Editing The Great Dragon Hunt

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*'''Killing Stroke.''' Once per scene, when you force an opponent to take a consequence, you can spend a fate point to increase the consequence’s severity (so mild becomes moderate, moderate becomes severe). If your opponent was already going to take a severe consequence, he must either take a severe consequence and a second consequence or be taken out.
 
*'''Killing Stroke.''' Once per scene, when you force an opponent to take a consequence, you can spend a fate point to increase the consequence’s severity (so mild becomes moderate, moderate becomes severe). If your opponent was already going to take a severe consequence, he must either take a severe consequence and a second consequence or be taken out.
  
*’’’Typhoon Blast.’’’ When you have enough room to justify kicking up debris and wind with your tail or wings, once per scene you may make a ranged attack with Prowess to a target up to one zone away.
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*'''Typhoon Blast.''' When you have enough room to justify kicking up debris and wind with your tail or wings, once per scene you may make a ranged attack with Prowess to a target up to one zone away.
 
 
'''SENSES''' (Investigate/Notice)
 
 
 
This skill combines Core’s Investigate and Notice skills, representing a dragon’s keen awareness of its natural environment. Sight, smell, hearing, including attempts to discern things both actively and passively are covered here. Dragons can  even subtlety detect magnetic or magical emanations with this skill as long as they are physical in nature. For sensing emotions or attempts of lying in a target, Wisdom is the appropriate skill.
 
 
 
*'''Overcome:''' Senses is about discovery, both passively and actively. Sniffing out scents of rivals in the area or catching a glimpse of the human band of dragon poachers making their way up a hill are example actions.
 
 
 
*'''Create an Advantage:''' Senses is probably one of the most versatile skills you can use to create an advantage. As long as you’re willing to take the time, you can find out just about anything about anyone, discover nearly any detail about a place or object, or otherwise make up aspects about nearly anything in the game world that your character could reasonably unearth.
 
 
 
*'''Attack:''' Senses isn’t used to make attacks.
 
 
 
*'''Defend:''' Same here.
 
 
 
Senses Stunts
 
 
 
*'''Danger Sense.''' You have an almost preternatural capacity for detecting danger. Your Senses skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
 
 
 
*'''Never Miss a Detail.''' You can use Senses instead of Wisdom to defend against Cunning attempts. What others discover through gut reactions and intuition, you learn through careful observation of microexpressions.
 
 
 
*'''Scent Tracker.''' +2 to Overcome with Senses when following a trail by scent.
 
  
 
'''STEALTH'''
 
'''STEALTH'''

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