Difference between revisions of "The Iron Court"

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=Court Generation==
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* Power Structure - Figurehead
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* Type - Aristocratic
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* Major Actor - Honored General, Impeccable Legitimacy
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* Major Actor - Heir to Rule, Much Loved By the Common People
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* Major Actor - Titular Ruler, Has Ties With Powers in a Neighboring State
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* Court Mood  - Xenophilic, Eager for Foreign Fashions and Visitors
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* Conflict - A Loan May or May Not Be Repaid
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* Consequences of Destruction - A Civil Struggle or Civil War would Break Out
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* Defenses - Powerful Personal Defensive Magic
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==Faction Stats==
 
==Faction Stats==
 
* Power: 4
 
* Power: 4

Revision as of 19:59, 14 March 2016

Court Generation=

  • Power Structure - Figurehead
  • Type - Aristocratic
  • Major Actor - Honored General, Impeccable Legitimacy
  • Major Actor - Heir to Rule, Much Loved By the Common People
  • Major Actor - Titular Ruler, Has Ties With Powers in a Neighboring State
  • Court Mood - Xenophilic, Eager for Foreign Fashions and Visitors
  • Conflict - A Loan May or May Not Be Repaid
  • Consequences of Destruction - A Civil Struggle or Civil War would Break Out
  • Defenses - Powerful Personal Defensive Magic

Faction Stats

  • Power: 4
  • Action Die: 1d12
  • Cohesion: 4
  • Features:
    • The ruling-class of Nezdohva consists of inhuman Automaton boyars.
    • The autocossaks are a fearsome fighting force of combat automata.
    • The artificers of Nezdohva are as skilled as any in Arcem.
    • A recent treaty with the Bright Republic has increased their firepower.
  • Trouble 3
  • Problems:
    • Internal strife weakens the nation's strength 1
    • Monsters from the South are a constant nuisance 1
    • The human populace is unhappy under automaton rule 1
  • Interest
    • None yet
  • Dominion 4