Editing The Gods Arcem Needs:Kaius Hesperos
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[[File:82b93b987e3def4aabb50f3c1571579a--character-reference-character-concept.jpg]] | [[File:82b93b987e3def4aabb50f3c1571579a--character-reference-character-concept.jpg]] | ||
− | Max Effort: | + | Max Effort: 3 |
= Attributes = | = Attributes = | ||
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= Combat = | = Combat = | ||
*AC: 0 | *AC: 0 | ||
− | *HP: | + | *HP: 9 |
*Movement: 30 Run | *Movement: 30 Run | ||
*Attacks: | *Attacks: | ||
− | **Melee: Unarmed + | + | **Melee: Unarmed +4, 1d2+3 |
− | **Ranged: Mag Pistol + | + | **Ranged: Mag Pistol +4, 1d6+3 |
− | **Melee/Ranged: Knives of Night (a whip) + | + | **Melee/Ranged: Knives of Night (a whip) +4, 1d10+3 |
*Saves: | *Saves: | ||
− | **Hardiness: | + | **Hardiness: 14+ |
− | **Evasion: | + | **Evasion: 12+ |
− | **Spirit: | + | **Spirit: 13+ |
= Facts = | = Facts = | ||
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*Training: Trained in a dozen or more careers but blew them all. Actor, street "magician" and fortune-teller, various crafts, musician, trapper, merchant, et cetera. | *Training: Trained in a dozen or more careers but blew them all. Actor, street "magician" and fortune-teller, various crafts, musician, trapper, merchant, et cetera. | ||
*Relationship: On the run from a doomsday cult posing as actors - he stole the only extant copy of The King in Yellow before they could perform it. | *Relationship: On the run from a doomsday cult posing as actors - he stole the only extant copy of The King in Yellow before they could perform it. | ||
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*Goal: Provide material/infrastructure improvement to a single community. | *Goal: Provide material/infrastructure improvement to a single community. | ||
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= Advancement & Influence = | = Advancement & Influence = | ||
− | *XP: 3 | + | *XP: 0/3 |
− | *Dominion Gained: | + | *Dominion Gained: 0 |
− | *Dominion Spent: 2 | + | *Dominion Spent: 0/2 |
*Current Dominion: 0 | *Current Dominion: 0 | ||
− | *Current Uncommitted Influence: | + | *Current Uncommitted Influence: 2/2 |
− | ** | + | **(Dominion Project): (dominion spent) + (influence spent): X |
− | ***Project Scope: | + | ***Project Scope: |
− | ***Project Effects: | + | ***Project Effects: |
**(Dominion Project): (dominion spent) + (influence spent): X | **(Dominion Project): (dominion spent) + (influence spent): X | ||
***Project Scope: | ***Project Scope: | ||
***Project Effects: | ***Project Effects: | ||
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= Words & Gifts = | = Words & Gifts = | ||
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**Knives of Night: Commit Effort. You are now able to harden darkness into a weapon with a range of 200 feet. When used to attack, it does 1d10 damage and is treated as a magical weapon. Foes reduced to zero hit points can either be killed, put to sleep, or permanently blinded at your discretion. | **Knives of Night: Commit Effort. You are now able to harden darkness into a weapon with a range of 200 feet. When used to attack, it does 1d10 damage and is treated as a magical weapon. Foes reduced to zero hit points can either be killed, put to sleep, or permanently blinded at your discretion. | ||
**Excellence of Night: Kaius has a dexterity of 18. | **Excellence of Night: Kaius has a dexterity of 18. | ||
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== Fate == | == Fate == | ||
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**Drawing out the Line: The Godbound is fated to survive their perils. Their base armor class becomes 3 and they cannot be surprised. | **Drawing out the Line: The Godbound is fated to survive their perils. Their base armor class becomes 3 and they cannot be surprised. | ||
**Effort of Fate: 1 extra Effort. | **Effort of Fate: 1 extra Effort. | ||
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