Difference between revisions of "The Salvage of the Kaine/movement"

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(Created page with "===Distance=== in space distances are in metres. One tabletop inch (2yds) is 1.8 metres so Pace 6" is 10 metres. ===Weightlessness=== ====Walking and Jumping==== Moving at...")
 
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====Prone====  
 
====Prone====  
 
If a character would be knocked Prone they must make an immediate Athletics roll. On a failure they lose their handhold and start Floating.
 
If a character would be knocked Prone they must make an immediate Athletics roll. On a failure they lose their handhold and start Floating.
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Revision as of 05:12, 1 June 2020

Distance

in space distances are in metres. One tabletop inch (2yds) is 1.8 metres so Pace 6" is 10 metres.

Weightlessness

Walking and Jumping

Moving at your pace along a solid surface or between closely placed (less than 3 metres apart) handholds requires no roll. Jumping from one handhold to another requires an Athletics roll. If the distance to the next handhold is greater than the character’s Pace, they make the roll at -2, if it is more than twice their Pace it is at -4 etc. A success means they arrived safely, a failure indicates they missed their handhold, and they are now Floating.

Flight

Flying requires suit jets and allows movement up to twice Pace with a simple Piloting roll, up to three times Pace at -2 to the roll. Failing the Pilot roll will give you the status Floating. In the case of a critical failure you have picked up a spin and are also Distracted.

Floating

If you are not in reach of a handhold in a weightless environment your status is Floating. While Floating you are at -2 to use any trait linked to Agility.

If you have suit jets you can remove the status Floating by making a Pilot roll as a move action. This roll does not suffer the -2 penalty.

Prone

If a character would be knocked Prone they must make an immediate Athletics roll. On a failure they lose their handhold and start Floating.

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