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Science Master d10
 
Science Master d10
 
Tech Master d10
 
Tech Master d10
 
 
DOING WHAT NEEDS TO BE DONE
 
 
1 XP – When you use your powers to give a support asset to an ally.
 
 
3 XP – When you take the lead on a mission or go solo in order to keep your allies out of harm’s way.
 
 
10 XP – When you abandon an ally in serious trouble in order to successfully fulfill a mission objective.
 
 
DINOSAUR BODYGUARD
 
 
1 XP - When you take Stress by putting yourself between an ally and harm.
 
 
3 XP - When your allies leave you using your Solo affiliation against a major foe or threat.
 
 
10 XP - When you stay with an ally, risking failure in regard to some bigger objective, or when you bravely suffer defeat at the hands of your opponent, but bought your allies time to formulate a plan and fortify their defenses.
 
  
 
====Story====
 
====Story====
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Solo d8, Buddy d10, Team d6
 
Solo d8, Buddy d10, Team d6
  
Distinctions: Reformed Criminal, Not Just A Pretty Face, Deafened Tinkerer
+
Distinctions: Former Criminal, Not Just A Pretty Face, Deafened Tinkerer
  
 
SALVAGED GEAR<br>
 
SALVAGED GEAR<br>
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QUANTUM TRANSPORTATION:
 
QUANTUM TRANSPORTATION:
 
TELEPORTd8, INTAGIBILITYd10
 
TELEPORTd8, INTAGIBILITYd10
 
 
SFX: Flurry - Add d6 and keep one extra effect die for each additional target after the first.  
 
SFX: Flurry - Add d6 and keep one extra effect die for each additional target after the first.  
 
SFX: Disruption - When Using INTANGIBILITY to attack a tech-based target, add a d6 and step up the effect die by +1
 
SFX: Disruption - When Using INTANGIBILITY to attack a tech-based target, add a d6 and step up the effect die by +1
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SUBATOMIC DENSITY MANIPULATION
 
SUBATOMIC DENSITY MANIPULATION
 
SUPERHUMAN DURABILITY D10, ENHANCED STRENGTH D8, FORCE BLAST D10, AIRWALKING D6
 
SUPERHUMAN DURABILITY D10, ENHANCED STRENGTH D8, FORCE BLAST D10, AIRWALKING D6
 
 
SFX: Constructs - When using SDM to create assets, add a D6 and step up the effect die by +1.
 
SFX: Constructs - When using SDM to create assets, add a D6 and step up the effect die by +1.
 
SFX: Reactive - Spend a PP to add a SDM power to another player's die roll before they roll. If the other character takes Physical Stress, take D6 Mental Stress.
 
SFX: Reactive - Spend a PP to add a SDM power to another player's die roll before they roll. If the other character takes Physical Stress, take D6 Mental Stress.
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Specialties:  
 
Specialties:  
SCIENCE MASTER D10, COMBAT EXPERT D8, TECH EXPERT D8, MENACE EXPERT D8
+
SCIECE MASTER D10, COMBAT EXPERT D8, TECH EXPERT D8, ACROBATICS EXPERT D8
 
 
 
 
A WIDER WORLD:
 
 
 
1 XP when you aid a hero for the first time.
 
 
 
3 XP when you either ask to join a team or refuse another's offer to join a team.
 
 
 
10 XP when you either accept leadership of a team or leave your current position.
 
 
 
NOT JUST A BRAWLER
 
 
 
1 XP when you first reveal a new stunt based off of your Science or Tech Specialties.
 
 
 
3 XP when you successfully defeat a threat with your Science or Tech Specialties.
 
 
 
10 XP when you either ignore a critical situation to finish a project or abandon your project to help out a teammate.
 
  
 
====Story====
 
====Story====
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Power Set: Xeno Crystal A
 
Power Set: Xeno Crystal A
D12 Blast
+
D10 Blast
 
D10 Flight
 
D10 Flight
 
D10 Durability
 
D10 Durability
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At the present day John is 21 and his parents are definitely winding down as heroes in an active capacity but still advise and interact with other heroes.
 
At the present day John is 21 and his parents are definitely winding down as heroes in an active capacity but still advise and interact with other heroes.
 
===The Knight===
 
Played by: chaotechnician
 
 
====Stats====
 
 
 
Solo d8, Buddy d10, Team d6
 
 
Knight in shining armor
 
"I'll figure it out as I go"
 
Studier of the archetypal
 
 
Alien Armor
 
 
Superhuman Durability d10
 
 
Weapon d10
 
 
Enhanced Strength d8
 
 
Leaping d8
 
 
Shapeshifting d8
 
 
Stretching d8
 
 
Swing and Glide d8
 
 
SFX: Multipower
 
 
SFX: Second Chance
 
 
SFX: Focus
 
 
Limit: Fatigue
 
 
Combat Master d10
 
 
Psyche Expert d8
 
 
Acrobatic Expert d8
 
 
New At All This
 
1XP: When you experience an important part of being a superhero for the first time.
 
 
3XP: When you learn a vital lesson that will impact how you go about being a superhero.
 
 
10XP: When you either decisively prove that you now know what you're doing, or are forced to accept that superheroism isn't the sort of thing someone can master.
 
 
  
 
== Events So Far ==  
 
== Events So Far ==  

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