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Kelly would tell you that she led a normal, boring life before discovering her powers - the privileged, suburban sort of normal at least, in which she and her two brothers have always had their own bedrooms, got their own new cars on their 16th birthdays, and never faced any question about the cost of getting into college. She was never particularly outcast or part of the popular clique in school, despite wanting to be the latter. She's also gay, but had surprisingly (especially to her) little trouble coming out to her fairly conservative parents. Sometimes she feels guilty that she doesn't have a tragic origin story nor faced great adversity before emerging a hero. She just... got super powers, mighty and dangerous ones, so she may be nursing a bit of impostor syndrome and seeking validation because of that.
 
Kelly would tell you that she led a normal, boring life before discovering her powers - the privileged, suburban sort of normal at least, in which she and her two brothers have always had their own bedrooms, got their own new cars on their 16th birthdays, and never faced any question about the cost of getting into college. She was never particularly outcast or part of the popular clique in school, despite wanting to be the latter. She's also gay, but had surprisingly (especially to her) little trouble coming out to her fairly conservative parents. Sometimes she feels guilty that she doesn't have a tragic origin story nor faced great adversity before emerging a hero. She just... got super powers, mighty and dangerous ones, so she may be nursing a bit of impostor syndrome and seeking validation because of that.
  
Her powers manifested, to her knowledge, during a middle school soccer game, when one of her teammates was injured. Kelly's not aware of any particular exposure or history that explains the source of her powers, though she suspects Dr. Weaver might know something she's not telling.
+
Her powers manifested, to her knowledge, during a middle school soccer game, when one of her teammates was injured. Kelly's not aware of any particular exposure or history that explains the source of her powers, though she suspects Dr. Weaver might know something she's not telling.  
  
==Basic Information==
+
''When did you first use your powers?''
'''Hero Name''' = Stitch
+
 
 +
In middle school, one of her soccer teammates fell and broke her ankle after a bad collision. Kelly suddenly started feeling like her own ankle was hurting, and had no idea why, then managed to reach out and feel Laurie's broken ankle. So she tried to put it back together.
 +
 
 +
''Who was the first person you accidentally hurt with your powers?''
 +
 
 +
Laurie, in that first incident. First aid for traumatic injuries hurts when it's being done by a professional. Even worse when done by someone who doesn't actually know what they're doing. She put everything back in the right spot, but... painfully.
 +
 
 +
She first outright hurt someone through her powers going out of control at her first Homecoming Dance in high school. She lost control when some of the senior girls played a prank on her and her friends, and sent snacks and decorations flying. Fortunately, she'd read Carrie (several times) and had resolved never to go down that road. There weren't many injuries and nothing major, but the incident did bring her to the attention of...
  
'''Real Name''' = Kelly McCall
+
''Who, outside the team, helps you control your powers?''
  
'''Looks''' = Girl, White, Normal Skin, Fashionable Clothing, Colorful Costume
+
Dr. Weaver, a parapsychologist who's helped Kelly unlock and control her powers. Her own agenda isn't completely clear, though, as she's not on board with Kelly's superhero activities. She might secretly be connected to MK labs or another shady group.
  
==Abilities==
+
''Why do you continue to use your powers?''
  
Telekinesis and Telepathy
+
Kelly's motivation is pretty straightforward. She wants to help people, to heal people, to stop bad people. That's why she took up a costume and went hero-ing. And she wants to be famous. Maybe groupies.
  
'''Telekinesis''' accurate down to microscopic scale (with familiarity and concentration) and able to manipulate many objects at once, but limited raw strength (able to lift herself + 1 other person with focused effort).
+
''Why do you care about the team?''
  
'''Telepathy''' limited to short-range emotional reception without 'touch', which can be established through telekinesis but requires noticeable pressure. Limited clairvoyance via telekinetic projection through walls and such.
+
Sanguine Squad is getting buzz as up and comers and she knows they'll be in harm's way - so she can help!
  
==Labels==
+
==Basic Information==
'''Danger''' -2 (Locked)
+
'''Hero Name''' = Stitch
  
'''Freak''' +2
+
'''Real Name''' = Kelly McCall
  
'''Savior''' +2
+
'''Looks''' = Girl, White, Normal Skin, Fashionable Clothing, Colorful Costume
  
'''Superior''' +3
+
==Abilities==
  
'''Mundane''' +0
+
ABILITIES: Telekinesis and Telepathy
  
==Moves==
+
Telekinesis accurate down to microscopic scale (with familiarity and concentration) and able to manipulate many objects at once, but limited raw strength (able to lift herself + 1 other person with focused effort)
===Character Moves===
 
'''FIGHT THE GOOD FIGHT''' (Legacy): When you pull your punches while '''directly engaging a threat''', you can roll +Savior instead of + Danger. If you do, you cannot choose to impress, surprise, or frighten your foe.
 
  
'''ARE YOU WATCHING CLOSELY?''' (Delinquent) : When you mislead, distract, or trick someone, roll + Superior. On a hit, they are fooled, at least for a moment. On a 10+, choose three. On a 7-9, choose two.
+
Telepathy limited to short-range emotional reception without 'touch', which can be established through telekinesis but requires noticeable pressure
*you get an opportunity
+
Limited clairvoyance via telekinetic projection through walls and such.
*you expose a weakness or flaw
 
*you confuse them for some time
 
*you avoid further entanglement
 
  
On a miss, you’re hopelessly embroiled in it and under pressure; mark a condition
 
  
'''BURN''': When you charge up your powers, roll + conditions you have currently marked.  On a hit, hold 3 burn.  On a 7-9, mark a condition.  On a miss, hold 2 burn and mark 3 conditions.
+
BURN:
  
'''Flares:'''
 
 
Boost: Spend 1 burn to supercharge a teammate’s efforts with your powers, giving them a +1 bonus to their roll as if you had spent Team from the pool.
 
Boost: Spend 1 burn to supercharge a teammate’s efforts with your powers, giving them a +1 bonus to their roll as if you had spent Team from the pool.
  
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Snatch: Spend 1 burn to use your powers to seize any one object up to the size of a person from someone within view.
 
Snatch: Spend 1 burn to use your powers to seize any one object up to the size of a person from someone within view.
  
===Team Moves===
 
When you '''share a triumphant celebration with someone''', ask them if there is any fear in their eyes when they look at you. If they say no, take +1 forward and mark potential.  If they say yes, immediately shift your Danger up and your Savior down.
 
  
When you '''share a vulnerability or weakness with someone''', tell them how they could stop you, if it came down to it. Give them Influence over you and clear a Condition.
+
==Labels==
 +
'''Danger''' +1
 +
 
 +
'''Freak''' +2 ...
 +
 
 +
'''Savior''' +0 ...
 +
 
 +
'''Superior''' +0 ...  
  
===Moment of Truth - Used===
+
'''Mundane''' -1 ...  
Your mind’s eye opens, and you can see the world around you like never before. You can control it, at will, with ease. Of course, warping reality tends to have ramifications down the line, but in your moment of godhood...how could you possibly be worried?
 
  
==Backstory==
+
==Moves==
===Standard===
+
===Character Moves===
 +
'''Assess the Situation''' = When you assess the situation before entering into a fight, you may ask one additional question, even on a miss.
  
''When did you first use your powers?''
+
'''Fireside Chat''' = When you seek advice from your mentor, roll + the Label they embody. On a hit they will tell you what to do. On a 10+, mark potential if you follow their advice, and take +1 ongoing to follow through. On a 7-9, you get +1 forward to see it through if you do it their way. On a miss, they don’t have time for you because something big has gone down; mark a condition, GM’s choice.
  
In middle school, one of her soccer teammates fell and broke her ankle after a bad collision. Kelly suddenly started feeling like her own ankle was hurting, and had no idea why, then managed to reach out and feel Laurie's broken ankle. So she tried to put it back together.
+
'''Heroic Tradition''' = When you give someone the advice that you think your mentor would give, you can roll + the Label your mentor embodies to comfort or support someone, instead of rolling + Mundane.
  
''Who was the first person you accidentally hurt with your powers?''
+
'''Game Face''' ''(from Janus)'' = When you commit yourself to save someone or defeat a terrible enemy, mark a condition and take +1 ongoing to all rolls in direct pursuit of that goal. At the end of any scene in which you don’t make progress towards that goal, mark a condition. When you fulfill your goal, mark potential.
  
Laurie, in that first incident. First aid for traumatic injuries hurts when it's being done by a professional. Even worse when done by someone who doesn't actually know what they're doing. She put everything back in the right spot, but... painfully.
+
===Team Moves===
 +
When you '''share a triumphant celebration with someone''', ask them if you’ve been a good leader or effective teammate. If they say yes, your mentor loses Influence over you and you mark potential. If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label your mentor embodies.
  
She first outright hurt someone through her powers going out of control at her first Homecoming Dance in high school. She lost control when some of the senior girls played a prank on her and her friends, and sent snacks and decorations flying. Fortunately, she'd read Carrie (several times) and had resolved never to go down that road. There weren't many injuries and nothing major, but the incident did bring her to the attention of...
+
When you '''share a vulnerability or weakness with someone''', tell them a secret about your mentor (including your feelings towards them). Give them Influence over you and add 1 Team to the pool.
  
''Who, outside the team, helps you control your powers?''
+
===Moment of Truth===
 +
The moment that you show who you really are: your mentor, or something different. You can do whatever your mentor could do and more. You can do the incredible, even the things they always failed to accomplish. Of course, they’re not going to see you the same way, no matter which path you choose…
  
Dr. Weaver, a parapsychologist who's helped Kelly unlock and control her powers. Her own agenda isn't completely clear, though, as she's not on board with Kelly's superhero activities. She might secretly be connected to MK labs or another shady group.
+
==Backstory==
 +
===Standard===
 +
'''How did you first meet your mentor?''' In a dream.
  
''Why do you continue to use your powers?''
+
'''When and why did you choose to train with them?''' While in the dream. Because I was 9 and wanted to be the best girl, which is what she promised that I could be.
  
Kelly's motivation is pretty straightforward. She wants to help people, to heal people, to stop bad people. That's why she took up a costume and went hero-ing. And she wants to be famous. Maybe groupies.
+
'''Why did they agree to train you?''' Because she believed that, with pressure and heat, I could be turned into a Diamond.
  
''Why do you care about the team?''
+
'''Who else, outside of the team, knows about your training?''' No one, really. Disembodied voices in your head are not really something one discusses in polite company. Even with the team, I tell them that she just disappeared from public view.
  
Sanguine Squad is getting buzz as up and comers and she knows they'll be in harm's way - so she can help!
+
'''Why do you care about the team?''' Because they deserve it and they need it. Especially those that think that they don't.
  
 
===Further Questions===
 
===Further Questions===
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''What do you get up to when you're not super-ing? School? Job? Fun?''
 
''What do you get up to when you're not super-ing? School? Job? Fun?''
  
Kelly is a high school senior planning to study pre-med biology at the prestigious (and expensive) Hull University*. She also volunteers - when she has the time - with LGBT support groups, and has made several appearances in costume (without revealing her identity). While she doesn't have time to properly be in the band anymore, she's keeping up with the flute as her arts elective.
+
Kelly is a pre-med biology student at the prestigious (and expensive) Hull University*, though she's taking the minimum full-time course load to leave time for her 'outside activities'. She also volunteers on campus - when she has the time - with their LGBT support group, and has made at least one appearance in costume (without revealing her identity). While she doesn't have time to properly be in the band anymore, she's keeping up with the flute as her arts elective.
 
*No relation to the real Hull University, but I went through several words and couldn't find one without a real one associated with it so I'm keeping this one.
 
*No relation to the real Hull University, but I went through several words and couldn't find one without a real one associated with it so I'm keeping this one.
  
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==Inspirations==
 
==Inspirations==
Jean Grey, Dr. Strange, Elfen Lied
+
Mostly '''Retrogirl''' (both Janis and Callista) and '''Diamond''' from Brian Michael Bendis' '''Powers''' comic book and '''84''' from the '''P. S. 238''' webcomic, with a splash of '''America Chavez''' (from Marvel Comics) and '''Jessica Jones''' (also from Marvel Comics). And '''Superman''' from DC Comics, in terms of moral stance (can't believe that I forgot that one).
 +
 
  
 
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Advances purchased: 5
 
 
 
[[https://wiki.rpg.net/index.php/Masks:_Sanguine_Squad Back To Sanguine Squad Main Page]]
 
[[https://wiki.rpg.net/index.php/Masks:_Sanguine_Squad Back To Sanguine Squad Main Page]]

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