Difference between revisions of "The Tantumirean Heresy:GM Notes"

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=Non-Player Characters=
 
=Non-Player Characters=
 
*[[The Tantumirean Heresy:Octavia Jaleesa|The Inquisitor]]
 
*[[The Tantumirean Heresy:Octavia Jaleesa|The Inquisitor]]
*[[The Tantumirean Heresy:Nathaniel Solarian|The Interrogator]]
 
*[[The Tantumirean Heresy:Adrianna Mafalda|The Tech-Priest (Empty until character is introduced; ignore)]]
 
 
 
=Locations=
 
 
'''Key Planets, ships, and other locations in the game. Locations on planets or onboard the ships can be found on their respective pages.'''
 
 
*[[The Tantumirean Heresy:Tantumire Sector|Tantumire Sector]]
 
*[[The Tantumirean Heresy:Sinner's Sorrow|''Sinner's Sorrow'']]
 
*[[The Tantumirean Heresy:Eden Prime|Eden Prime]]
 
  
 
=Missions=
 
=Missions=
  
'''Review objectives and Briefing Slates here, without having to dig through the thread.'''
 
 
*[[The Tantumirean Heresy:Welcome to the Inquisition (Mission)|Mission I: Welcome to the Inquisition]] - Previous mission: N/A
 
 
*[[The Tantumirean Heresy:Breached (Mission)|Mission II: Breached]] - Previous mission: 1
 
*[[The Tantumirean Heresy:Breached (Mission)|Mission II: Breached]] - Previous mission: 1
 
*[[The Tantumirean Heresy:Arrival (Mission)|Mission III: Arrival]] - Previous mission: 2
 
*[[The Tantumirean Heresy:Arrival (Mission)|Mission III: Arrival]] - Previous mission: 2
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*[[The Tantumirean Heresy:Armour|Armour]]
 
*[[The Tantumirean Heresy:Armour|Armour]]
 
*[[The Tantumirean Heresy:Vehicles|Vehicles]]
 
*[[The Tantumirean Heresy:Vehicles|Vehicles]]
*[[The Tantumirean Heresy:Psychic Powers|Psychic Powers]]
 
 
*[[The Tantumirean Heresy:Story-important Items|Story-important items]]
 
*[[The Tantumirean Heresy:Story-important Items|Story-important items]]
 
*[[The Tantumirean Heresy:Other Items|Other Items]]
 
*[[The Tantumirean Heresy:Other Items|Other Items]]

Revision as of 19:53, 6 November 2017

Non-Player Characters

Missions

Armoury

  • NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc)
  • If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it.
  • Upgrade tiers should go something like Practically Orkish > Rusty > Average > Well-Maintained > Ornate > Blessed > Masterwork
  • Practically Orkish makes gear shit; barely functions, and mucks up a lot.
  • Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
  • Well-Maintained lowers risk of screw-ups, and might give a small bonus.
  • Ornate: even less screw ups + small bonus + shiny shit all over it
  • Blessed: Weapon never jams/blows up in user's face/etc. No more screw ups, a bonus, plus a loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
  • Masterwork = Tack on a really good bonus + bonus + small bonus