus, who was kidnapped by the Cult of the Empty vessel for sacrifice. Baz and a half dozen other acolytes are sacrificed to the pit. Rattakus is fine.

Player FAQ[edit]

How large is Crow's Foot?[edit]

Thus far I've been comparing Doskvol to Rome in terms of scale and population. That kind of works against the maps and what John Harper designed. Now I'll be using the much lower figures of 20,000 people in Crow's Foot and roughly an hour to get across the district by Canal.

What power level is the game running at?[edit]

Season 2 began with less attention to tier and skill level so we could acclimate to the game. From season 3 onwards you won't be easily contending with those above your weight class. Expect high tier politicians to see through your plans and powerful foes to have clocks for their defences. Expect more clocks for obstacles in general.

What's beyond doskvol?[edit]

Ask about it in-game or consult the lore. Bonus points if you Roleplay.