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The players start the game as villagers in an extremely isolated area called the Village of the Vale.  They will know almost nothing of the big wide world around them.  
 
The players start the game as villagers in an extremely isolated area called the Village of the Vale.  They will know almost nothing of the big wide world around them.  
  
The game system is still being considered but I have a pretty good idea of it. Probably a custom collection of charts and mechanics aimed at being a very small amount of stuff.  Role playing will be rewarded with experience as will hack&slashing.  
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The game system will be a custom collection of charts and mechanics aimed at being a very small amount of stuff.  Role playing will be rewarded with experience as will hack&slashing.  
  
 
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*'''Kubelo''' has a large number of pepper trees and olive trees.  They produce olive oil used locally and with peppercorns, provide one of the profitable exports that benefits the whole vale.
 
*'''Kubelo''' has a large number of pepper trees and olive trees.  They produce olive oil used locally and with peppercorns, provide one of the profitable exports that benefits the whole vale.
 
*'''Dandan''' has a lot of fruit trees.  Traded whole the fruits are a staple of local diets.  They also brew various liqueurs for local consumption. They also produce a great deal of jams and jellies and canned fruits.  '''Dandan''' also has a great many beehives and produces honey and meads..
 
*'''Dandan''' has a lot of fruit trees.  Traded whole the fruits are a staple of local diets.  They also brew various liqueurs for local consumption. They also produce a great deal of jams and jellies and canned fruits.  '''Dandan''' also has a great many beehives and produces honey and meads..
*'''Jenkins''', the largest, has a traveler's Inn and an attached brewery. (The inn is cleverly called the [[Inn at Jenkins]]) The brewery produce a large amount of beer much of which is exported. '''Jenkins''' also has a large structure near the Inn that is used for storage of local produce for export where the elders of Jenkins oversee local provisions for trade and against hardship.   
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*'''Jenkins''', the largest, has a traveler's Inn and an attached brewery. (The inn is cleverly called the [[Inn at Jenkins]]) The brewery produce a large amount of beer much of which is exported. '''Jenkins''' also has a large structure near the Inn that is used for storage of local produce for export where the elders of Jenkins oversee local provisions for trade and againt hardship.   
  
Farmsteads are miniature hamlets themselves but interact with the various hamlets.  For an idea of an active Farmstead think about Faldor's Farm in the Beleriand series.
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Farmteads are miniature hamlets themselves but interact with the various hamlets.  For an idea of a active Farmstead think about Faldor's Farm in the Beleriand series.
  
 
Also part of the Vale economy are several families of hunters who specifically hunt for wild game found abundantly in the forests. Foremost among them are the Grieeg family comprised of nearly 20 members.  The Grieeg family has a farmstead near '''Gingal''' that serves as a curing, smoking and drying place for their meats.  The family, like all the hunters, also trade in bone, antlers and other animal byproducts.  The Grieeg family refuses to hunt rats or spiders though the others will.   
 
Also part of the Vale economy are several families of hunters who specifically hunt for wild game found abundantly in the forests. Foremost among them are the Grieeg family comprised of nearly 20 members.  The Grieeg family has a farmstead near '''Gingal''' that serves as a curing, smoking and drying place for their meats.  The family, like all the hunters, also trade in bone, antlers and other animal byproducts.  The Grieeg family refuses to hunt rats or spiders though the others will.   
  
The '''Vale''' is surrounded by forest on 3 sides with rolling hills and the beginning of a gorge to the south.  To the west is a range of mountains topped by two great mountains; the Tooth directly west and White Spire to the south of the Tooth.  Vale is a wet region with many creeks and streams all flowing to the gorge which flows south.  The fast growing and renewable pine trees are prized for construction.  
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'''Vale''' is surrounded by forest on 3 sides with rolling hills and the beginning of a gorge to the south.  To the west is a range of mountains topped by two great mountains; the Tooth directly west and White Spire to the south of the Tooth.  Vale is a wet region with many creeks and streams all flowing to the gorge which flows south.  The fast growing and renewable pine trees are prized for construction.  
  
 
A Village called '''Belwing''' is to the south someplace. Most adults have been there from time to time during their lives.  The Village of '''Blue Rock''' is to the northeast, farther away. Only a few people have been to it in their lives.  The City and castle of '''Arrow''' is near '''Blue Rock''' and the '''Duke of Arrow''' lives there.  The City and Castle of '''Redfoot''' is far to the south and the '''Duke of Redfoot''' lives there.  Only the Village elders have been there and not in the last decade.   
 
A Village called '''Belwing''' is to the south someplace. Most adults have been there from time to time during their lives.  The Village of '''Blue Rock''' is to the northeast, farther away. Only a few people have been to it in their lives.  The City and castle of '''Arrow''' is near '''Blue Rock''' and the '''Duke of Arrow''' lives there.  The City and Castle of '''Redfoot''' is far to the south and the '''Duke of Redfoot''' lives there.  Only the Village elders have been there and not in the last decade.   
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I am really interested in running a 1e White Box game just to honor Gary and his crew.  It would take a lot of reading. Though I do have all the white box books and such on Pdf.
 
I am really interested in running a 1e White Box game just to honor Gary and his crew.  It would take a lot of reading. Though I do have all the white box books and such on Pdf.
  
But it will probably be a mixture of Warlock and other things. I would give players a copy of the "Game Book."  I have a copy of Warlock as a doc file to clip from.  The rules will be trimmed down to a bare minimum and  
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But it will probably be a mixture Warlock and other things. I would give players a copy of the "Game Book."  I have a copy of Warlock as a doc file to clip from.  The rules will be trimmed down to a bare minimum and  
  
Players would start more or less as fighters and use the warlock fighter exp chart and skill chart.  Skills will draw from a collection i will put together including fighter and thief skills.  
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Players will start as fighters and use the warlock fighter exp chart and skill chart.  Skills will draw from a collection i will put together including fighter and thief skills.  
  
 
Part of me wants to run the d12 game we played at Winchels after midnight.
 
Part of me wants to run the d12 game we played at Winchels after midnight.
 
 
*Anything over 7 worked kinda.  
 
*Anything over 7 worked kinda.  
 
*Anything 6 and under failed kinda.
 
*Anything 6 and under failed kinda.
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Not all priests will be evoking priests.  Certain to be a sore point among them.  
 
Not all priests will be evoking priests.  Certain to be a sore point among them.  
  
Hedge wizards will be rare but well known and the Vale will have a couple.  These practitioners will be sort of a mixture of herbalists, midwife, alchemist, and charlatan. At best a 3rd level mage making a rural living. Most will have traveled to learn more their trade but may enlist youths to collect local supplies.  They may provide medical help.
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Hedge wizards will be rare but well known and the Vale will have a couple.  These practitioners will be sort of a mixture of herbalists, midwife, alchemist, and charlatan. At best a 3 level mage making a rural living. Most will have traveled to learn more their trade but may enlist youths to collect local supplies.  They may provide medical help.
  
Friars are something akin to a parish priest, druid, and a monk.  Well versed in nature lore, knowledgeable in stories and myths, they perform rituals, marriages, funerals, and blessings. They usually have medical skills.  The game may have  an elderly friar willing to help a PC become a Friar.
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Friars are something akin to a parish priest, druid, and a monk.  Well versed in nature lore, knowledgeable in stories and myths, they perform rituals, marriages, funerals, and blessings. The usually have medical skills.
 
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Magic items are extremely rare and almost impossible to destroy.  
 
Magic items are extremely rare and almost impossible to destroy.  
  
Enchanted items have a spell causing the magic and that it maintains its usual strength. They may be easy to dispel.
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Enchanted items have a spell causing the magic and the it maintains its usual strength.  
  
 
So a magic spear can be used to lever a large bolder from the ground easily.  An enchanted spear can be broken like a normal spear.
 
So a magic spear can be used to lever a large bolder from the ground easily.  An enchanted spear can be broken like a normal spear.

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