Editing The Great Castlemourn Campaign Magic

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===Flame===
 
===Flame===
 
*Control Flame 5+
 
*Control Flame 5+
 
The sorcerer takes mental control of a single fire. The fire is assumed to have some sort of size, which is on the same scale as for creatures. So, a size 10 fire is about as big as a normal lady. That probably equates to a sizable bonfire. For a character who is on fire, the fire is half the character's size.
 
 
When the spell is cast, the caster can control a fire of size up to the total amount of mana generated. This "costs" only 5 of that mana. The remainder of the mana can be spent to affect duration, increase the number of targets, or increase control over the fire. For every 2 points of mana "spent" over the base 5, the caster can influence the size of the fire by 1 point. So, if she devotes 10 mana to controlling the fire above the default 5, she could raise or lower the size by up to 5. She can continue to adjust the size of the fire over the duration of the spell, but by no more than 2 points per round, and never beyond the range she paid for. Reducing a fire to size 0 extinguishes it, causing the spell to end immediately. If the fire moves outside of the caster's range, she can influence it back towards that range, but not away from it.
 
 
While under the caster's control, the fire resists being extinguished, but concerted effort can still put it out, as can severe conditions. Effectively, the caster can "heal" the fire.
 
 
 
*Burning Hands 16
 
*Burning Hands 16
  

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