Difference between revisions of "The Gods Arcem Needs:Makilik of the Maelstrom"

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Fertility:The Kasirutan Archipelago The finest sailors in the realm call these volcanic isles home, though they’re feared more for their pirating than for their ruthless mercantile dealings.
 
  
*Str 10; 11
 
*Dex 16; 5
 
*Con 16; 5
 
*Wis 13; 8
 
*Int 13; 8
 
*Cha 14; 7
 
 
*BAB: +1
 
*Hardiness: 12
 
*Evasion: 12
 
*Spirit: 14
 
*HP: 11
 
*Effort: 3
 
*Influence: 2
 
*AC: 3 (Light armor and shield w/ Dex)
 
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*Facts:
 
**Origin: Kasirutan witch doctor apprentice.
 
**Past Career: Wind finder.
 
**Relationship: Deserted oath lord in the middle of a civil war that lead to his slavery.
 
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Word
 
 
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Words:
 
Effort of the Word: +1 Effort.
 
*Bow: never run out of normal ammunition. They may instantly call ranged or throwing weapons they've used to their hands over any distance, and their ranged weapon attacks never harm any target they did not intend to hurt. Their ranged attacks always count as magical for purposes of overcoming defenses.
 
**Omnipresent Reach, Constant. I
 
Your ranged weapons have a maximum range as far as your natural line of sight. Your missile weapons always do at least 1d10 damage and are treated as magical weapons. Even without a bow or gun, you may cast bolts of force or conjured weapons for 1d10 damage. The pistols and rifles of the Bright Republic work for you even in the absence of an etheric node's stabilizing effect.
 
 
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*Fertility: perfect control over their reproduction. Constitution 16. They have an invincible defense against wooden weapons or objects, vegetal monsters, and plant-based toxins.
 
**A Second Spring, Action Commit Effort for the day. I
 
All allies in sight are refreshed, regaining vigor as if well-fed and rested and healing 1d6 hit points of damage plus the Godbound's level. Unlike most healing effects, recipients need not commit Effort to benefit from this blessing.
 
 
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*Sky: never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds.
 
**The Clouds Below, On Turn, Commit Effort. I
 
Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.
 
*Sapphire Wings, On Turn, Commit Effort. I
 
The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.
 
**Windsinger, Action, Commit Effort. I
 
Control weather within a mile, from still air to rainstorms strong enough to knock down fragile structures and make mundane archery impossible, Weather changes occur instantly on use of this gift and last as long as Effort remains committed. When released, the weather rapidly returns to its normal condition.
 

Latest revision as of 18:03, 26 July 2017