Difference between revisions of "The Tantumirean Heresy:GM Notes"

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*[[The Tantumirean Heresy:Story-important Items|Story-important items]]
 
*[[The Tantumirean Heresy:Story-important Items|Story-important items]]
 
*[[The Tantumirean Heresy:Other Items|Other Items]]
 
*[[The Tantumirean Heresy:Other Items|Other Items]]
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*NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc)
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*If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it.
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*Upgrade tiers should go something like <span style="color:green">Practically Orkish</span> > <span style="color:brown">Rusty</span> > Average > <span style="color:blue">Well-Maintained</span> > <span style="color:gold">Ornate</span> > <span style="color:red">Blessed</span> > <span style="color:purple">Masterwork</span>
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*Practically Orkish makes gear shit; barely functions, and mucks up a lot.
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*Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
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*Well-Maintained lowers risk of screw-ups, and might give a small bonus.
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*Ornate: even less screw ups + small bonus + shiny shit all over it
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*Blessed: Weapon never jams/blows up in user's face/etc. No more screw ups, a bonus, plus a loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
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*Masterwork = Tack on a really good bonus + bonus + small bonus

Revision as of 17:37, 6 November 2017

Non-Player Characters


Locations

Key Planets, ships, and other locations in the game. Locations on planets or onboard the ships can be found on their respective pages.

Missions

Review objectives and Briefing Slates here, without having to dig through the thread.

Armoury

  • NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc)
  • If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it.
  • Upgrade tiers should go something like Practically Orkish > Rusty > Average > Well-Maintained > Ornate > Blessed > Masterwork
  • Practically Orkish makes gear shit; barely functions, and mucks up a lot.
  • Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
  • Well-Maintained lowers risk of screw-ups, and might give a small bonus.
  • Ornate: even less screw ups + small bonus + shiny shit all over it
  • Blessed: Weapon never jams/blows up in user's face/etc. No more screw ups, a bonus, plus a loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
  • Masterwork = Tack on a really good bonus + bonus + small bonus