The Sheltered Hand: Character 6

From RPGnet
Revision as of 18:54, 4 December 2023 by Dersen Lowery (talk | contribs) (Character Details)
Jump to: navigation, search

Idris Ofori, Scholar/Priest

Appearance Tall, lean, with black skin that almost has a blue tint, and still a bit soft-looking from a lifetime in academia, dressed in unassuming clothes where he is not armored. He wears well-kept but little-used armor with an even, blackish patina, along with similarly pristine mace, shield, and crossbow, with the bronze near-black against further corrosion. He has a kindly face with limpid brown eyes under a dense curl of oil-black hair, and a serene air about him.

People: Faram | Gender: Male | Ht: 6' 1"/1,85m | Wt: 175lb/79,4kg | Age: 22

Background Born to academic researchers, Idris grew up in a modest, stable household with five siblings, two older sisters and three younger brothers. He went for long walks to get away from the din, seeking out parks and libraries and temples when he was old enough. He soon manifested his mother's talent for making large intuitive leaps, and the meticulous and painstaking process for proving them. When he reached majority, the senior academician his parents worked for recommended him to another senior academician, and he spent many happy days in the company of variously musty and fragile tomes, with only the sound of quill on paper to be heard. Then one day, he was reading a crucial early history of the founding of the Hand, and his pattern-matching brain noticed something missing, maybe broken, maybe omitted? He brought this to his advisor, who poked and pulled at his logic until she realized that his hunch was sound, but it would need sound primary evidence to support it, foundational as the history was to so much scholarly work. Idris agreed, and soon found himself setting foot outside the city for the very first time, with only a few leads to work from.

Attributes

  • S: 10 +0
  • D: 15 +2
  • C: 15 +2
  • I: 12 +1
  • W: 16 +3
  • Ch: 14 +2

Character Details

Background Details

  • Background: Hermit
    • Alignment: Neutral Good
  • Tool Proficiencies: Herbalism Kit​
  • Languages: +1​
  • Equipment: A scroll case stuffed full of notes from his studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5GP​
  • Life of Seclusion: I was the caretaker of an ancient [set of knowledge]​
  • Feature: Discovery: A potential, radical new interpretation of a bedrock text; but I need documentation​
  • Characteristics: I am utterly serene, even in the face of disaster​
  • Ideal: Greater Good: My gifts are meant to be shared with all​
  • Bond: My isolation gave me great insight into a great evil that only I can destroy​
  • Flaw: I'd risk too much to uncover a lost bit of knowledge​

Feats

  • Durable​
  • Prodigy​

Skill Proficiencies

  • Proficiency Bonus: +3
  • Insight (Wis: +3) (double proficiency)
  • Investigation (Int: +1)
  • Persuasion (Cha: +2)
  • Medicine (Wis: +3)
  • Religion (Int: +1)
  • Arcana (Int: +1) (double proficiency)
  • History (Int: +1) (double proficiency)

Class Details

  • Human Faram Cleric
  • Domain: Knowledge
  • Level: 5
  • Hit Die: 1d8
  • Passive Perception: 17
  • Save Proficiencies: Wisdom, Charisma

Channel Divinity

  • Turn Undead: Destroy CR 1/2 and below
  • Knowledge of the Ages: As an action, choose one skill or tool: For 10 minutes, you have proficiency with that skill or tool
  • Read Thoughts: Read a creature's thoughts (Wis save to avoid) for up to 1 minute; optionally, end the effect early by implanting a Suggestion (no spell consumed, no save)

Languages

  • Common
  • Sinandre
  • Tarat
  • Sartan
  • Trakke
  • Acalani

Combat

  • Hit Points: 47
  • Armor Class: 18 (Scale Mail + Shield + Dex)

Magical Attacks

  • Spell Attack Mod: 4 + 3 = +7
  • Spell Save DC: 8 + 4 + 3 = 15

Ranged Attacks

  • Attack Mod: +6
  • Damage Mod: +0

Melee Attacks

  • Attack Mod: +4
  • Damage Mod: +0

Equipment

Cash 26GP | 7SP | 10CP

Carried

  • Mace​
  • Scale Mail​
  • Light Crossbow​
  • Bolt Case (1gp)​
  • 20 Bolts (1gp) 19
  • Explorer's Pack​
  • Backpack​
  • Mess Kit​
  • Tinderbox​
  • 10 Torches​
  • 10 days of Rations​
  • Herbalism Kit​
  • 10 Healer's Kit​
  • Tinker's Tools​
  • Magnifying Glass​
  • Bedroll​
  • Waterskin​
  • 50' Rope​
  • Shield​
  • Holy Symbol (Mystery Faram Diety)​
  • Clothes, common, Faram​
  • Scroll Case (1gp)​
  • 20 sheets of paper (40sp)​
  • Ink bottle (10gp)​
  • 10 Ink Quills (20cp)​
  • 2x Pouch​
  • 3x Flask of Holy Water​
  • All-Purpose Tool, +1​
  • Illuminator's Tattoo (left forearm; attuned)​
  • Tankard of Sobriety