The Judges of Tehom

From RPGnet
Revision as of 12:30, 4 July 2013 by Nevermet (talk | contribs)
Jump to: navigation, search


This is a Setting in progress by RPGnet user Nick the Nevermet.


Parameters

I am making this with a (weak) assumption that I will be using Heroquest to run it. As such, I am going to describe the game & setting as Robin Laws suggests one does in the "Parameters" section early in the book.

Genre

Hero-Kings of high tech city states in a world with supernatural forces reminiscent of "Lost".

Setting

  • Tehom is a world that was settled and terraformed generations ago. The project (and the colonists) were abandoned when the world's psychic consciousness took notice of humanity and began to resist terraforming efforts.
  • Society has since stabilized, though the Raquiya System and the planet Tehom are still cut off from interstellar human civilization.
    • A thin band of ocean and islands near the equator have been fully terraformed, though the colder reaches of the planet are a hybrid of the planet's original ecology and the Terran one engineered by humans.


Links

History of Tehom

System information

    • System: Raquiya
    • Technology: 1/-1 (“Cerentech” vs. standard society)
    • Environment: E0 – 1 garden and several barren worlds
    • Resources: Rich

Primary Actors

    • Ceren – the Lords
    • Shoftim – The Governors – leaders of the Lords
    • Tehom – the world of Raquiya IV
    • Mevakeret Tavul– The Fascinated Traveler, Steward of Tides, the world mind or psychic aggregator of Tehom

Political entities

    • The Ten Horns – The ten great cities of humanity
    • The Little Horn – The Commune, aka, the Communal Republic
    • The Seven Crowns – the Seven great Shoftim

The net