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'''Half-Giants''' | '''Half-Giants''' | ||
*'''Hardy. [2]''' A half-giant who becomes Shaken from damage while already Shaken does not take a wound. | *'''Hardy. [2]''' A half-giant who becomes Shaken from damage while already Shaken does not take a wound. | ||
β | *'''Large. [-]''' Half-giants stand | + | *'''Large. [-]''' Half-giants stand teen feet tall and are heavily muscled. They are Size +2. This increases their Toughness by 2 and their maximum Strength by two ranks, but they take a -2 penalty on Trait rolls when using equipment designed for smaller races, and consume double the amount of food and drink as the smaller folk. |
*'''Strong. [2]''' Half-giants have a starting Strength of d6 and a maximum Strength of d12+1. Their great size increases this to d10 and d12+3, respectively. | *'''Strong. [2]''' Half-giants have a starting Strength of d6 and a maximum Strength of d12+1. Their great size increases this to d10 and d12+3, respectively. | ||
*'''Easily Led. [-1]''' Half-giants are highly susceptible to persuasion, and take a -2 penalty when resisting magical or psionic effects meant to control their behavior, as well as Smarts- and Spirit-based Tests. | *'''Easily Led. [-1]''' Half-giants are highly susceptible to persuasion, and take a -2 penalty when resisting magical or psionic effects meant to control their behavior, as well as Smarts- and Spirit-based Tests. | ||
β | |||
Half-giants are towering people, ten feet tall or more, who resemble large and muscular humans. According to legend they were once magical crossbreeds of humans and some now-extinct species of giant, but modern half-giants are a true-breeding race unto themselves. | Half-giants are towering people, ten feet tall or more, who resemble large and muscular humans. According to legend they were once magical crossbreeds of humans and some now-extinct species of giant, but modern half-giants are a true-breeding race unto themselves. |