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*'''Hollow Bones.''' Their lightweight build and relatively fragile bones reduces an aarakocra's Toughness by 1.
 
*'''Hollow Bones.''' Their lightweight build and relatively fragile bones reduces an aarakocra's Toughness by 1.
  
Aarakocra are feathered, avian humanoids with large beaks and vulture-like heads. Their forelimbs are great, spreading wings bearing delicate-fingered hands halfway along their lengths.
 
  
 
'''Elves'''
 
'''Elves'''
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*'''Swift.''' Elves have a Pace of 8" and a running die of d8.
 
*'''Swift.''' Elves have a Pace of 8" and a running die of d8.
 
*'''Bad Reputation.''' Elves have a reputation as untrustworthy thieves, and take a -2 penalty to Persuasion rolls among non-elves.
 
*'''Bad Reputation.''' Elves have a reputation as untrustworthy thieves, and take a -2 penalty to Persuasion rolls among non-elves.
 
Elves are tall and lean, with long, pointed ears and sharp features. Although they can reach seven feet tall, elves are all muscle and sinew, with long limbs and slight builds. Their skin is weathered by sun and wind, and the soles of their feet is as hard as boiled leather.
 
  
 
'''Clannish Nomads:''' Elves are a wandering people, drifting across the desert in clans united by blood. They do not build cities, and visit the towns and city-states only occasionally. Although fiercely loyal to their own kin, elves consider anyone else - even elves of other clans - to be outsiders, to be preyed upon and exploited without remorse. This has given them a not-undeserved reputation as thieves and cheats, and few townsfolk are happy to see a clan of elves wander by.
 
'''Clannish Nomads:''' Elves are a wandering people, drifting across the desert in clans united by blood. They do not build cities, and visit the towns and city-states only occasionally. Although fiercely loyal to their own kin, elves consider anyone else - even elves of other clans - to be outsiders, to be preyed upon and exploited without remorse. This has given them a not-undeserved reputation as thieves and cheats, and few townsfolk are happy to see a clan of elves wander by.
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*'''Quick Learner.''' Half-elves start with d4 in any one skill of their choice, or d6 in any core skill.
 
*'''Quick Learner.''' Half-elves start with d4 in any one skill of their choice, or d6 in any core skill.
  
Half-elves are not a true race unto themselves, but rather are the product of an elf mating with a human. They resemble humans with pointed ears, lacking the height of their elven parent, though they do tend to run lean.
 
  
 
'''Beast Friend:''' Half-elves are born outcasts, distrusted by elves for their human heritage and by humans for their elven blood. Perhaps as a result, they have an instinctive understanding of animals, and an uncanny ability to befriend beasts of all description. Many a half-elf wins themselves an animal companion, an un-judging and forever loyal ally with whom to face the world. Some half-elves make a career of this knack, selling their services as tamers and herders of erdlus and crodlus, handling savage beasts for the arenas, and breeding kanks and other domesticated animals.
 
'''Beast Friend:''' Half-elves are born outcasts, distrusted by elves for their human heritage and by humans for their elven blood. Perhaps as a result, they have an instinctive understanding of animals, and an uncanny ability to befriend beasts of all description. Many a half-elf wins themselves an animal companion, an un-judging and forever loyal ally with whom to face the world. Some half-elves make a career of this knack, selling their services as tamers and herders of erdlus and crodlus, handling savage beasts for the arenas, and breeding kanks and other domesticated animals.
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*'''Easily Led. [-1]''' Half-giants are highly susceptible to persuasion, and take a -2 penalty when resisting magical or psionic effects meant to control their behavior, as well as Smarts- and Spirit-based Tests.
 
*'''Easily Led. [-1]''' Half-giants are highly susceptible to persuasion, and take a -2 penalty when resisting magical or psionic effects meant to control their behavior, as well as Smarts- and Spirit-based Tests.
 
*'''Poor Defenses. [-1]''' Because they are such large targets, half-giants take a -1 penalty to their Parry.
 
*'''Poor Defenses. [-1]''' Because they are such large targets, half-giants take a -1 penalty to their Parry.
 
Half-giants are towering people, ten feet tall or more, who resemble large and muscular humans. According to legend they were once magical crossbreeds of humans and some now-extinct species of giant, but modern half-giants are a true-breeding race unto themselves.
 
  
 
'''Social Chameleons.''' Half-giants have a reputation for being weak-minded and disloyal. In fact, they have a uniquely adaptive mindset that allows them to shift their outlook to fit with their current circumstances. Although a half-giant may have certain ethical principles they hold firm to, they are able to adapt to whatever situation they find themselves in. A half-giant servant may be meek and mild, but after a day or two in the company of soldiers and mercenaries, they may develop a brutal and aggressive personality. A half-giant gladiator who finds themself living with a group of monastics will soon take to the hours of meditation and devotion with the same energy they once brought to the fighting ring. The half-giant's fundamental identity does not change, but the details are flexible.
 
'''Social Chameleons.''' Half-giants have a reputation for being weak-minded and disloyal. In fact, they have a uniquely adaptive mindset that allows them to shift their outlook to fit with their current circumstances. Although a half-giant may have certain ethical principles they hold firm to, they are able to adapt to whatever situation they find themselves in. A half-giant servant may be meek and mild, but after a day or two in the company of soldiers and mercenaries, they may develop a brutal and aggressive personality. A half-giant gladiator who finds themself living with a group of monastics will soon take to the hours of meditation and devotion with the same energy they once brought to the fighting ring. The half-giant's fundamental identity does not change, but the details are flexible.
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*'''Tireless. [2]''' Muls require only four hours of sleep each night, and gain a +2 bonus on Vigor rolls made to resist fatigue.
 
*'''Tireless. [2]''' Muls require only four hours of sleep each night, and gain a +2 bonus on Vigor rolls made to resist fatigue.
  
The product of human and dwarf crossbreeding, muls resemble short, muscular humans with heavy, dwarf-like features. They are completely hairless, a quirk of biology which sets them apart from both of their parent races. Muls are universally sterile, a trait which keeps them in short supply.
 
 
'''An Artificial Race.''' Unlike half-elves, which occur whenever an elf and a human are sufficiently attracted to one another, muls are largely an artificial race.
 
  
 
'''Thri-Kreen (Mantis Warriors)'''
 
'''Thri-Kreen (Mantis Warriors)'''

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