The Sorcerers Labyrinth

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The Sorcerer's Labyrinth is a generic TL3 fantasy adventure for use with the GURPS Fourth Edition rules set. It is designed for a group of 2-5 player characters built with 150 points and a disadvantage limit of -75 points. As designed, characters may not take any supernatural or cinematic traits other than Magery to a maximum level of 3. Average starting wealth is $1,000.

TSL uses GURPS Basic Set: Characters and Campaigns, GURPS Magic, and GURPS Low-Tech. Rules from the Dungeon Fantasy line are borrowed, though this is not a Dungeon Fantasy adventure. Rules from GURPS Martial Arts are also borrowed.



Introduction

"Once upon a time, long, long ago, there was a happy little kingdom in the farthest reaches of realm.

"Then, an evil wizard came and stole the princess. He left behind a magic mirror in her room and a letter that read: "Each midnight, the mirror becomes a magic portal into which anyone may step. On the other side is my realm of darkness. Be warned, not more than a half dozen men can enter each night. Enter, and be prepared for every sort of challenge."

Well, at least that's how the bard's tale goes. It's been told and retold so many times that there are several versions of the story. In some, the evil wizard is a wicked fairy queen. In others, there's no princess at all, rather it's a duke's son, a magic sword, a prized steed, or other valuable possession that is stolen away.

One thing remains consistent throughout the re-telling, though: there's always a mirror that holds a magical gateway within its reflective surface and the portal only opens at midnight.

Getting Started

Everyone far and wide has heard of the magic mirrors and their midnight portals leading to a realm of darkness, but most regard the story as a fairytale. The same old coots trying to sell treasure maps to famous lost troves and deeds to long-lost castles hidden in the wilderness also pedal full-length mirrors that serve as portals to fortune come midnight. Even though the world is a magical place of dragons and wizards, no one in their right mind, no matter how naive, would trust such claims or offers.

And, neither should the player characters.

The