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− | [[The Motley Crew]]
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− | ==Character Details==
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− | * Name: '''Ineya'''
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− | * Gender: '''Female'''
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− | * Age:
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− | * Bloodline: '''Characters bloodline goes here'''
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− | * Career: '''This is where things like 'civilized fisherman'or 'Hunter' go.'''
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− | * Social class:
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− | ** Wealth
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− | ** Status
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− | * Background: (All from MRQII)
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− | ** Family Ties.
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− | ** Family Reputation.
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− | ** Family Connections.
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− | ** Background Events.
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− | ==Background==
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− | Write a brief history of your PC here.
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− | ==Characteristics==
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− | *Str: '''10''': Brawn Roll x5.
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− | *Con: '''12''': Health Roll x5.
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− | *Siz: '''15''': Resist Roll x5.
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− | *Int: '''15''': Idea Roll x5.
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− | *Pow: '''09''': Luck Roll x5.
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− | *Dex: '''18''': Agility Roll x5.
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− | *Cha: '''10''': Appearance Roll x5.
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− |
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− | *Damage Bonus/Minus: '''+/- Damage Dice''' Use whatever system you rolled up in.
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− | *Hit Points: '''Siz+Con Averaged'''
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− | *Experience bonus: '''Int/2%'''
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− | *Encumbrance limit: '''Str+Siz'''
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− | *Magic Points: '''Equal to POW'''
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− | *Fatigue Points: '''Str+Con'''
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− | *Movement:
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− | ==Skill Groups==
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− | Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
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− | Here's the modifiers:
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− | * Physical/Agility. Dex(p)Str,Con(s),Siz(n).
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− | * Mental/Knowledge. Int (p) Pow(s).
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− | * Manipulation. Int,Dex(p)Str(s).
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− | * Perception. Int(p)Pow,Con(s).
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− | * Communication. Cha(p), Int,Pow(s).
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− |
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− | '''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).
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− | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
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− | *'''Physical Agility: +/-n%'''
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− | **'''Athletics''' (30%)
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− | **'''Dance''' (Regional) (30%)
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− | **'''Dodge/Evade''' (25%)
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− | **'''Pilot(Boat)'''(20%)
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− | **'''Ride'''(specify) (20%)
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− | **'''Stealth'''(25%)
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− | **'''Swimming'''(20%)
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− | **Acrobatics: (25%)
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− | '''Mental Knowledge: +/-n%'''
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− | *'''Evaluate''' (30%)
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− | *'''First aid''' (20%)
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− | *'''Knowledge/Lore'''(Specify)
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− | **'''Regional Lore (Land Ends)'''(35%)
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− | **Other Lores (Specify) 20%
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− | *'''Navigation'''(10%)
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− | *Healing lore: (25%):-
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− | *Literacy (Own Languages Script) (50/20% or 0)
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− | **Literacy (Other Script) 20%
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− | *Martial Arts (15%)
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− | '''Sense: +/-n%'''
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− | *'''Perception''' (25%)
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− | *'''Insight''' (25)
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− | *Navigate (20%)
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− | *Research (20%)
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− | *Tracking (20%)
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− | '''Manipulation: +/-n%'''
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− |
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− | *'''Craft (Specify)'''(30%)
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− | **Craft (Another) (30%/10)%
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− | *'''Sleight of hand'''(20%)
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− | *'''Throw''' (25%)
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− | *Art(Specify) (20%)
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− | *Devices/Mechanisms (25%)
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− | *Engineering (25%)
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− | *Play (20%)
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− | *Shiphandling: (20%)
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− | '''Communication: +/-n%'''
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− | *'''Influence''' (20%)
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− | *'''Sing''' (20%)
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− | *'''Speak Language'''
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− | **'''Native''' (Int x 5%)
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− | **Other (10):
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− | *Bargain/Commerce (20%)
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− | *Command (20%)
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− | *Disguise (20%)
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− | *Courtesy/Etiquette (25%)
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− | *Orate/Persuade (20%)
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− | **Perform(Specify) (25%)
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− | **Seduction (20%)
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− | **Streetwise (30%)
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− | **Teaching (20%)
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− |
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− | </div>
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− |
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− | ==Weapon Styles==
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− | * Attack [manipulation] Bonus/Minus: +/-%
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− | * Parry [agility] Bonus/Minus: +/-%
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− | * Aim [perception] Bonus/Minus: +/-%
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− | '''Strike Ranks:''' See the strike rank Table.
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− | *Siz:(n)
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− | *Dex:(n)
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− | *Int:(n)
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− |
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− | {| border="1" cellpadding="2"
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− | !width="200"|Weapon Style
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− | !width="150"|Damage
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− | !width="50"|S.R.
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− | !width="50"|A.P.
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− | !width="60"|Attack %
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− | !width="60"|Parry %
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− | !width="100"|Range
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− | !width="50"|Enc.
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− | |-
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− | |style || damage || sr || ap || atk% || pry% || range || enc
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− | |-
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− | |style || damage || sr || ap || atk% || pry% || range || enc
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− | |-
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− | |style || damage || sr || ap || atk% || pry% || range || enc
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− | |-
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− | |style || damage || sr || ap || atk% || pry% || range || enc
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− | |-
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− | |style || damage || sr || ap || atk% || pry% || range || enc
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− | |-
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− | |Dagger || by type || sr || ap || atk% || pry% || melee || 0
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− | |-
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− | |unarmed || 1d3 || sr || arm || atk% || pry% || melee || 0
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− | |-
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− | |}
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− | ==Hit Points and Armour==
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− | {| border="1" cellpadding="2"
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− | !width="200"|Location Name
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− | !width="300"|Armour types
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− | !width="50"|H.P.
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− | !width="50"|A.P.
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− | !width="50"|Enc.
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− | !width="100"|Location
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− | |-
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− | |Head || Armour Type || number || number || number || 19-20
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− | |-
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− | |Left Arm || Armour Type || number || number || number || 16-18
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− | |-
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− | |Right Arm || Armour Type || number || number || number || 13-15
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− | |-
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− | |Chest || Armour Type || number || number || number || 12
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− | |-
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− | |Abdomen || Armour Type || number || number || number || 09-11
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− | |-
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− | |Left Leg || Armour Type || number || number || number || 05-08
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− | |-
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− | |Right Leg || Armour Type || number || number || number || 01-04
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− | |}
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− | *Total Hit Points: nHP
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− | ==Magic==
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− | *'''Power:-'''
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− | ** Current Characteristic POW:
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− | ** Current Available MP:
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− | ** Current Stored MP:
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− | *'''Common Magic:'''
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− | ** List your Common Magic Spells here.
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− |
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− | * ''' Magic:'''
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− | ** List your Magic Spells here.
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− | ==Equipment==
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− | *Weapons:
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− | ** List your weapons and shields here
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− | *Armour:
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− | ** List you armour and clothing here
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− | *Other:
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− | **List everything else here.
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