Editing The Savage Sun
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*'''Hollow Bones.''' Their lightweight build and relatively fragile bones reduces an aarakocra's Toughness by 1. | *'''Hollow Bones.''' Their lightweight build and relatively fragile bones reduces an aarakocra's Toughness by 1. | ||
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'''Elves''' | '''Elves''' | ||
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*'''Swift.''' Elves have a Pace of 8" and a running die of d8. | *'''Swift.''' Elves have a Pace of 8" and a running die of d8. | ||
*'''Bad Reputation.''' Elves have a reputation as untrustworthy thieves, and take a -2 penalty to Persuasion rolls among non-elves. | *'''Bad Reputation.''' Elves have a reputation as untrustworthy thieves, and take a -2 penalty to Persuasion rolls among non-elves. | ||
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'''Clannish Nomads:''' Elves are a wandering people, drifting across the desert in clans united by blood. They do not build cities, and visit the towns and city-states only occasionally. Although fiercely loyal to their own kin, elves consider anyone else - even elves of other clans - to be outsiders, to be preyed upon and exploited without remorse. This has given them a not-undeserved reputation as thieves and cheats, and few townsfolk are happy to see a clan of elves wander by. | '''Clannish Nomads:''' Elves are a wandering people, drifting across the desert in clans united by blood. They do not build cities, and visit the towns and city-states only occasionally. Although fiercely loyal to their own kin, elves consider anyone else - even elves of other clans - to be outsiders, to be preyed upon and exploited without remorse. This has given them a not-undeserved reputation as thieves and cheats, and few townsfolk are happy to see a clan of elves wander by. | ||
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*'''Quick Learner.''' Half-elves start with d4 in any one skill of their choice, or d6 in any core skill. | *'''Quick Learner.''' Half-elves start with d4 in any one skill of their choice, or d6 in any core skill. | ||
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'''Beast Friend:''' Half-elves are born outcasts, distrusted by elves for their human heritage and by humans for their elven blood. Perhaps as a result, they have an instinctive understanding of animals, and an uncanny ability to befriend beasts of all description. Many a half-elf wins themselves an animal companion, an un-judging and forever loyal ally with whom to face the world. Some half-elves make a career of this knack, selling their services as tamers and herders of erdlus and crodlus, handling savage beasts for the arenas, and breeding kanks and other domesticated animals. | '''Beast Friend:''' Half-elves are born outcasts, distrusted by elves for their human heritage and by humans for their elven blood. Perhaps as a result, they have an instinctive understanding of animals, and an uncanny ability to befriend beasts of all description. Many a half-elf wins themselves an animal companion, an un-judging and forever loyal ally with whom to face the world. Some half-elves make a career of this knack, selling their services as tamers and herders of erdlus and crodlus, handling savage beasts for the arenas, and breeding kanks and other domesticated animals. | ||
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*'''Easily Led. [-1]''' Half-giants are highly susceptible to persuasion, and take a -2 penalty when resisting magical or psionic effects meant to control their behavior, as well as Smarts- and Spirit-based Tests. | *'''Easily Led. [-1]''' Half-giants are highly susceptible to persuasion, and take a -2 penalty when resisting magical or psionic effects meant to control their behavior, as well as Smarts- and Spirit-based Tests. | ||
*'''Poor Defenses. [-1]''' Because they are such large targets, half-giants take a -1 penalty to their Parry. | *'''Poor Defenses. [-1]''' Because they are such large targets, half-giants take a -1 penalty to their Parry. | ||
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'''Social Chameleons.''' Half-giants have a reputation for being weak-minded and disloyal. In fact, they have a uniquely adaptive mindset that allows them to shift their outlook to fit with their current circumstances. Although a half-giant may have certain ethical principles they hold firm to, they are able to adapt to whatever situation they find themselves in. A half-giant servant may be meek and mild, but after a day or two in the company of soldiers and mercenaries, they may develop a brutal and aggressive personality. A half-giant gladiator who finds themself living with a group of monastics will soon take to the hours of meditation and devotion with the same energy they once brought to the fighting ring. The half-giant's fundamental identity does not change, but the details are flexible. | '''Social Chameleons.''' Half-giants have a reputation for being weak-minded and disloyal. In fact, they have a uniquely adaptive mindset that allows them to shift their outlook to fit with their current circumstances. Although a half-giant may have certain ethical principles they hold firm to, they are able to adapt to whatever situation they find themselves in. A half-giant servant may be meek and mild, but after a day or two in the company of soldiers and mercenaries, they may develop a brutal and aggressive personality. A half-giant gladiator who finds themself living with a group of monastics will soon take to the hours of meditation and devotion with the same energy they once brought to the fighting ring. The half-giant's fundamental identity does not change, but the details are flexible. | ||
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*'''Tireless. [2]''' Muls require only four hours of sleep each night, and gain a +2 bonus on Vigor rolls made to resist fatigue. | *'''Tireless. [2]''' Muls require only four hours of sleep each night, and gain a +2 bonus on Vigor rolls made to resist fatigue. | ||
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'''Thri-Kreen (Mantis Warriors)''' | '''Thri-Kreen (Mantis Warriors)''' |