Difference between revisions of "The Judges of Tehom: Villain Datafiles (MHR)"

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(Reck, the Hyper)
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The following are various villains (Archons, banned Few, Auxiliaries, Hadalians and their agents, etc.)
 
The following are various villains (Archons, banned Few, Auxiliaries, Hadalians and their agents, etc.)
  
 +
=Manta Merc=
 +
See Tigershark
 
=Reck, the Hyper=
 
=Reck, the Hyper=
 
*'''Description (~150 words)'''
 
*'''Description (~150 words)'''
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*Combat Expert d8
 
*Combat Expert d8
 
*Covert Expert d8
 
*Covert Expert d8
 +
=Tattered Man=
 +
See Scarecrow, without the crows

Revision as of 13:17, 5 May 2014


The following are various villains (Archons, banned Few, Auxiliaries, Hadalians and their agents, etc.)

Manta Merc

See Tigershark

Reck, the Hyper

  • Description (~150 words)
  • Reck looks like a a sloth, only more sleek, a larger mouth, and longer claws. Reck is a genetic experiment created by Doctor Telos, who wished to create a predator/scavenger who could survive long periods in an area ruined by war. The result was Reck: a hyperactive, violent, and cunning (if not exactly intelligent) creature.

Origin: Non-Human Distinctions:

  • Survive through Cunning and Violence
  • Must eat Must Eat MUST EAT
  • Human body language, Inhuman speech

Affiliation:

  • Solo: D10
  • Buddy: D6
  • Team: D8

Powers

  • Primary Power: Bestial Creation
    • Enhanced Durability d8
    • Enhanced Senses d8
    • Enhanced Swingline
    • Enhanced Weapon d8
    • Superhuman Reflexes d8
    • SFX: Add a d6 to your dice pool for an attack action and step back the highest die in your pool by –1. Step up physical stress inflicted by +1.
    • Limit: Soothe the Savage Beast. Step up or add d6 to the doom pool to step up or double any asset, stress, or complication used against Reck to calm or control him, if it appeals to his survival instincts.

Specialties:

  • Acrobatics Master d10
  • Combat Expert d8
  • Covert Expert d8

Tattered Man

See Scarecrow, without the crows