Editing The Great Dragon Hunt

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The Wisdom skill is about knowledge, inner discernment, and intuition, combining Core’s Empathy and Lore into one. In terms of actual knowledge, all dragons record their history in Choruses (see “Anatomy of a Dragon”, above). Dragons may spot behavior changes or emotional states in others with Wisdom.
 
The Wisdom skill is about knowledge, inner discernment, and intuition, combining Core’s Empathy and Lore into one. In terms of actual knowledge, all dragons record their history in Choruses (see “Anatomy of a Dragon”, above). Dragons may spot behavior changes or emotional states in others with Wisdom.
  
*'''Overcome:''' You can use Wisdom to overcome any obstacle that requires applying your character’s knowledge to achieve a goal. For example, you might roll Wisdom to recall an ancient war from a cavern pictograph, or recall a stanza from the ''World’s Song'' that is key revealing the identity of a rogue dragon. Frankly, you can use Wisdom as a go-to skill any time you need to know if your character can answer a difficult question, where some tension exists in not knowing the answer.
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*'''Overcome:''' You can use Wisdom to overcome any obstacle that requires applying your character’s knowledge to achieve a goal. For example, you might roll Wisdom to recall an ancient war from a cavern pictograph, or recall a stanza from the ''World’s Song'' that is key revealing the identity of a rogue dragon.
  
*'''Create an Advantage:''' Like Senses, Wisdom provides a lot of very flexible opportunities to create advantages, provided you have time to recite a bit of song. More often than not, you’ll be using Wisdom to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect, which gives you a fun way to add details to the setting. You can also use this to assess the aspects on another character’s sheet, but sometimes you’ll also be able to create new aspects, especially on NPCs. If the target has some reason to be aware that you’re trying to read them, they can defend with Cunning or Majesty. You can also use Wisdom to discover what circumstances will allow you to make sanity attacks on someone, figuring out their breaking points.
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Frankly, you can use Wisdom as a go-to skill any time you need to know if your character can answer a difficult question, where some tension exists in not knowing the answer.
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*'''Create an Advantage:''' Like Senses, Wisdom provides a lot of very flexible opportunities to create advantages, provided you have time to recite a bit of song. More often than not, you’ll be using Wisdom to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect, which gives you a fun way to add details to the setting.
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You can also use this to assess the aspects on another character’s sheet, but sometimes you’ll also be able to create new aspects, especially on NPCs. If the target has some reason to be aware that you’re trying to read them, they can defend with Cunning or Majesty. You can also use Wisdom to discover what circumstances will allow you to make sanity attacks on someone, figuring out their breaking points.
  
 
*'''Attack:''' Wisdom is not meant as an attack skill.
 
*'''Attack:''' Wisdom is not meant as an attack skill.

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