Editing The Great Dragon Hunt

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*'''Overcome:''' You can influence someone into doing what you want in a fit of emotional pique. You might intimidate them for information, scare them into running away, get them to venerate you as a god, or convince a rival to do a favor for you. This will often happen when you’re going up against nameless NPCs or it isn’t worthwhile to play out the particulars. Against PCs or important NPCs, you may need to win a contest. They oppose with Courage.
 
*'''Overcome:''' You can influence someone into doing what you want in a fit of emotional pique. You might intimidate them for information, scare them into running away, get them to venerate you as a god, or convince a rival to do a favor for you. This will often happen when you’re going up against nameless NPCs or it isn’t worthwhile to play out the particulars. Against PCs or important NPCs, you may need to win a contest. They oppose with Courage.
  
*'''Create an Advantage:''' You can create advantages representing momentary emotional states, like '''''Enraged''''', '''''Shocked''''', or '''''Awed'''''. Your target opposes with Courage.
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*'''Create an Advantage:''' You can create advantages representing momentary emotional states, like '’’''Enraged''''', '''’’Shocked''''', or '''’’Awed'''''. Your target opposes with Courage.
  
 
*'''Attack:''' You can make mental attacks with Majesty, to do emotional harm to an opponent. Your relationship with the target and the circumstances you’re in figure a great deal into whether or not you can use this action.
 
*'''Attack:''' You can make mental attacks with Majesty, to do emotional harm to an opponent. Your relationship with the target and the circumstances you’re in figure a great deal into whether or not you can use this action.
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*'''Poking the Bear.''' You can use Majesty in place of Wisdom to learn a target’s aspects, by awing them until they reveal one to you. The target defends against this with Courage. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.)
 
*'''Poking the Bear.''' You can use Majesty in place of Wisdom to learn a target’s aspects, by awing them until they reveal one to you. The target defends against this with Courage. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.)
  
*'''Revered.''' If you’re in an area where you’re respected or revered, you can use Majesty in place of Territory. You may be able to establish your popularity by spending a fate point to declare a story detail, or because of prior justification.
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*’’’Revered.’’’ If you’re in an area where you’re respected or revered, you can use Majesty in place of Territory. You may be able to establish your popularity by spending a fate point to declare a story detail, or because of prior justification.
  
 
'''PROWESS''' (Fight)
 
'''PROWESS''' (Fight)

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