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'''WISDOM''' (Empathy/Lore)
 
'''WISDOM''' (Empathy/Lore)
  
The Wisdom skill is about knowledge, inner discernment, and intuition, combining Core’s Empathy and Lore into one. In terms of actual knowledge, all dragons record their history in Choruses (see “Anatomy of a Dragon”, above). Dragons may spot behavior changes or emotional states in others with Wisdom.
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====Stunts, Refresh, Stress, and Consequences====
  
*'''Overcome:''' You can use Wisdom to overcome any obstacle that requires applying your character’s knowledge to achieve a goal. For example, you might roll Wisdom to recall an ancient war from a cavern pictograph, or recall a stanza from the ''World’s Song'' that is key revealing the identity of a rogue dragon. Frankly, you can use Wisdom as a go-to skill any time you need to know if your character can answer a difficult question, where some tension exists in not knowing the answer.
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Each dragon has 3 Refresh and 3 free stunts as per Fate Core. These may be spent to add abilities of speech, or augment skills, creating specific maneuvers or abilities. Each dragon has a Sanity, Stamina, and Furnace stress track. Courage effects the former track, while Age modifies the latter two in terms of extra boxes and Consequences:
 
 
*'''Create an Advantage:''' Like Senses, Wisdom provides a lot of very flexible opportunities to create advantages, provided you have time to recite a bit of song. More often than not, you’ll be using Wisdom to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect, which gives you a fun way to add details to the setting. You can also use this to assess the aspects on another character’s sheet, but sometimes you’ll also be able to create new aspects, especially on NPCs. If the target has some reason to be aware that you’re trying to read them, they can defend with Cunning or Majesty. You can also use Wisdom to discover what circumstances will allow you to make sanity attacks on someone, figuring out their breaking points.
 
 
 
*'''Attack:''' Wisdom is not meant as an attack skill.
 
 
 
*'''Defend:''' Wisdom is the skill to defend against Cunning when a dragon is trying to lie or deceive, as well as against other social rolls to affect you.
 
 
 
Wisdom Stunts
 
 
 
*'''Eye of Judgment.''' +2 to all Wisdom rolls made to discern or discover lies, whether they’re directed at you or someone else.
 
 
 
*'''Prognosticator.''' So wise and intuitive are you that you can predict the future with some accuracy. You can roll advantages with Wisdom to declare story details in the form of cryptic aspects.
 
 
 
*'''Shield of Wisdom.''' You can use Wisdom as a defense against Majesty attempts, provided you can justify your ability to overcome your fear through reason and intuition.
 
 
 
====Stunts and Refresh====
 
 
 
Each dragon has 3 Refresh and 3 free stunts as per Fate Core. These may be spent to add abilities of speech, or augment skills, creating specific maneuvers or abilities.
 
 
 
====Stress, and Consequences====
 
 
 
Each dragon has a Sanity, Stamina, and Furnace stress track. Courage effects the former track, while Age modifies the latter two in terms of extra boxes and Consequences:
 
  
 
For Stamina and Sanity, Average (+1) or Fair (+2) gives you a 3-point stress box. Good (+3) or Great (+4) gives you a 3-point and a 4-point stress box. Superb (+5) and above give you an additional mild consequence slot along with the additional stress boxes.
 
For Stamina and Sanity, Average (+1) or Fair (+2) gives you a 3-point stress box. Good (+3) or Great (+4) gives you a 3-point and a 4-point stress box. Superb (+5) and above give you an additional mild consequence slot along with the additional stress boxes.
  
 
For Furnace, the value of the Age modifier (4 for all “Adult: Great (+4)” Age dragons) provides the number of boxes total. These have special rules for how boxes are checked or unchecked, and how this resource effects rolls and dragon abilities (see “Age” and “Breath” Skills, above).
 
For Furnace, the value of the Age modifier (4 for all “Adult: Great (+4)” Age dragons) provides the number of boxes total. These have special rules for how boxes are checked or unchecked, and how this resource effects rolls and dragon abilities (see “Age” and “Breath” Skills, above).
 
All dragons start with the usual Consequence slots: one Mild, one Moderate, and one severe, with the option of taking an exceptional Consequence.
 
  
 
===March of Ages===
 
===March of Ages===

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