Editing The Savage Sun

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 140: Line 140:
  
 
*'''Arcane Background: Wizardry.''' The ancient art of wizardry has a fell reputation on Athas. In the ancient Cleansing Wars, reckless use of magic devastated the entire world, reducing the once-lush world of Athas to its current scorched and barren state. Wizards are few and careful, forced to hide from vengeful mobs and predatory rivals, and even the most benevolent of wizards must face the constant temptation of defiling.
 
*'''Arcane Background: Wizardry.''' The ancient art of wizardry has a fell reputation on Athas. In the ancient Cleansing Wars, reckless use of magic devastated the entire world, reducing the once-lush world of Athas to its current scorched and barren state. Wizards are few and careful, forced to hide from vengeful mobs and predatory rivals, and even the most benevolent of wizards must face the constant temptation of defiling.
 
+
*'''Arcane Background: Elemental Priest.''' Athas is a world without gods, but the mighty and ancient powers of the elements fill a similar role. Although they care nothing for mortal worshipers or mortal morality, the elemental powers occasionally form pacts with individual mortals, granting them great power in exchange for promoting the elemental's agenda.
*'''Arcane Background: Priest.''' This arcane background involves striking a pact with a powerful entity, and covers three different sorts of pact:
+
*'''Arcane Background: Druid.''' The fey spirits of the land, though few and weakened since their ancient days of glory, remain a force to be reckoned with. Like the elementals, they sometimes form pacts with worthy mortals, who wield their powers in defense of the dying world.
 
+
*'''Arcane Background: Templar.''' Agents of the immortal sorcerer-kings, templars wield spellcasting powers in addition to their legal status.
'''Elemental Priest:''' Athas is a world without gods, but the mighty and ancient powers of the elements fill a similar role. Although they care nothing for mortal worshipers or mortal morality, the elemental powers occasionally form pacts with individual mortals, granting them great power in exchange for promoting the elemental's agenda.
+
*'''Arcane Background: Psionics.'''
 
+
*'''Arcane Background: Wild Talent.'''
'''Druid:''' The fey spirits of the land, though few and weakened since their ancient days of glory, remain a force to be reckoned with. Like the elementals, they sometimes form pacts with worthy mortals, who wield their powers in defense of the dying world.
 
 
 
'''Templar:''' Agents of the immortal sorcerer-kings, templars wield spellcasting powers in addition to their legal status. Templars swear obedience to their patron, who grants them spellcasting power with which to enforce the sorcerer-king's will. This pact is closer to a business transaction than any sort of reverence, and rogue templars are not unknown.
 
 
 
*'''Arcane Background: Psionics.''' The powers of the mind are well-known on Athas, and a psionicist is one who hones them to their fullest potential. Psionicists are respected and sometimes feared, powerful individuals beholden to no one but themselves.
 
 
 
*'''Arcane Background: Wild Talent.''' All sapient people possess a spark of psionic ability, even those who lack the potential to become a true psionicist. The vast majority of humanoids on Athas are ''wild talents,'' capable of manifesting one or perhaps two psionic abilities through instinct and willpower.
 
  
  
 
===Defiling and Preserving===
 
===Defiling and Preserving===
  
Wizardry is unique in that it taps into the life-force of nearby living things to manifest supernatural effects. When used with care and consideration, this does no harm to the biosphere as a whole; this form of wizardry is known as ''preserving.'' However, a reckless or desperate wizard can simply rip out the power that they want, stealing life-force to power their magic; this is known as ''defiling.'' The difference is not well understood by the common folk of Athas, who know only that wizardry is what reduced their world to its current blasted, ruined state; as a result, wizards and anyone capable of wizardly magic are hated and feared.
 
 
Normal spellcasting (using Arcane Background: Wizardry) is assumed to be preserving by default: the wizard skims off just enough life-force to power their spells, taking care not to cause permanent harm. Whenever a wizard casts a spell, they have the option to ''defile'' instead. If the wizard succeeds on their Spellcasting roll, defiling grants them an automatic raise, allowing them to cast their spells to greater effect. This still requires the initial Spellcasting roll to succeed; if the wizard does not succeed, defiling grants them no additional benefits.
 
 
When a wizard uses defiling magic, regardless of whether or not their Spellcasting roll succeeds, the land pays a price. All the plant life within a radius equal to three yards times the power's rank is instantly killed, reduced to dead gray ash. This area is halved in areas of dense vegetation (such as a forest), or doubled in areas of scant vegetation (such as sandy desert or rocky badlands).
 
 
In addition, all living creatures other than inanimate plants in the area suffer intense pain, and must succeed on a Vigor roll or take a penalty equal to the spell's rank on all Trait rolls until the end of their next turn. Undead and constructs are immune to this effect.
 
  
 
===Druids, Templars, and Elemental Priests===
 
===Druids, Templars, and Elemental Priests===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)