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− | *NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc)
| + | [[File:Adrianna Mafalda.jpg]] |
− | *If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it.
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− | *Upgrade tiers should go something like <span style="color:green">Practically Orkish</span> > <span style="color:brown">Rusty</span> > Average > <span style="color:blue">Well-Maintained</span> > <span style="color:gold">Ornate</span> > <span style="color:red">Blessed</span> > <span style="color:purple">Masterwork</span>
| + | WIP |
− | *Practically Orkish makes gear shit; barely functions, and mucks up a lot.
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− | *Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
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− | *Well-Maintained lowers risk of screw-ups, and might give a small bonus.
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− | *Ornate: even less screw ups + small bonus + shiny shit all over it
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− | *Blessed: Weapon never jams/blows up in user's face/etc. No more screw ups, a bonus, plus a loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
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− | *Masterwork = Tack on a really good bonus + bonus + small bonus
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