Difference between revisions of "The Iron Court"

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(Court Generation=)
(Court Generation)
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==Court Generation==
 
* Power Structure - Figurehead
 
* Type - Aristocratic
 
* Major Actor - Honored General, Impeccable Legitimacy
 
* Major Actor - Heir to Rule, Much Loved By the Common People
 
* Major Actor - Titular Ruler, Has Ties With Powers in a Neighboring State
 
* Court Mood  - Xenophilic, Eager for Foreign Fashions and Visitors
 
* Conflict - A Loan May or May Not Be Repaid
 
* Consequences of Destruction - A Civil Struggle or Civil War would Break Out
 
* Defenses - Powerful Personal Defensive Magic
 
 
 
==Faction Stats==
 
==Faction Stats==
 
* Power: 4
 
* Power: 4

Revision as of 10:02, 20 March 2016

Faction Stats

  • Power: 4
  • Action Die: 1d12
  • Cohesion: 4
  • Features:
    • The ruling-class of Nezdohva consists of inhuman Automaton boyars.
    • The autocossaks are a fearsome fighting force of combat automata.
    • The artificers of Nezdohva are as skilled as any in Arcem.
    • A recent treaty with the Bright Republic has increased their firepower.
  • Trouble 3
  • Problems:
    • Internal strife weakens the nation's strength 1
    • Monsters from the South are a constant nuisance 1
    • The human populace is unhappy under automaton rule 1
  • Interest
    • None yet
  • Dominion 4