Difference between revisions of "The Judges of Tehom"

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(Setting)
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*Contemporary human society centers on densely populated cities supported by teh resources they can find on the small islands and vast oceans of Tehom.  The population is ruled and fixated on the celebrity hero-aristocrats, the Cerenim, who the world is quite literally watching.
 
*Contemporary human society centers on densely populated cities supported by teh resources they can find on the small islands and vast oceans of Tehom.  The population is ruled and fixated on the celebrity hero-aristocrats, the Cerenim, who the world is quite literally watching.
  
==Mod==
+
==Mode==
 
This game will be a hybrid of some degree between 3 modes:
 
This game will be a hybrid of some degree between 3 modes:
 
* '''Epic''': a sweeping tale of heroism, against a backdrop of great historical events
 
* '''Epic''': a sweeping tale of heroism, against a backdrop of great historical events
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==System information==
 
==System information==
**System: Raquiya
+
The following is a quick profile using the stats for systems from '''Diaspora'''
**Technology: 1/-1 (“Cerentech” vs. standard society)
+
 
**Environment: E0 – 1 garden and several barren worlds
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*System: Raquiya
**Resources: Rich
+
*Technology: 1/-1 (“Cerentech” vs. standard society)
 +
*Environment: E0 – 1 garden and several barren worlds
 +
*Resources: Rich
  
 
==Primary Actors==
 
==Primary Actors==
**Ceren – the Lords
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*Ceren – the Lords
**Shoftim – The Governors – leaders of the Lords
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*Shoftim – The Governors – leaders of the Lords
**Tehom – the world of Raquiya IV
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*Tehom – the world of Raquiya IV
**Mevakeret Tavul– The Fascinated Traveler, The Tides' Eye, the world mind or psychic aggregator of Tehom
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*Mevakeret Tavul– The Fascinated Traveler, The Tides' Eye, the world mind or psychic aggregator of Tehom
  
 
==Political entities==
 
==Political entities==
**The Ten Horns – The ten great cities of humanity
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*The Ten Horns – The ten great cities of humanity
**The Little Horn – The Commune, aka, the Communal Republic
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*The Little Horn – The Commune, aka, the Communal Republic
**The Seven Crowns – the Seven great Shoftim
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*The Seven Crowns – the Seven great Shoftim
  
 
==The net==
 
==The net==

Revision as of 10:06, 5 July 2013


This is a Setting in progress by RPGnet user Nick the Nevermet.


Parameters

I am making this with a (weak) assumption that I will be using Heroquest to run it. As such, I am going to describe the game & setting as Robin Laws suggests one does in the "Parameters" section early in the book.

Premise

The characters are Heroes who will either use their public personas for public and personal benefit, or become consumed by fame and the Tide's Eye.

Genre

Superheroic celebrity-aristocrats rule high tech city states in a world with supernatural forces reminiscent of "Lost".

Superheroic rulers

  • The PCs are connected to a location, a group, or an institution. In classic legends, the king of one city is a great hunter, the princess of another is a sorceress, and a baron two kingdoms over is unbeatable in single combat.
  • In-setting, the PCs are Cerenim, or "lords", and they have been chosen to wield immense power, and they will decide what to defend, what to exploit, and what to disavow.

Supernatural forces

  • In the TV show "Lost," The Island appears to have an agenda and it manipulates events and coincidence to slowly have it happen. This is the state of affairs on Tehom, only instead of discussing The Island in hushed tones, one talks of the Tide's Eye.
  • The Tide's Eye has several names, but the world of Tehom seems to take an interest in humanity as a whole. Certain cities have improbable weather patterns , some sea lanes are calm whereas others become stormy as soon as a ship comes close. The Tide's Eye only works on an environmental level, however, unless Cerenim is involved. Cerenim are often saved from death by improbably coincidences, for example, above and beyond the powers they wield.
    • The Tide's Eye is known by many names, and there are many debates about what it is. To the degree there is religion found on Tehom, it often is involved in trying to explain what the Tide's Eye is or wants. For some, it is a purely accidental force that aggregates psychic energy, focusing on commonly thought about topics (celebrities, weather, war, etc.). For others, it is a conscious mind actively moving humanity toward some state of affairs for its own reasons. Those who specialize in trying to interpret the actions of the Tide's Eye and decipher Tehom's will are Mystics, and they range from con artists to truly otherwordly individuals.

Celebrity-aristocrats of high tech city states

  • The world of Tehom is one of cosmopolitan cities built in the archipelago of a vast ocean, and the Cerenim are the center of not just the political system, but a public sphere dominated by social and mass media. Adoring fans follow the every move of the Cerenim, and this fixation is woven into the political structure of the cities as well.
  • While a bureaucracy exists, the masters of society are those with personality, name, and power. This is a world where power (political, economic, military/violence) is extremely personal.

Setting

  • Tehom is a world that was settled and terraformed generations ago. The project (and the colonists) were abandoned when the world's psychic consciousness took notice of humanity and began to resist terraforming efforts.
  • Society has since stabilized, though the Raquiya System and the planet Tehom are still cut off from interstellar human civilization.
    • A thin band of ocean and islands near the equator have been fully terraformed, though the colder reaches of the planet are a hybrid of the planet's original ecology and the Terran one engineered by humans.
  • Tehom has a "world mind" that amplifies and aggregates psychic energy. A population's conscious and unconscious desires effect the world.
    • The primary effect of this is that entities gain tangible benefits (or problems) from reputation. Some places are "cursed" while other cities just seem to be cleaner and healthier.
    • This can happen to people (and lineages of people) as well. Heroes gain power with their renown, pushing well beyond what is "normally" human. Overtime, these heroes, called Ceren / Lords and Shoftim / Judges, have become the political elites of society.
  • Contemporary human society centers on densely populated cities supported by teh resources they can find on the small islands and vast oceans of Tehom. The population is ruled and fixated on the celebrity hero-aristocrats, the Cerenim, who the world is quite literally watching.

Mode

This game will be a hybrid of some degree between 3 modes:

  • Epic: a sweeping tale of heroism, against a backdrop of great historical events
  • Chronicle: the lead characters manage the economic and political affairs of a community (or other unit, such as a corporation), often over a large span of time.
  • Procedural: as part of their job, highly competent professionals solve a succession of problems, perhaps interspersed with ongoing stories of their personal lives.

Links

History of Tehom

System information

The following is a quick profile using the stats for systems from Diaspora

  • System: Raquiya
  • Technology: 1/-1 (“Cerentech” vs. standard society)
  • Environment: E0 – 1 garden and several barren worlds
  • Resources: Rich

Primary Actors

  • Ceren – the Lords
  • Shoftim – The Governors – leaders of the Lords
  • Tehom – the world of Raquiya IV
  • Mevakeret Tavul– The Fascinated Traveler, The Tides' Eye, the world mind or psychic aggregator of Tehom

Political entities

  • The Ten Horns – The ten great cities of humanity
  • The Little Horn – The Commune, aka, the Communal Republic
  • The Seven Crowns – the Seven great Shoftim

The net