Difference between revisions of "The Tantumirean Heresy:Cyrus Mordigael"

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==Biomancy==
 
==Biomancy==
 
 
Invigorate
 
Invigorate
*The psyker draws upon the energies of the Warp to galvanise the flesh, a possibly hazardous endeavour but one that can be essential to continue the warband’s efforts. Newly empowered, the Acolytes can continue afresh.  
+
*The psyker draws upon the energies of the Warp to galvanize the flesh, a possibly hazardous endeavor but one that can be essential to continue the warband’s efforts. Newly empowered, the Acolytes can continue afresh.  
  
 
Smite
 
Smite
*Drawing on the electric field of his own body, the psyker projects crackling bolts of bio-lightning, transforming his very life force into destructive energy. Diviners often claim that one can tell much about the state of a biomancer’s soul from the colour and appearance of this power.
+
*Drawing on the electric field of his own body, the psyker projects crackling bolts of bio-lightning, transforming his very life force into destructive energy. Diviners often claim that one can tell much about the state of a biomancer’s soul from the color and appearance of this power.
  
 
==Pyromancy==
 
==Pyromancy==
 
 
Manipulate Flame
 
Manipulate Flame
*Reaching out with his mind, the psyker grasps nearby flame and moulds it to his desire. The flames dance to his tune, moving to untouched areas or falling quiet at their master’s command.
+
*Reaching out with his mind, the psyker grasps nearby flame and molds it to his desire. The flames dance to his tune, moving to untouched areas or falling quiet at their master’s command.
  
 
Spontaneous Combustion
 
Spontaneous Combustion
 
*In one of the purest displays of his power, the psyker ignites his enemies, burning them alive. The target’s blood boils and flesh smoulders, and as the psyker’s rage reaches its pinnacle, the target’s body begins to explode in blasts of ash and flame.
 
*In one of the purest displays of his power, the psyker ignites his enemies, burning them alive. The target’s blood boils and flesh smoulders, and as the psyker’s rage reaches its pinnacle, the target’s body begins to explode in blasts of ash and flame.
 +
  
 
==Minor Powers==
 
==Minor Powers==
 +
Lucky
 +
 +
Suggestion
 +
 +
Spectral Hands

Revision as of 11:11, 6 November 2017

Cyrus Mordigael.jpg

Name: Cyrus Mordigael

Age: 20's

Gender: Male

Personality: Quiet but inquisitive with the loyalty of a Krieger, Cyrus serves with an absolute faith in the God-Emperor but always seems to be hiding something. He tends to suffer from anxiety, which he calms through the copious use of both liquid herbal remedies and amasec.

Former Occupation: Battle Psyker and medic for the Imperial Guard.

Home World Class: Shrine World (Eden Prime)

Other Info: Cyrus always remains fully clothed and masked at all times, even when sleeping. No one is sure why, and his superiors only say it has something to do with penance for his sins, though obviously his outfit is designed to inspire fear, both in allies and enemies. He carries a heavy book around with him constantly that contains hundreds of prayers, rites, and sermons to the Emperor, while also containing his personal notes on psyker knowledge in the back. When not deploying his dangerous powers, Cyrus uses a plasma gun, an item that, no matter who asks, he only says was a gift to him from a loved one, and he will fight to the death to keep. A Commissar in the Guard once tried to 'appropriate' it from him... he was found later sprayed across the walls of the barracks.


Equipment

Plasma Gun

  • A finely-crafted rifle that fires bolts of super-heated plasma. Has a rare chance to explode when used. Loaded with a 100% capacity hydrogen canister.

Psykana Mercy Blade

  • A small blade issued to all Sanctioned Psykers. Intended as a tool to commit suicide, but functions well enough in melee combat.

Hooded Robe

  • A long black robe studded with soft armored panels. Includes a face-concealing grey mask.

Gulonog Charm

  • A small silver charm in the shape of a Gulonog, commonly believed by the natives of Eden Prime to bring good luck. Identifies the holder as a native of said world.


Inventory

Hydrogen Canister (1)

  • A cartridge used as ammunition for Plasma weaponry. Reloading must be undertaken slowly and carefully, however.

Thrones (100)

  • Standard Imperial currency that functions as legal tender on most worlds.

Data-slate

  • A simple digital storage device.

Prayer Book

  • A large book filled with prayers and sermons to the Emperor, as well as notes on psyker knowledge.

Medical Stimm (3)

  • A combat stimm filled with adrenaline that will get the user on their feet following a semi-serious wound.


Psychic Powers

Biomancy

Invigorate

  • The psyker draws upon the energies of the Warp to galvanize the flesh, a possibly hazardous endeavor but one that can be essential to continue the warband’s efforts. Newly empowered, the Acolytes can continue afresh.

Smite

  • Drawing on the electric field of his own body, the psyker projects crackling bolts of bio-lightning, transforming his very life force into destructive energy. Diviners often claim that one can tell much about the state of a biomancer’s soul from the color and appearance of this power.

Pyromancy

Manipulate Flame

  • Reaching out with his mind, the psyker grasps nearby flame and molds it to his desire. The flames dance to his tune, moving to untouched areas or falling quiet at their master’s command.

Spontaneous Combustion

  • In one of the purest displays of his power, the psyker ignites his enemies, burning them alive. The target’s blood boils and flesh smoulders, and as the psyker’s rage reaches its pinnacle, the target’s body begins to explode in blasts of ash and flame.


Minor Powers

Lucky

Suggestion

Spectral Hands