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== Characters ==
 
== Characters ==
 
 
===Apex===
 
===Apex===
Played By: Drkrash
 
 
====Stats====
 
 
Peter Petrovich
 
Peter Petrovich
 
AKA Apex
 
AKA Apex
 
 
 
SOLO d8 PAIR d10 TEAM d6
 
 
Big-Hearted Scientist
 
ROOAARRRR!
 
There Has To Be a Way
 
  
 
Superhuman Strength d10
 
Superhuman Strength d10
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Science Master d10
 
Science Master d10
 
Tech Master d10
 
Tech Master d10
 +
===Shrike===
  
 
DOING WHAT NEEDS TO BE DONE
 
 
1 XP – When you use your powers to give a support asset to an ally.
 
 
3 XP – When you take the lead on a mission or go solo in order to keep your allies out of harm’s way.
 
 
10 XP – When you abandon an ally in serious trouble in order to successfully fulfill a mission objective.
 
 
DINOSAUR BODYGUARD
 
 
1 XP - When you take Stress by putting yourself between an ally and harm.
 
 
3 XP - When your allies leave you using your Solo affiliation against a major foe or threat.
 
 
10 XP - When you stay with an ally, risking failure in regard to some bigger objective, or when you bravely suffer defeat at the hands of your opponent, but bought your allies time to formulate a plan and fortify their defenses.
 
 
====Story====
 
 
Dr. Peter Petrovich was called in as a consultant to work with Dr. Katherine Neumann on project to bring back extinct species through the transformation of animals. It was never intended to be used on humans. Peter and Katherine tried the process on various species of lab animals and found that the closer species on the evolutionary tree had the most likelihood of a better transformation (i.e. not turning into a blob of goo or having arms and legs growing in all the wrong places). However, the higher order species handled the transformation better psychologically (i.e. didn't go crazy and try to kill things).
 
 
After much experimentation, the Advanced Predator Experimental Project produced a test subject that was fully successful physically: a new dinosaur. But then the creature went berserk and rampaged through the lab, heading towards a populated area.
 
 
Forced to make quick decisions, and with a new compound ready at hand, Peter realized that a thinking subject was going to be the only chance of a successful transformation. In order to stop the rampage, and to Katherine’s horror, Peter injected himself in order to become the weapon needed to stop the escapee. What ultimately happened in the lab was covered up and the project was reported as a costly, dangerous failure.
 
 
Once the crisis was averted, there was the problem that Peter was still a dinosaur. Dr. Neumann, the nanotech specialist on the project, went to work on a protocol to reprogram the nanobots in Peter’s system to allow him to transform back to his human form. When this occurred, no longer was Peter the 140 pound lab rat; he reverted to a much improved physical form, a side effect of the nanobots’ action.
 
 
This was the formal end of the APEX project. Both scientists were chastened by what had occurred and resolved to use this strange new gift for the benefit of others. Katherine later designed the nanotech weapon harness for Peter, and Peter began his new avocation as Apex.
 
 
 
===Shrike===
 
Played By: Blacksheep
 
 
====Stats====
 
====Stats====
 
  
 
Solo d8, Buddy d10, Team d6
 
Solo d8, Buddy d10, Team d6
  
Distinctions: Reformed Criminal, Not Just A Pretty Face, Deafened Tinkerer
+
Distinctions: Former Criminal, Not Just A Pretty Face, Deafened Tinkerer
  
 
SALVAGED GEAR<br>
 
SALVAGED GEAR<br>
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Enhanced Reflexes d8
 
Enhanced Reflexes d8
  
SFX: Danger Sense (spend 1PP to add/step up Radar Headgear and reroll all dice on a reaction)<br>
+
SFX: Danger Sense (spend 1PP to add/step up Radar Sense and reroll all dice on a reaction)<br>
 
SFX: Multipower (use multiple Salvaged Gear powers in a pool at one step down per additional power)<br>
 
SFX: Multipower (use multiple Salvaged Gear powers in a pool at one step down per additional power)<br>
 
SFX: Burnout (double or step up Sonic Blaster for one action, or spend 1PP to do both; if the action fails, shutdown Sonic Blaster, recover with opportunity or transition)<br>
 
SFX: Burnout (double or step up Sonic Blaster for one action, or spend 1PP to do both; if the action fails, shutdown Sonic Blaster, recover with opportunity or transition)<br>
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Thrash and Shred were the henchgirls of a supervillain known as Death Metal, rocking the establishment and merrily causing mayhem. It was years before Thrash came to realise that he was influencing their minds through his soundwave technology, leaving them hopelessly devoted to an increasingly callous criminal. In desperation she broke free by turning a sonic weapon on herself, deafening herself in the process, and went into hiding. When Death Metal was brought down, she raided his equipment caches and put together enough gear to reinvent herself as the superhero Shrike, hoping to redeem herself for the sins of her past.
 
Thrash and Shred were the henchgirls of a supervillain known as Death Metal, rocking the establishment and merrily causing mayhem. It was years before Thrash came to realise that he was influencing their minds through his soundwave technology, leaving them hopelessly devoted to an increasingly callous criminal. In desperation she broke free by turning a sonic weapon on herself, deafening herself in the process, and went into hiding. When Death Metal was brought down, she raided his equipment caches and put together enough gear to reinvent herself as the superhero Shrike, hoping to redeem herself for the sins of her past.
  
===Jack Lewis, 'Lightning Jack'===
+
===Suprema===
Played By: Estragon
 
====Stats====
 
  
 +
Distinctions: Fanatical Transhumanist, I’ll Show Them All!, Wrong Side of the Law
  
Affiliations: SOLO: D10, BUDDY: D6, TEAM: D8
+
Posthuman
  
Distinctions: MASTER OF (SWEET) SCIENCE, CAN'T DO IT THE EASY WAY, YES I REALLY AM THAT SMART
+
Gravimetric Blast: d12
 +
Superhuman Durability: d10
 +
Supersonic Flight: d10
 +
Superhuman Reflexes: d10
 +
Telepathy: 6
  
Power Sets:
+
SFX --
QUANTUM TRANSPORTATION:
+
Counterattack: On a reaction against PHYSICAL STRESS attack action, inflict PHYSICAL STRESS with your effect die at no PP cost or spend a PP to step it up by +1.
TELEPORTd8, INTAGIBILITYd10
+
Immunity: Spend 1 PP to ignore stress, trauma, or complications from disease, poison, fatigue, or old age.
 +
Life Support: Suprema doesn't need to eat or breathe, and can survive indefinitely in the most hostile environments unless her Superhuman Durability is shut down.
 +
Multipower: Use two or more POSTHUMAN powers in a single dice pool at -1 step for each additional power.
  
SFX: Flurry - Add d6 and keep one extra effect die for each additional target after the first.
+
Limit –
SFX: Disruption - When Using INTANGIBILITY to attack a tech-based target, add a d6 and step up the effect die by +1
+
Exhausted: Shutdown any POSTHUMAN power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Limit: Exhausted - Gain one PP to shut down QUANTUM TRANSPORTATION. Recover this power set by activating an opportunity or during a Transition Scene.
 
  
SUBATOMIC DENSITY MANIPULATION
+
Specialties --
SUPERHUMAN DURABILITY D10, ENHANCED STRENGTH D8, FORCE BLAST D10, AIRWALKING D6
+
Combat Expert: 8
 +
Crime Expert: 8
 +
Medical Master: 10
 +
Science Master: 10
  
SFX: Constructs - When using SDM to create assets, add a D6 and step up the effect die by +1.
+
Milestones
SFX: Reactive - Spend a PP to add a SDM power to another player's die roll before they roll. If the other character takes Physical Stress, take D6 Mental Stress.
 
SFX: Versatile - May replace FORCE BLAST with either 2d8 or 3d6.
 
Limit: Conscious Activation - If stressed out, asleep, or unconscious, shut down SDM. Recover the power by recovering the stress of awakening.
 
  
Specialties:
+
I AM INVINCIBLE!
SCIENCE MASTER D10, COMBAT EXPERT D8, TECH EXPERT D8, MENACE EXPERT D8
+
1 xp – When you taunt a villain with a d12 power and choose them as your singular foe
 +
3 xp – When you inflict trauma on your foe
 +
10 xp – When you single-handedly best your foe and force them to admit your superiority before others, or they single-handedly best you, forcing you to acknowledge your inferiority
  
 +
We Can Be Better
 +
1 xp – When you convince a baseline human to improve themselves
 +
3 xp – When a human you’ve improved becomes a recognized Hero or Villain
 +
10 xp – ???
 +
===Smart teleporter===
  
A WIDER WORLD:
+
====Story So Far====
 
 
1 XP when you aid a hero for the first time.
 
 
 
3 XP when you either ask to join a team or refuse another's offer to join a team.
 
 
 
10 XP when you either accept leadership of a team or leave your current position.
 
 
 
NOT JUST A BRAWLER
 
 
 
1 XP when you first reveal a new stunt based off of your Science or Tech Specialties.
 
 
 
3 XP when you successfully defeat a threat with your Science or Tech Specialties.
 
 
 
10 XP when you either ignore a critical situation to finish a project or abandon your project to help out a teammate.
 
 
 
====Story====
 
 
At age 9, Jack Lewis' school science fair project - a scale model of a nuclear fuel reactor - won him first prize after the panic died down when the model began glowing.  
 
At age 9, Jack Lewis' school science fair project - a scale model of a nuclear fuel reactor - won him first prize after the panic died down when the model began glowing.  
  
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For his part, Jack has been trying to find a way to use his new abilities to make a positive difference in his home city, cleaning up the streets and working to protect the residents. The falling out with Clay troubles him, but any attempt he's made to reach out to his former friend has gone unanswered so far.
 
For his part, Jack has been trying to find a way to use his new abilities to make a positive difference in his home city, cleaning up the streets and working to protect the residents. The falling out with Clay troubles him, but any attempt he's made to reach out to his former friend has gone unanswered so far.
  
===Nyx===
+
===Lesbian stripper ninja===
 
 
Played By: Stattick
 
  
 
====Story So Far====
 
====Story So Far====
It started with her great grandfather, Robert Hamilton, during WWII (now deceased). He was an American who'd volunteered after Pearl Harbor, and went into the Marine Corps. His family had the money and political clout to have swung him into virtually any job in the war, but instead, he was island hopping and going through the meat grinder as a "Devil Dog" in the Pacific. His previous experience and knowledge of Japanese proved to be more valuable for interrogating POW's than his skill with a rifle, so in time, he was eventually reassigned to working at one of the POW camps. He was well liked, even by the prisoners, and eventually made lifelong friends with some of them.
+
An American great grandfather that served in WWII running a POW camp, and post-war working to transform Japan. Becomes close friends with the head of a ninja clan. The two of them agree that moving forward, it would be best if both cultures understood each other better, so an agreement is made to pick a child from each generation to be raised by the other family. The Japanese kids learn about American culture, business practices, and so forth. The American kids learn about Japanese culture (modern and traditional), and get trained as ninjas. My character would be the first girl sent over to study in Japan - but although female ninjas aren't common, they aren't unheard of either, so she's accepted. Mostly (still kind of has to push through some misogynistic crap now and again). And she's a lesbian. Not a slut, not by any means, but she likes girls.
 
 
During the Battle of Okinawa, Robert was running a POW on the island itself. One night, he was taken captive by a Japanese man who'd expertly snuck into the camp. The man, who identified himself as something called a shinobi (but whom Robert suspected was actually a ninja), believed the Imperial propaganda that the Japanese prisoners were treated horribly, tortured, and executed. The "shinobi" was there to try to save as many of the prisoners as he could. It was when they refused to escape, citing that they were treated honorably, and that Robert was a friend that the mysterious warrior realized how he'd been misled. He surrendered. And he was treated honorably.
 
 
 
Ishitani Masato (now deceased), the shinobi (ninja) who'd surrendered instead of continuing to fight a lost cause, and Robert became friends in the camp. After the war was over, and Japan surrendered, Robert was asked if he'd volunteer to stay over and help with the post war transition. He was happier to do that work than the work he'd done before, and worked closely with both governments, military and civilian. He remained friends with many of the former POW's that had been in his charge, and made a lifelong friend when he returned the Ishitani's katana after the war. It was the shinobi family's honor sword. In thanks, and hoping to foster greater understanding between the Japanese and Americans, Masato offered an exchange for each generation going forward: that the two families choose one person from each generation to be raised and taught by the other. The two men agreed. The Japanese kids learn about American culture, business practices, and so forth. The American kids learn about Japanese culture (modern and traditional), and get trained as ninjas.
 
 
 
1955 was the year of the first exchange. John Hamilton, Robert's second eldest son, was sent to be raised by the Ishitani family. Masato became the boy's legal guardian and raised him much as a son (truth be told, he was a little easier on the little blonde gaijin boy than on his own son). John stayed in Japan from the age of ten until he was eighteen, and then went back home. He understood the Japanese far better, but didn't have much appreciation for what he'd learned until later. He eventually became the head of security for the family's corporate holdings (which is true... but his real worth is that he's the head of corporate espionage and insider trading).
 
 
 
1975 was the year of the second exchange. Jacob Monroe was the cousin sent to Japan. He was also ten years old when he departed, and came home shortly before his 20th birthday. He spent a few years bumming around the country and world, on the family's dime, until he got "a talking to" by the family's patriarch. He was given a choice: either work hard for the family, or have his trust fund cut off. He did try to work for the family, but didn't care for the work. He ended up taking some sort of government job shortly afterwards, probably after the family pulled some strings for him. He's still hard at work, doing whatever it is he does for the government. He keeps a packed bag, and sometimes gets phone calls in the middle of the night, and then has to leave for periods of time. He's been shuffled from one alphabet soup agency to another from time to time. His longest stint was with The State Department. He doesn't talk about his work, or say much about the countries he visits. The family figures that he's some sort of spy.
 
 
 
In 1995, at the age of nine (she's a Scorpio and a Tiger), Maia Hamilton (my character), was sent to Japan. Sending her was a last minute decision. The primary choice through a temper tantrum and refused to go "without being tied up first" at the last minute, and his backup had just been in a serious car accident that had left him facing years of physical therapy to be able to walk. There wasn't another back-up. Maia was sent, with little preparation, and without knowing the language. It was a rough transition for her, getting used to a new culture, a new family, a new language, being a minority (gaijin, and having to take remedial courses in school to try to catch up to the more advanced learning pace of her new school. And then there was the ninja training. Nearly every spare moment, more ninja training. It was exhausting. But Maia adapted.
 
 
 
Her adopted "father", Ishitani Hikaru, saw that Maia had a lot of strength in her. And the girl refused to be treated "special" because she was a girl or gaijin. She wanted to prove that she was just as good as everyone else. And so he gave her that opportunity. She did not disappoint him. And unlike her cousins, when her eight years were up, and she was eighteen, she asked to remain, so she could master the arts. Hikaru was happy to have her stay on. She remained for another ten years.
 
 
 
Maia fully adopted Japanese culture, and even received dual citizenship. In Japan, she goes by the name Ishitani Maya (Kanji: 真夜, true night). She has been formally adopted by Ishitani Hikaru. In a sense, she truly has two homelands and two families.
 
 
 
In Japan, she was raised in the mountainous Iga provence, one of the traditional homelands of shinobi. Across the valley is Kōga, the traditional homeland of the other most famous shinobi clan. Each clan is organized into a number of guilds, and the guilds into dozens of families. It was in this way that it frequently happened that outsiders would hire ninja from one family, their enemies from another, but in truth, both families were members of the same clan. Even in conflicts with many different participants, frequently a single clan would unknowingly be hired by all sides. The Ishitani family is one of the branches of the Iga Clan.
 
 
 
The shinobi lifestyle seems to be slowly coming to an end. People seem to be leaving the lifestyle. There's fewer calls for hiring shinobi and other sorts of mercenaries. The government has tried to suppress the shinobi and samurai for quite some time, and especially under the watchful eye of the US in the post-war period. Appearances can be deceiving. Especially when dealing with people whose stock and trade are deception and misdirection.
 
 
 
Only the two clans ever gained any kind of notoriety, the Iga and Kōga (often rivals, sometimes allies, such as when they worked together to defend the Iga Republic in feudal Japan. There are three more clans that date back hundreds of years, each associated with one of the classic Buddhist elements. The Iga are associated with Void, while the Kōga are associated with Water. All five of the classic clans are doing well. Additionally, there are a number of other, smaller clans. Some have been established by Japanese ex-pats in other countries, escaping persecution (and some of these are centuries old). Furthermore, Japan is far from the only land that has a tradition of mystical mercenary assassins.
 
 
 
There's work to be had. It's often unsavory or dangerous. But the world has never ran out of a need for mercenaries, spies, or assassins. If anything, the modern world, with it's masked vigilantes, and others outside of the reach of traditional law enforcement, is in greater demand for ninja and their ilk then the medieval world was. The shinobi just keep a relatively low profile.
 
 
 
As said above, Maya stayed on to finish her training in the ways of the shinobi. This includes the mystical training (which her cousins missed out on), which she showed a talent in. She also eventually came to accept that she was a lesbian. Marrying a man was just never in the cards for her. She was worried that her adoptive father wouldn't accept it, but she did eventually come out to her. It was awkward for a few months afterwards, as he poked and prodded at her, hoping that she was just going through a phase (in her early 20's). But he did, in time, accept it.
 
 
 
Upon reaching Master status in her late 20's, she came back home to the US, which she's visited from time to time, but didn't know terribly well. She made the mistake of coming out to her (very rich, very conservative) family as a lesbian, and immediately got disowned. There's are "immorality" and "tarnishing the family name" clauses in her trust that were used as an excuse to cut her out of the family fortune. Some of the family do accept her, especially the younger generations, but no one was willing to overtly help her for fear that they too would be cut out. Strapped to pay the bills, few marketable skills you can actually put on a resume, no capital to set up a dojo (teaching a... sanitized... version of the art), she eventually became a stripper to pay the bills. It's unsavory work, especially when you don't like guys (and have to pretend otherwise), but it pays very well, and she can work a stripper pole like you wouldn't believe. There was also the advantage that with a phone call, you could disappear from work for days or weeks on end, with a quick audition you could get immediate work in almost any city, the hours are flexible... and everyone just naturally assumes you have a substance abuse problem, so no one bats an eye when you're flaky in your social life... it was almost ideal for supporting a super-heroine. (Her adoptive father did offer to "send a plane" for her, so she could return home to Japan if she wanted to. But ever being headstrong, she refused. She's mastered the physical and mystical arts of the shinobi. She's now intent to take her eventual place in the family, and to earn at least a master's degree in business, as is the way of her people... but it's a little disheartening to be facing a master's at 28 years old without a college credit to her name. Hikaru did send her around $20,000 to help her get established in her new life. It was enough to get a car, apartment, furniture, and other basics... She paid him back in less than six months.)
 
 
 
Really, she's just a ninja that happens to be a lesbian and a stripper (for now, until something better comes along - and she is working on that degree... her first semester starts in June). The three really don't have anything at all to do with each other. Would be a fun character to play, once you deconstruct it, with an eye toward breaking away from the bad lesbian stripper ninja stereotypes.
 
 
 
===Crucible===
 
Played by: frankcastle1975
 
 
 
====Stats====
 
 
 
 
 
D10 Solo/D8 Buddy/D6 Team
 
 
 
Wielder of Xeno Crystal A
 
The son of the American Dream and Northern Lights
 
“One side everybody…. I’ve got this”
 
 
 
Power Set: Xeno Crystal A
 
D12 Blast
 
D10 Flight
 
D10 Durability
 
D10 Cosmic Energy Control
 
 
 
SFX:
 
Area of Attack: add 1D6 per extra target and keep one effect die per target
 
Beserk: use doom pool die and return it one step up
 
Unleashed: step up or double XCA die, if it fails add die to doom pool
 
Second Wind: move physical stress to doom pool and step up XCA power
 
Multipower: use second power at one step down
 
 
 
 
 
 
 
Limits:
 
Growing Dread: opportunities on 1 and 2
 
Uncontrollable: use power as complication gain PP, recover via opportunity or transition scene
 
Exhausted: gain 1PP to shut down a power, recover via opportunity or transition scene
 
 
 
Specialties
 
Combat D8
 
Crime D8
 
Cosmic D8
 
Mystic D8
 
 
 
Milestones
 
 
 
Stand back and see how it's done!
 
 
 
1 XP When you enter Solo affiliation against the advice of other heroes in the scene.
 
 
 
3 XP When your reckless actions still prove successful, and you......
 
 
 
10 XP When you learn a lesson in humility at great personal cost to you, or when you manage to succeed yet again despite your reckless abandon, and you sever all ties to the heroes you once worked with.
 
 
 
 
 
 
 
 
 
Living up to expectations
 
 
 
1 XP When you wonder what your heroic parent would do in a given situation.
 
 
 
3 XP The first time in a scene you take on the same or a similar mantle as your parent, and you specifically call attention to your parent's legacy.
 
 
 
10 XP When you defeat a threat that is as great, if not greater, than anything your parents faced, or when you find your parent's mantle too daunting to uphold, and you renounce any claims to your parent's legacy and heroics in general.
 
 
 
====Story====
 
 
 
John Brockington son of the American Dream (Captain America type patriot hero) and Northern Lights (female light controlling Canadian hero).
 
 
 
AD and NL were scientists working at the North Pole when they came across one of the fabled meteor fragments (that people had mentioned as a possible alien invasion artifact). Inside the meteor they found a radioactive crystal that gave them their powers.
 
 
 
AD and NL became notable heroes and teamed up with many heroes.
 
 
 
Along comes John. The military brat equivalent except instead of going from base to base he followed his parents from team to team.
 
 
 
At a very young age, John's powers manifested themselves when he came into contact with a sealed meteor fragment. While still too young to talk..... it was assumed that this was an accident. But in reality the crystal fragment had been communicating with him.
 
 
 
As John got older he seemed to learn things quickly (thanks in part to the crystal that was now imbedded in his chest which speaks to him). He also took pleasure in learning things from whichever heroes were willing to take the time to teach him.
 
 
 
The overall impression was that while his enthusiasm and courage were admirable, his impatience and arrogance were seen as a concern.
 
 
 
His powers developed faster than his maturity and his desire to join the crime fighting world was met with repeated "you're not ready" type comments.
 
 
 
Eventually through enough badgering he was allowed to join a team. With mixed success and some view him in a negative light as the kid who got the position because of mommy and daddy.
 
 
 
At the present day John is 21 and his parents are definitely winding down as heroes in an active capacity but still advise and interact with other heroes.
 
 
 
===The Knight===
 
Played by: chaotechnician
 
 
 
====Stats====
 
 
 
 
 
Solo d8, Buddy d10, Team d6
 
 
 
Knight in shining armor
 
"I'll figure it out as I go"
 
Studier of the archetypal
 
 
 
Alien Armor
 
 
 
Superhuman Durability d10
 
 
 
Weapon d10
 
 
 
Enhanced Strength d8
 
 
 
Leaping d8
 
 
 
Shapeshifting d8
 
 
 
Stretching d8
 
 
 
Swing and Glide d8
 
 
 
SFX: Multipower
 
 
 
SFX: Second Chance
 
 
 
SFX: Focus
 
 
 
Limit: Fatigue
 
 
 
Combat Master d10
 
 
 
Psyche Expert d8
 
 
 
Acrobatic Expert d8
 
 
 
New At All This
 
1XP: When you experience an important part of being a superhero for the first time.
 
 
 
3XP: When you learn a vital lesson that will impact how you go about being a superhero.
 
 
 
10XP: When you either decisively prove that you now know what you're doing, or are forced to accept that superheroism isn't the sort of thing someone can master.
 
  
 +
Upon reaching Master status in her late 20's, she comes back home to the US, which she's visited from time to time, but doesn't know terribly well. She makes the mistake of coming out to her (very rich, very conservative) family as a lesbian, and immediately gets disowned. Strapped to pay the bills, few marketable skills you can actually put on a resume, no capital to set up a dojo (teaching a... sanitized... version of the art), she eventually becomes a stripper to pay the bills. It's unsavory work, especially when you don't like guys (and have to pretend otherwise), but it pays very well, and she can work a stripper pole like you wouldn't believe. There's also the advantage that with a phone call, you can disappear from work for days or weeks on end, with a quick audition you can get immediate work in almost any city, the hours are flexible... and everyone just naturally assumes you have a substance abuse problem, so no one bats an eye when you're flaky in your social life... it's almost ideal for supporting a super-heroine.
  
 
== Events So Far ==  
 
== Events So Far ==  

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