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====Nigel Helmsley==== | ====Nigel Helmsley==== | ||
− | Male Human Bard | + | Male Human Bard 7, Loremaster 1 |
NG | NG | ||
Player: Mitch | Player: Mitch | ||
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Appearance: A thin human in his mid-20’s. He has grey eyes, and neatly-trimmed brown hair. He is clean-shaven, with permanently ink-stained fingers. Around town, he wears a simple scholar’s outfit. When abroad, he prefers a finely-made chain shirt complemented by a sturdy traveler’s ensemble, with a rapier at his hip. | Appearance: A thin human in his mid-20’s. He has grey eyes, and neatly-trimmed brown hair. He is clean-shaven, with permanently ink-stained fingers. Around town, he wears a simple scholar’s outfit. When abroad, he prefers a finely-made chain shirt complemented by a sturdy traveler’s ensemble, with a rapier at his hip. | ||
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Bards are proficient with light armor, medium armor, and shields. | Bards are proficient with light armor, medium armor, and shields. | ||
− | Languages: Common, Elven, Dwarven, Draconic, Furfolk Common, Orc, Celestial, Infernal | + | Languages: Common, Elven, Dwarven, Draconic, Furfolk Common, Orc, Celestial, Infernal |
− | BAB: + | + | BAB: +5 |
Fort: +4 | Fort: +4 | ||
− | Ref: + | + | Ref: +8 |
− | Will: + | + | Will: +9 |
− | HP: | + | HP: 53/53 |
Initiative: +2 | Initiative: +2 | ||
AC: 18 | AC: 18 | ||
− | Rapier: + | + | Rapier: +7, 1d6+1, 18-20x2, magic |
− | Light crossbow: + | + | Light crossbow: +8, 1d8, 19-20x2 |
− | Dagger: +6 | + | Dagger: +6, 1d4, 19-20x2 |
Skills: 36 @ 1st, 9/level | Skills: 36 @ 1st, 9/level | ||
− | Decipher Script | + | Decipher Script 4:8 |
Gather Information 4:9 | Gather Information 4:9 | ||
− | Diplomacy | + | Diplomacy 9:12 |
Knowledge (Arcana) 5:9 | Knowledge (Arcana) 5:9 | ||
− | Knowledge (Bardic) | + | Knowledge (Bardic) 11:13 |
Knowledge (Geography) 10:14 | Knowledge (Geography) 10:14 | ||
Knowledge (History) 10:16 | Knowledge (History) 10:16 | ||
− | Knowledge (Local) | + | Knowledge (Local) 7:11 |
Knowledge (Nobility) 3:7 | Knowledge (Nobility) 3:7 | ||
− | Knowledge (Planes) | + | Knowledge (Planes) 3:7 |
− | Knowledge (Religion) | + | Knowledge (Religion) 3:7 |
Move Silently 8:10 | Move Silently 8:10 | ||
− | Perform (Oratory) | + | Perform (Oratory) 9:12 |
Profession (Librarian) 3:4 | Profession (Librarian) 3:4 | ||
− | Search | + | Search 6:10 |
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Survival 0:1 (3 to avoid getting lost/natural hazards, 3 to find/follow tracks) | Survival 0:1 (3 to avoid getting lost/natural hazards, 3 to find/follow tracks) | ||
Speak Language 4 | Speak Language 4 | ||
− | Spellcraft | + | Spellcraft 7:11 |
− | Use Magic Device | + | Use Magic Device 4:7 (9 for scrolls) |
Feats | Feats | ||
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Scribe Scroll | Scribe Scroll | ||
Extend Spell: Duration x2, +1 level | Extend Spell: Duration x2, +1 level | ||
− | Still Spell: no somatic, +1 level | + | Still Spell: no somatic, +1 level |
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Spells/Day | Spells/Day | ||
− | 0: 3 | + | 0: 3 |
− | 1: 4 | + | 1: 4 |
− | 2: 4 | + | 2: 4 |
− | 3: | + | 3: 2 |
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Spells Known | Spells Known | ||
− | 0: | + | 0: |
− | + | Detect Magic: std, VS, 60’ cone, 7 min, 3 rds to read auras, Arcana DC 15+spell level = school ((Alardan)) | |
− | Read Magic: std, VSF | + | Read Magic: std, VSF, 70 min, 1 pg/min, glyph: DC 13 Spellcraft, symbol: DC 19 |
Mage Hand: std, VS, close, 5 lbs, 15’ as move action, concentration | Mage Hand: std, VS, close, 5 lbs, 15’ as move action, concentration | ||
Prestidigitation: std, VS, 10’, 1 hr, lift 1 lb, clean/soil/color 1’ cube/rd, chill/warm/flavor 1 lb material, small crude objects, | Prestidigitation: std, VS, 10’, 1 hr, lift 1 lb, clean/soil/color 1’ cube/rd, chill/warm/flavor 1 lb material, small crude objects, | ||
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Mending: 10 min, VS, 10’, 1 object <= 5 lbs | Mending: 10 min, VS, 10’, 1 object <= 5 lbs | ||
− | 1: Cure Light Wounds: std, touch, 1d8+5, harm undead (Will save 1/2) | + | 1: |
− | + | Cure Light Wounds: std, touch, 1d8+5, harm undead (Will save 1/2) | |
− | Silent Image: std, VSF, long, | + | Identify: 8 hrs, VSM (100 gp), touch, 7 objects, basic function; activation; charges left |
− | Unseen Servant: std, VSM, close, | + | Silent Image: std, VSF, long, 11 10’ cubes, concentration, Will save to disbelieve, can move within area |
+ | Unseen Servant: std, VSM, close, 7 hrs, lift 20 lbs / drag 100 lbs, speed 15’, 6 hp (Bartleby) | ||
2: | 2: | ||
− | Cure Moderate Wounds: std, touch, 2d8+ | + | Cure Moderate Wounds: std, touch, 2d8+7, harm undead (Will save 1/2) |
− | + | Locate Object: std, VSF, 680’r, 6 min, specific item needs mental image, must have seen unique item (not via divination) | |
− | D*Detect Thoughts: std, VSF, 60’ cone, conc ( | + | D*Detect Thoughts: std, VSF, 60’ cone, conc (7 min), change area ea rd, blockable |
Rd 1: presence/absence of thoughts | Rd 1: presence/absence of thoughts | ||
Rd 2: # of thinking minds, Int scores | Rd 2: # of thinking minds, Int scores | ||
Rd 3: surface thoughts, Will negates | Rd 3: surface thoughts, Will negates | ||
− | + | Tongues: touch, 70 min, speak/understand any language | |
3: | 3: | ||
− | D*Clairvoyance/Clairaudience: 10 min, VSF, | + | D*Clairvoyance/Clairaudience: 10 min, VSF, 680’r, 7 min, familiar location, can’t move, see 10’r in natural darkness |
Dispel Magic: std, VS, 180’, Targeted or Area or Counterspell | Dispel Magic: std, VS, 180’, Targeted or Area or Counterspell | ||
− | D*See Invisibility: std, VSM, | + | D*See Invisibility: std, VSM, 70 min, see invisible/ethereal |
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Cure Light Wounds potion. 50 | Cure Light Wounds potion. 50 | ||
Wagon fund. 300 | Wagon fund. 300 | ||
− | + | 15 gp | |
− | + | 2 scrolls of Sending | |
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− | + | Bardic Music: 7/day | |
− | + | Inspire Courage: A bard with 3 or more ranks in Perform can to inspire courage in his or her allies. To be affected, an ally must hear the bard sing for a full round. The effect lasts as long as the bard sings and for 5 rounds after the bard stops singing (or 5 rounds after the ally can no longer hear the bard). While singing, the bard can fight but cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Affected allies receive a +2 morale bonus to saving throws against charm and fear effects and a +1 morale bonus to attack and weapon damage rolls. Inspire courage is a supernatural, mind-affecting ability. | |
− | + | Countersong: A bard with 3 or more ranks in Perform can counter magical effects that depend on sound (but not spells that simply have verbal components). As with inspire courage, a bard may sing, play, or recite a countersong while taking other mundane actions, but not magical actions. Each round of the countersong, the bard makes a Perform check. Any creature within 30 feet of the bard (including the bard) who is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of his saving throw if, after rolling the saving throw, the Perform check result proves to be better. The bard may keep up the countersong for 10 rounds. Countersong is a supernatural ability. | |
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Fascinate: A bard with 3 or more ranks in Perform can cause a single creature to become fascinated with him. The creature to be fascinated must be able to see and hear the bard and must be within 90 feet. The bard must also see the creature. The creature must be able to pay attention to the bard. The distraction of a nearby combat or other dangers prevents the ability from working. The bard makes a Perform check, and the target can negate the effect with a Will saving throw equal to or greater than the bard's check result. If the saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If the saving throw fails, the creature sits quietly and listens to the song for up to 1 round per level of the bard. While fascinated, the target's Spot and Listen checks suffer a -4 penalty. Any potential threat (such as an ally of the bard moving behind the fascinated creature) allows the fascinated creature a second saving throw against a new Perform check result. Any obvious threat, such as casting a spell, drawing a sword, or aiming, automatically breaks the effect. | Fascinate: A bard with 3 or more ranks in Perform can cause a single creature to become fascinated with him. The creature to be fascinated must be able to see and hear the bard and must be within 90 feet. The bard must also see the creature. The creature must be able to pay attention to the bard. The distraction of a nearby combat or other dangers prevents the ability from working. The bard makes a Perform check, and the target can negate the effect with a Will saving throw equal to or greater than the bard's check result. If the saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If the saving throw fails, the creature sits quietly and listens to the song for up to 1 round per level of the bard. While fascinated, the target's Spot and Listen checks suffer a -4 penalty. Any potential threat (such as an ally of the bard moving behind the fascinated creature) allows the fascinated creature a second saving throw against a new Perform check result. Any obvious threat, such as casting a spell, drawing a sword, or aiming, automatically breaks the effect. | ||
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Suggestion (Sp): A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect. | Suggestion (Sp): A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect. | ||
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell. | You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell. | ||
− | The suggested course of activity can continue for the entire duration | + | The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed. |
A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2). | A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2). | ||