Difference between revisions of "The Tantumirean Heresy:GM Notes"
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=Non-Player Characters= | =Non-Player Characters= | ||
*[[The Tantumirean Heresy:Octavia Jaleesa|The Inquisitor]] | *[[The Tantumirean Heresy:Octavia Jaleesa|The Inquisitor]] | ||
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=Missions= | =Missions= | ||
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*[[The Tantumirean Heresy:Breached (Mission)|Mission II: Breached]] - Previous mission: 1 | *[[The Tantumirean Heresy:Breached (Mission)|Mission II: Breached]] - Previous mission: 1 | ||
*[[The Tantumirean Heresy:Arrival (Mission)|Mission III: Arrival]] - Previous mission: 2 | *[[The Tantumirean Heresy:Arrival (Mission)|Mission III: Arrival]] - Previous mission: 2 | ||
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*[[The Tantumirean Heresy:Armour|Armour]] | *[[The Tantumirean Heresy:Armour|Armour]] | ||
*[[The Tantumirean Heresy:Vehicles|Vehicles]] | *[[The Tantumirean Heresy:Vehicles|Vehicles]] | ||
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*[[The Tantumirean Heresy:Story-important Items|Story-important items]] | *[[The Tantumirean Heresy:Story-important Items|Story-important items]] | ||
*[[The Tantumirean Heresy:Other Items|Other Items]] | *[[The Tantumirean Heresy:Other Items|Other Items]] |
Revision as of 19:53, 6 November 2017
Non-Player Characters
Missions
- Mission II: Breached - Previous mission: 1
- Mission III: Arrival - Previous mission: 2
- Mission IV: Depths - Previous mission: 3
- Mission V: The Hitman - Previous mission: 3
- Mission VI: Greenskin - Previous mission: 3
- Mission VI: Defenceless - Previous mission: 4 & 5
- Mission VII: Ritual - Previous mission: 5 & 6
- Mission VIII: New Beginnings - Previous mission: 7
- Mission IX: Riot - Previous mission: 8
Armoury
- NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc)
- If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it.
- Upgrade tiers should go something like Practically Orkish > Rusty > Average > Well-Maintained > Ornate > Blessed > Masterwork
- Practically Orkish makes gear shit; barely functions, and mucks up a lot.
- Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
- Well-Maintained lowers risk of screw-ups, and might give a small bonus.
- Ornate: even less screw ups + small bonus + shiny shit all over it
- Blessed: Weapon never jams/blows up in user's face/etc. No more screw ups, a bonus, plus a loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
- Masterwork = Tack on a really good bonus + bonus + small bonus