Difference between revisions of "The Motley Crew/Ineya"

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(Created page with "The Motley Crew ==Character Details== * Name: '''Ineya''' * Gender: '''Female''' * Age: * Bloodline: '''Characters bloodline goes here''' * Career: '''This is where things ...")
 
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[[The Motley Crew]]
 
  
==Character Details==
 
 
* Name: '''Ineya'''
 
* Gender: '''Female'''
 
* Age:
 
* Bloodline: '''Characters bloodline goes here'''
 
* Career: '''This is where things like 'civilized fisherman'or 'Hunter' go.'''
 
* Social class:
 
** Wealth
 
** Status
 
 
* Background: (All from MRQII)
 
** Family Ties.
 
** Family Reputation.
 
** Family Connections.
 
** Background Events.
 
 
==Background==
 
Write a brief history of your PC here.
 
 
 
==Characteristics==
 
*Str: '''10''': Brawn Roll x5.
 
*Con: '''12''': Health Roll x5.
 
*Siz: '''15''': Resist Roll x5.
 
*Int: '''15''': Idea Roll x5.
 
*Pow: '''09''': Luck Roll x5.
 
*Dex: '''18''': Agility Roll x5.
 
*Cha: '''10''': Appearance Roll x5.
 
 
*Damage Bonus/Minus: '''+/- Damage Dice''' Use whatever system you rolled up in.
 
*Hit Points: '''Siz+Con Averaged'''
 
*Experience bonus: '''Int/2%'''
 
*Encumbrance limit: '''Str+Siz'''
 
*Magic Points: '''Equal to POW'''
 
*Fatigue Points: '''Str+Con'''
 
*Movement:
 
 
==Skill Groups==
 
 
Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
 
 
Here's the modifiers:
 
* Physical/Agility. Dex(p)Str,Con(s),Siz(n).
 
* Mental/Knowledge. Int (p) Pow(s).
 
* Manipulation. Int,Dex(p)Str(s).
 
* Perception. Int(p)Pow,Con(s).
 
* Communication. Cha(p), Int,Pow(s).
 
 
'''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).
 
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
*'''Physical Agility: +/-n%'''
 
 
**'''Athletics''' (30%)
 
**'''Dance''' (Regional) (30%)
 
**'''Dodge/Evade''' (25%)
 
**'''Pilot(Boat)'''(20%)
 
**'''Ride'''(specify) (20%)
 
**'''Stealth'''(25%)
 
**'''Swimming'''(20%)
 
**Acrobatics: (25%)
 
 
'''Mental Knowledge: +/-n%'''
 
 
*'''Evaluate''' (30%)
 
*'''First aid''' (20%)
 
*'''Knowledge/Lore'''(Specify)
 
**'''Regional Lore (Land Ends)'''(35%)
 
**Other Lores (Specify) 20%
 
*'''Navigation'''(10%)
 
*Healing lore: (25%):-
 
*Literacy (Own Languages Script) (50/20% or 0)
 
**Literacy (Other Script) 20%
 
*Martial Arts (15%)
 
 
'''Sense: +/-n%'''
 
 
*'''Perception''' (25%)
 
*'''Insight''' (25)
 
*Navigate (20%)
 
*Research (20%)
 
*Tracking (20%)
 
 
'''Manipulation: +/-n%'''
 
 
*'''Craft (Specify)'''(30%)
 
**Craft (Another) (30%/10)%
 
*'''Sleight of hand'''(20%)
 
*'''Throw''' (25%)
 
*Art(Specify) (20%)
 
*Devices/Mechanisms (25%)
 
*Engineering (25%)
 
*Play (20%)
 
*Shiphandling: (20%)
 
 
 
 
'''Communication: +/-n%'''
 
 
*'''Influence''' (20%)
 
*'''Sing''' (20%)
 
*'''Speak Language'''
 
**'''Native''' (Int x 5%)
 
**Other (10):
 
*Bargain/Commerce (20%)
 
*Command (20%)
 
*Disguise (20%)
 
*Courtesy/Etiquette (25%)
 
*Orate/Persuade (20%)
 
**Perform(Specify) (25%)
 
**Seduction (20%)
 
**Streetwise (30%)
 
**Teaching (20%)
 
 
</div>
 
 
==Weapon Styles==
 
* Attack [manipulation] Bonus/Minus: +/-%
 
* Parry  [agility] Bonus/Minus: +/-%
 
* Aim  [perception] Bonus/Minus: +/-%
 
 
'''Strike Ranks:''' See the strike rank Table.
 
*Siz:(n)
 
*Dex:(n)
 
*Int:(n)
 
 
{| border="1" cellpadding="2"
 
!width="200"|Weapon Style
 
!width="150"|Damage
 
!width="50"|S.R.
 
!width="50"|A.P.
 
!width="60"|Attack %
 
!width="60"|Parry %
 
!width="100"|Range
 
!width="50"|Enc.
 
|-
 
|style || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|style || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|style || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|style || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|style || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|Dagger || by type || sr || ap || atk% || pry% || melee || 0
 
|-
 
|unarmed || 1d3 || sr || arm || atk% || pry% || melee || 0
 
|-
 
|}
 
 
==Hit Points and Armour==
 
{| border="1" cellpadding="2"
 
!width="200"|Location Name
 
!width="300"|Armour types
 
!width="50"|H.P.
 
!width="50"|A.P.
 
!width="50"|Enc.
 
!width="100"|Location
 
|-
 
|Head || Armour Type || number || number || number || 19-20
 
|-
 
|Left Arm || Armour Type || number || number || number || 16-18
 
|-
 
|Right Arm || Armour Type || number || number || number || 13-15
 
|-
 
|Chest || Armour Type || number || number || number || 12
 
|-
 
|Abdomen || Armour Type || number || number || number || 09-11
 
|-
 
|Left Leg || Armour Type || number || number || number || 05-08
 
|-
 
|Right Leg || Armour Type || number || number || number || 01-04
 
|}
 
 
*Total Hit Points: nHP
 
 
 
==Magic==
 
*'''Power:-'''
 
** Current Characteristic POW:
 
** Current Available MP:
 
** Current Stored MP:
 
 
*'''Common Magic:'''
 
** List your Common Magic Spells here.
 
 
* ''' Magic:'''
 
** List your Magic Spells here.
 
 
==Equipment==
 
*Weapons:
 
** List your weapons and shields here
 
*Armour:
 
** List you armour and clothing here
 
*Other:
 
**List everything else here.
 

Latest revision as of 05:41, 15 April 2012