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[[Category:GURPS Fantasy]][[Category:Campaign Resource]][[Category:Resources]][[Category:Short Adventure]]''The Sorcerer's Labyrinth'' is a generic TL3 fantasy adventure for use with the GURPS Fourth Edition rules set. It is designed for a group of 2-5 player characters built with 150 points and a disadvantage limit of -75 points. As designed, characters may not take any supernatural or cinematic traits other than Magery to a maximum level of 3. Average starting wealth is $1,000.  
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[[Category:GURPS]][[Category:Fantasy]][[Category:Campaign Resource]][[Category:Resources]][[Category:Short Adventure]]''The Sorcerer's Labyrinth'' is a generic TL3 fantasy adventure for use with the GURPS Fourth Edition rules set. It is designed for a group of 2-5 player characters built with 150 points and a disadvantage limit of -75 points. As designed, characters may not take any supernatural or cinematic traits other than Magery to a maximum level of 3. Average starting wealth is $1,000.  
  
 
TSL uses ''GURPS Basic Set: Characters'' and ''Campaigns'', ''GURPS Magic'', and ''GURPS Low-Tech''. Rules from the ''Dungeon Fantasy'' line are borrowed, though this is not a ''Dungeon Fantasy'' adventure. Rules from ''GURPS Martial Arts'' are also borrowed.  
 
TSL uses ''GURPS Basic Set: Characters'' and ''Campaigns'', ''GURPS Magic'', and ''GURPS Low-Tech''. Rules from the ''Dungeon Fantasy'' line are borrowed, though this is not a ''Dungeon Fantasy'' adventure. Rules from ''GURPS Martial Arts'' are also borrowed.  
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{|style="background:#ffdead;" border="1"
 
|-
 
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| Width="300px" | ''An old, foul-smelling beggar approaches [PC's name]. The assaulting stench of horse manure, stagnant alcohol and putrid sweat precedes him. He's shoeless and filthy and wearing tattered, threadbare rags. He smiles as he approaches showing what remains of his jagged, yellow teeth.''
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| Width="300px" | ''An old, foul-smelling beggar approaches [PC's name]. The assaulting stench of horse manure, stagnate alcohol and putrid sweat precedes him. He's shoeless and filthy and wearing tattered, threadbare rags. He smiles as he approaches showing what remains of his jagged, yellow teeth.''
  
''This latest in a line of beggars has a drunken look in his eyes. Grinning, he greats [PC's name]. "Greeting, traveler! You look like an adventuresome type. I've a proposition for you, one I'm sure you'll be interested in hearing. Come here out of the street and away from prying eyes and ears."
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''This latest in a line of beggars has a drunken look in his eyes. Grinning, he greats [PC's name]. "Greeting, traveler! You look like an adventuresome type. I've a proposition for you, one I'm sure you'll be interested in hearing. Come here out of the street and away from prying eyes and ears.
 
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Trouble is, the mirror is owned by the traveling wizard-sage [[The_Sorcerers_Labyrinth:Aragon|Aragon]]. Aragon is a mid-level wizard who isn't happy that his wagon was burglarized. However, the PC's won't know who owns the mirror at this point.
 
Trouble is, the mirror is owned by the traveling wizard-sage [[The_Sorcerers_Labyrinth:Aragon|Aragon]]. Aragon is a mid-level wizard who isn't happy that his wagon was burglarized. However, the PC's won't know who owns the mirror at this point.
  
Any mage worth his salt will be able to determine the mirror isn't magical. Analyze Magic can be cast on it if there's any doubt. It really ''is'' just an antique mirror. If there is no mage in the group or all Per+Magery rolls are failed, the PC's can search for a mage to perform Analyze Magic. Roll against the higher of IQ or Merchant both at +1 for Brecconary's current population to find a mage for the job. The mage will ask $50 for the service if the PC doing the talking makes a successful Merchant roll or $75 if the roll is failed. A further successful quick contest against the mage's Merchant skill of 14 will lower his asking price by $20.
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Any mage worth his salt will be able to determine the mirror isn't magical. Analyze Magic can be cast on it if there's any doubt. It really ''is'' just an antique mirror. If there is no mage in the group or all Per+Magery rolls are failed, the PC's can search for a mage to perform Analyze Magic. Roll against the higher of IQ or Merchant at +1 for Brecconary's current population to find a mage for the job. The mage will ask $50 for the service if the PC doing the talking makes a successful Merchant roll or $75 if the roll is failed. A further successful quick contest against the mage's Merchant skill of 14 will lower his asking price by $20.
  
The PC's will probably feel defrauded when they learn the mirror isn't magical. They may determine that in truth, Rufus really did believe the mirror was the of legend. He only lied to cover up the fact that he stole it, and to assure the PC's of what he believed was true.  
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The PC's will probably feel defrauded when they learn the mirror isn't magical. Don't tell them that in truth, Rufus wasn't trying to swindle them. He really did believe the mirror was the of legend. He only lied to cover up the fact that he stole it, and to assure the PC's of what he believed was true.  
  
 
The PC's may take a number of different courses of action. Below are a few:  
 
The PC's may take a number of different courses of action. Below are a few:  
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* If the PC's take the mirror to the guard and tell them what happened, they will be asked to remain at the post while they find its rightful owner whom already reported it stolen. They'll also inform the PC's that they will look for Rufus to bring him to justice. <br><br>And, they'll do just that. Both are easily located. Rufus will try to say the PC's are lying and that he had nothing to do with the mirror's theft. But, after a short investigation, the guard will see through this deception. However, the PC's should be made to sweat a little as the guard questions everyone evolved to make sue the crazy bum's story isn't true. Make Acting rolls for Rufus and Detect Lies rolls on the guard's behalf. <br><br>The players will meet Aragon at this time and he will be pleased to have his mirror returned. He'll offer the PC's an enchanted large knife in return for their service (see [[The_Sorcerers_Labyrinth:Aragon|Aragon's page]] for details).<br><br>
 
* If the PC's take the mirror to the guard and tell them what happened, they will be asked to remain at the post while they find its rightful owner whom already reported it stolen. They'll also inform the PC's that they will look for Rufus to bring him to justice. <br><br>And, they'll do just that. Both are easily located. Rufus will try to say the PC's are lying and that he had nothing to do with the mirror's theft. But, after a short investigation, the guard will see through this deception. However, the PC's should be made to sweat a little as the guard questions everyone evolved to make sue the crazy bum's story isn't true. Make Acting rolls for Rufus and Detect Lies rolls on the guard's behalf. <br><br>The players will meet Aragon at this time and he will be pleased to have his mirror returned. He'll offer the PC's an enchanted large knife in return for their service (see [[The_Sorcerers_Labyrinth:Aragon|Aragon's page]] for details).<br><br>
  
* If the PC's just want to hawk the mirror, they can do so. Roll against Merchant at +1 for the town's current population. <br><br>Role play the exchange and make note of what the PC's tell the antique dealer about the mirror. It may be important later when its rightful owner comes looking for it using the Seeker (M105) spell. He won't appreciate it if the PC's intentionally lied about how they got it. <br><br>Unless the antique merchant is given reason to believe it's stolen (e.g., if the players tell him they got it off a drunk bum in a seedy deal), he will offer $2,000 for the mirror if the selling PC makes a merchant roll, $1,200 if not. He won't want it if it seems to be stolen property, and will probably advise the PC's to take it to the guard. <br><br>A further quick contest of merchant skill rolls against the merchant's skill of 14 will bring him up to $2,250 or $1,320 if the original merchant roll was failed. If the PC critically fails this roll the merchant will be offended and won't buy the mirror. No one else in town will give more than $1,000 ($1,200 if another Merchant quick contest against 14 is made). A critical success and the antique merchant will offer $1,000 more for the mirror, or $4,000 more if the PC's convince the merchant the mirror is magical.<br><br>
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* If the PC's just want to hawk the mirror, they can do so. Roll against Merchant at +1 for the town's current population. <br><br>Role play the exchange and make note of what the PC's tell the antique dealer about the mirror. It may be important later when its rightful owner comes looking for it using the Seeker (M105) spell. He won't appreciate the PC's lying about how they got it. <br><br>Unless the antique merchant is given reason to believe it's stolen (e.g., if the players tell him they got it off a drunk bum in a seedy deal), he will offer $2,000 for the mirror if the selling PC makes a merchant roll, $1,200 if not. He won't want it if it seems to be stolen property, and will probably advise the PC's to take it to the guard. <br><br>A further quick contest of merchant skill rolls against the merchant's skill of 14 will bring him up to $2,250 or $1,320 if the original merchant roll was failed. If the PC critically fails this roll the merchant will be offended and won't buy the mirror. No one else in town will give more than $1,000 ($1,200 if another Merchant quick contest against 14 is made). A critical success and the antique merchant will offer $1,000 more for the mirror, or $4,000 more if the PC's dishonestly tell the merchant the mirror is magical.<br><br>
  
* The PC's count their losses and do nothing. If they take no real course of action other than to take the mirror and put it with their supplies (they can't reasonably carry it around), Aragon and the guard will find it, thanks to his Seeker spell. If they leave the mirror, Aragon and the guard will find it in the loft (or wherever it's at). It won't take long for the guard to track down the PC's. With a detective present, Aragon will cast Images of the Past (M107) on the mirror which will show the PC's reflection if they ever stood before it. If not, they will find Rufus who will blame the whole thing on the PC's and aide the guard in searching for them.
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* The PC's count their losses and do nothing. If they take no real course of action other than to take the mirror and put it with their supplies (they can't reasonable carry it around), Aragon and the guard will find it, thanks to his Seeker spell. If they leave the mirror, Aragon and the guard will find it in the loft (or wherever it's at). It won't take long for the guard to track down the PC's as Aragon will cast Images of the Past (M107) on the mirror and see the PC's reflection.
  
 
=Meeting Aragon=
 
=Meeting Aragon=
 
Aragon is a fair, reasonable man to a large extent, but he is also a greedy nobleman who will stop at little to get what he wants. If the PC's are honest and innocent of wrongdoing, he'll not wish ill of them for their part in his missing mirror. If the story of the mirror intrigued the PC's, Aragon will invite the PC's to the Black Rose inn for a drink and a meal, is treat.
 
 
There, he'll have a proposition, get the real mirror of legend and there will be riches untold as reward.
 
 
If the PC's aren't innocent, Aragon will insist they be imprisoned until brought to trial for their crimes. The soldiers will oblige.
 
 
At about midnight that same night, Aragon will come to the PC's while in jail. He'll make them an offer: promise to get the real mirror of legend for him and he'll suspend his charges against them. They'll be freed to keep their word. If they flee, he'll say they'll be under a warrant for arrest from one side of the kingdom to the next, and beyond.
 
 
Aragon will tell the PC's there was a murder during a drunken brawl in a tavern the other night. Happens every year at least once, but with so many people from afar flooding the city, the guard will realistically never be able to find the man who did it. But, Aragon will make vague insinuations he can have one or more of the PC's blamed for it if they don't agree to get the mirror or if they don't hold up their end of the bargain.
 
 
No matter how Aragon attempts to persuade the PC's to quest for the mirror of legend, he'll extend an invitation to the Black Rose as his guests where he'll offer each member of the PC's party 12 gold ($1,200) up front and all the food supplies they will need, plus a pack mule to carry it.
 

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