Editing The Great Dragon Hunt

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 128: Line 128:
 
*'''Defend:''' Age also represents dragon hardiness and is the default defense skill for physical abuse, although a dragon may be forced to defend with Wings in certain situations, such as evading rather than taking it. Energy attacks from Breath and the like requires Wings to evade. You can also use it to provide active opposition to someone else’s movement, provided you’re in a small enough space that you can effectively use your body to block access. You might also interpose something heavy and brace it to stop someone from getting through.
 
*'''Defend:''' Age also represents dragon hardiness and is the default defense skill for physical abuse, although a dragon may be forced to defend with Wings in certain situations, such as evading rather than taking it. Energy attacks from Breath and the like requires Wings to evade. You can also use it to provide active opposition to someone else’s movement, provided you’re in a small enough space that you can effectively use your body to block access. You might also interpose something heavy and brace it to stop someone from getting through.
  
Age Stunts
+
'''Age Stunts'''
  
 
*'''Mountain Mover.''' You gain +2 to Age when overcoming obstacles like physical barriers that can be smashed.
 
*'''Mountain Mover.''' You gain +2 to Age when overcoming obstacles like physical barriers that can be smashed.
Line 148: Line 148:
 
*'''Defend:''' Breath is unique in that it doesn’t really have a defense component to it—you’d use Wings for that. You could use it to lay down some covering flames—which might act as a defense for your allies or provide opposition to someone else’s movement—though it could just as easily be represented by creating an advantage ('''''Raging Conflagration''''' or '''''Brilliant Flashes of Lightning''''', for example).
 
*'''Defend:''' Breath is unique in that it doesn’t really have a defense component to it—you’d use Wings for that. You could use it to lay down some covering flames—which might act as a defense for your allies or provide opposition to someone else’s movement—though it could just as easily be represented by creating an advantage ('''''Raging Conflagration''''' or '''''Brilliant Flashes of Lightning''''', for example).
  
Breath Stunts
+
'''Breath Stunts'''
  
 
*'''Enhanced Breath''' Gain an additional 'Furnace' stress box.
 
*'''Enhanced Breath''' Gain an additional 'Furnace' stress box.
Line 174: Line 174:
 
*'''Defend:''' Unless the Conjure skill is counter magic, this skill does not commonly allow for Defend actions without a special stunt.
 
*'''Defend:''' Unless the Conjure skill is counter magic, this skill does not commonly allow for Defend actions without a special stunt.
  
Conjure Stunts
+
'''Conjure Stunts'''
  
 
*'''Beguile (Requires Conjure: Domination).''' Any mortals you charm through advantages remain for the entire session.
 
*'''Beguile (Requires Conjure: Domination).''' Any mortals you charm through advantages remain for the entire session.
Line 196: Line 196:
 
*'''Defend:''' Courage is the main skill you use to defend against sanity and social attacks from Majesty, representing your control over your reactions.
 
*'''Defend:''' Courage is the main skill you use to defend against sanity and social attacks from Majesty, representing your control over your reactions.
  
Courage Stunts
+
'''Courage Stunts'''
  
 
*'''Force of Will.''' Use Courage instead of Age on any overcome rolls representing feats of strength.
 
*'''Force of Will.''' Use Courage instead of Age on any overcome rolls representing feats of strength.
Line 216: Line 216:
 
*'''Defend:''' Defending is not a common action against an attack or advantage, but might justify rolling active opposition in some cases.
 
*'''Defend:''' Defending is not a common action against an attack or advantage, but might justify rolling active opposition in some cases.
  
Cunning Stunts
+
'''Cunning Stunts'''
  
 
*'''Draconic Treachery.''' You can use Cunning in place of Majesty to make mind attacks, as long as you have made an opponent believe a lie that you can manipulate.
 
*'''Draconic Treachery.''' You can use Cunning in place of Majesty to make mind attacks, as long as you have made an opponent believe a lie that you can manipulate.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)