Difference between revisions of "The Gang's All Here: The Godbinder"
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Sister Helene the Pilgrim
Sister Helene the Pilgrim
Revision as of 05:19, 12 July 2019
CLASS DIE: D12
You don’t believe in gods.
I mean, they exist. Obviously. You owe the Fire God for that time he burned that fortress, and you’ve got that favour from the God of the Wild when you saved her rainforest… but believe? That’s a strong word.
Really, no, you don’t really believe in gods. You believe in tools. Useful tools.
The Godbinder is the D&D Cleric as demonologist.
- STRENGTH: 2
- DEXTERITY: 3
- CONSTITUTION: 4
- WISDOM: 4
- INTELLIGENCE: 2
Choose one of the following:
- Not Holy At All: Worn leather gear (Defence 1) – Dagger or Knuckledusters, Cigarettes or Pipe, Playing Cards, Advantage to sleight of hand tricks.
- Beatific holy person, looking for peace, probably
- GUARD (=Dex): 3
- HEALTH (=Con): 4
- DEFENSE: 1
- WILLPOWER (=Wis x 2): 8
Contract With God
Choose a total of three levels from any of the gods below, and mark an X next to each one. (You have to choose level 1 in a god before level 2, and level 2 before level 3.)
This defines how close your relationship is to the god. The higher, the closer you are (or at least the more leverage you have).
Each level also comes with a free Minor Miracle. Handy.
A Minor Miracle’s level is also its difficulty to cast. You will roll your Wisdom dice pool to do so, including your D12.
(The D12 is added to your dice pool any time a miracle is influencing you. So if you have turned into a bear, you can include your D12 in your dice pool for bear tasks.)
RED PYRIOS , THE FIRE GOD Debt ( )
The Fire God is a god of destruction and creation,and often of fiery passion.
X Minor Miracle: Fireblast (Ranged attack with fire – Special: if hit wounds, ignite opponent, doing 1 Wound per round until extinguished)
Minor Miracle: Fireball (Ranged Area Attack – Special: if hit wounds, ignite opponent, doing 1 Wound per round until extinguished)
Minor Miracle: Fire Armour (+1 to your Defence, a failed attack on you does 1 Wound to your opposition)
WHITE LUMIOS , THE GOD OF LIGHT Debt ( )
The God of Light is one of illumination, healing and inspiration.
X Minor Miracle: Heal (Can heal a character within a short distance. Max 1 Wound healed.)
Minor Miracle: Bless (Add 1 armour to all allies nearby. Add to all attacks: Special: Double Wounds Against Undead.)
Minor Miracle: Divine Light (Ranged Attack, single target. Special: blind opponent. Special: double Wounds on this hit.)
GREEN DENDROS, THE GOD OF THE WILD Debt ( )
Nature’s protector and the wild’s vengeance.
Minor Miracle: Animal Summon (Summon a single wolf-sized or smaller wild animal who’ll obey you for an encounter.)
Minor Miracle: Furious Briars (Attack all enemies in close area tocaster. Add Special: immobilize target. Requires a strength test to break free.)
Minor Miracle: Transform into Beast (Change into a Bear or smaller beast. Your Constitution and Strength are increased to the level of your Wisdom.)
GRAY BOREAS , THE GOD OF WINDS Debt ( )
X MINOR MIRACLE: Wind Walk For the duration of the encounter, you can bypass ground-based obstacles and describe cool floating effects. You can also outrun most anyone who isn't flying or magic or something.
MINOR MIRACLE: Wall of Wind For the duration of the encounter, place a wall of buffeting winds as you like. The difficulty to cross it is the number of successes you rolled.
Minor Miracle: Summon Storm (A room-sized storm persists for a combat. Every round, it attacks a random character in the space. Special: does a 1-hit damage to anyone within arm’s reach of target.)
At any point, you may hold your D12 to talk to one of the gods. You can then request an effect.
For effects akin to spells in a classical RPG, the GM will give you a difficulty for the Minor Miracle and you will roll a dice pool. These will be a little harder than the free Minor Miracles. You can only request Minor Miracles from gods that you have a level in.
Major Miracles can be anything a specific god could conceivably do, with the payment demanded proportionate to the difficulty. You can talk to gods you have no relationship with, but you’re effectively someone they met at a party once calling up to ask a favour. It always helps if it’s on a subject they care about.
You will roleplay a short scene with the god, and a cost will be agreed. This normally leads to a quest, an objective and/or God Debt.
God Debt? Glad you asked.
If you fail a roll to cast a Minor Miracle, you have the option of accepting God Debt to succeed at one point of debt per success required. Each point of God Debt is held by the GM for each god, who can choose to call in the debt at any time.
The god will request an action and, if the player refuses, the player will suffer one Wound for every point of Debt.
Debt can also be removed if the player acts in a manner according to the god’s desires.
You should keep track of which gods you have Debts to in the box provided to the right of their names.